Gor is steeped in numerous myths, legends and superstitions, especially in the
more primitive lands. But, even the civilized cities have their fair share as
well. Some of these matters echo the myths and legends of ancient Earth history
while others are indigenous to Gor. This scroll shall delve into the numerous
known myths, legends and superstitions of Gor. Some of the book references
provide only meager, but tantalizing, clues to these myths and legends. There
are also undoubtedly many more that the novels have yet to describe.
Double Knowledge: Gorean society is divided into High and Low
Castes. An important difference in this division revolves around the type of
education that each group receives. This educational disparity is known as the
Double Knowledge, separated into the First and Second Knowledges. The Low
Castes are taught the First Knowledge while the High Castes are educated in the
Second Knowledge. The First Knowledge includes of a series of falsehoods and
deceptions, actively encouraged by the High Castes. The Second Knowledge speaks
the truths that are kept from the Low Castes though even the High Castes do not
know all the truths of Gor. In addition, even some of the High Castes, who
should know better, cling to some of the beliefs of the First Knowledge.
The First Knowledge conceals the existence of certain matters from
the Low Castes. They are taught that Gor is a broad, flat disk and not an orb.
They are also taught that Gor does not move through space, that no other planets
exist and that Earth is a myth. Thus, they believe that everything on Gor had a
Gorean origin and that nothing came from Earth. Some do believe that Earth
exists but they accept it as being a country far away from the rest of Gor. The
Low Castes are also encouraged to believe that magic is real and that Initiates,
wizards and sorcerers can possess incredible powers. They are even taught that
if a Low Caste person should ever become the ruler of a Gorean city, then tragic
results will result. This belief is one of the reasons many opposed Pa-Kur, the
Master Assassin, when he tried to conquer Ar. It was considered that he was
overextending his proper reach by being a Low Caste but seeking to become a
ruler. The city of Tharna though has ignored this proscription as Kron, a Metal
Worker, eventually becomes the Administrator once Lara abdicates.
The First Knowledge is purposefully intended to keep the Low Castes in their
place. The High Castes do not want the Low Castes to seek higher positions.
They wish to maintain control over them. The First Knowledge contains many lies
but these lies are acceptable to the High Castes. But, the High Castes also do
not actively try to conceal the truths of the Second Knowledge. The libraries
of Gor often contain all of the information of the Second Knowledge. As such
libraries are open to all castes, both High and Low, then a literate and
determined Low Caste person has the opportunity to learn the truth. This
follows the Gorean principles that ability helps to determine one's place on Gor
and that one can raise their Caste and knowledge by actively pursuing such a
path.
The Second Knowledge corrects many of the lies from the First
Knowledge but not all High Caste persons apparently receive the same education.
Some High Caste persons cling to some of the beliefs of the First Knowledge,
especially where they concern the efficacy of magic. Some may not even accept
the reality of Earth. Thus, the simply fact that one belongs to a High Caste
does not automatically mean that one is free of the beliefs of the First
Knowledge.
Some Goreans suspect that there is a Third Knowledge,
those matters known only to the mysterious Priest Kings. This actually has much
validity as the Priest-Kings are aware of a number of matters that are hidden,
some intentionally, from the mass of Goreans. Few Goreans know the true nature
of the Priest-Kings and few know of the existence of the Kurii. The Priest-Kings
also purposefully prevent Goreans from learning about certain areas of
technology. Besides a few Initiates and some agents of the Priest-Kings and
Kurii, few other Goreans have any clue about these realities. Like the High
Castes, the Priest-Kings purposefully conceal some of these matters to maintain
control over the populace.
Origin of Gor: It is clear that a
number of people, animals, plants and such were transported from Earth to Gor by
the Priest-Kings and the Kurii. But, it is unknown whether man originally
developed on Gor or Earth, or whether they both independently evolved men. Man
may have originally evolved on Gor and then was transplanted onto Earth by the
Priest-Kings, or vice versa. The Kurii may also have played a part in the
creation of man. There is some evidence, anthropoidal fossils, on Gor that would
possibly indicate that at least some men may have independently evolved on Gor.
Thus, there might have been idigenous Gorean men and then Earth men brought to
Gor. It is unknown whether any pure-breed Goreans still exist. There is no
mention of any other types of fossils that have been found on Gor so it is
largely unknown what other creatures may have existed in Gor's past that may now
be extinct or only exist in the isolated wilds. So much is unknown about the
two million years of history when Gor has been within our solar system. We have
few legends or myths from this time either.
Origins of Man: There
are some myths concerning the origin of man on Gor. The basic origin story is
that the first man on Gor was called Hesius. It is claimed that the Priest-
Kings formed Hesius from the mud of Gor and the blood of tarns. This
presupposes that the existence of tarns on Gor predates the existance of man.
The people of Torvaldsland hold to a different origin myth. Their
myths differentiate the origin of Torvaldslanders from the rest of the Goreans.
The rest of the Goreans were created first. The myths state that some gods met
in a council and eventually chose to create a slave for themselves. It is
unknown the identity of these gods and if they are simply the known Torvaldsland
gods such as Odin and Thor. The gods took a hoe, a farm implement that is used
to labor in the fields. They sprinkled water on the hoe and then rubbed the hoe
in their sweat. This then created men. Later that same night, another god
decided to create his own men. It is unknown this god's identity or his reasons
for the creation. It seems more likely that this is one of the Torvaldsland
gods as he is seen as the creator of their race. This god laid down an axe
instead of a hoe, a weapon instead of a mere farming tool. He then poured paga
and his own blood over the axe. The axe came to life, laughed and then fled.
No one could retrieve the axe and it thus became the first man of Torvaldsland.
The Wagon Peoples have their own origin story. They worship the
"Spirit of the Sky" and believe that rains were sent down from this Spirit to
form the world. These rains also formed the bosk and the Wagon Peoples. It is
not known if the Wagon Peoples believe that the rest of the Goreans were formed
in a different manner or not.
It is very likely that the other
barbarian cultures of Gor, such as the Red Savages and the Red Hunters, may have
their own origin stories.
Hersius/Hesius: These similar names may
actually be spelling or printing errors and possibly refer to the same person.
They refer to a legendary hero of Ar who may have been the first man on Gor. He
figures into several legends of Ar, including the origin of its Home Stone.
Hesius is the name of the second month of the calendar of Ar. Hersius is also
the name for the planet Jupiter. The books do not contain the Gorean names of
any other planets in our solar system.
Magic and Superstition:
Many Goreans believe in the validity and efficacy of magic, especially the Low
Castes though even some of the High Castes may also do so. These Goreans
believe in such matters as telepathy, shape-changing, teleportation, curses,
divination, and other powerful spells. "This ingenuousness is doubtless
dependent upon several factors, such as the primitiveness of the world, the
isolation and uniqueness of cities, the disparateness of cultures and the
tenuousness of communication." (Magicians of Gor, p.354). It is also encouraged
by the High Castes to help maintain the social order and keep the Low Castes in
their place.
The Initiates are believed to possess secret tomes and
scrolls that contain powerful magical spells. These spells are claimed to be
even more powerful on certain feast days, especially if those spells are read
backwards. The magicians of Anango are also famed across Gor for their powerful
magics. The Low Castes are truly frightened of such people. "The religious
conditioning of the men of Gor, based on superstition though it might be, was as
powerful as a set of chains-more powerful than chains because they did not
realize it existed. They feared the word, the curse, of this old man without
weapons more than they would have feared the massed swords of a thousand
foemen." (Tarnsman of Gor, p.206)
One effect of fear is that many
Low Caste Goreans are reluctant to reveal their true names. Part of the First
Knowledge states that one's true name can give an enemy great power over you.
Your true name can be used in various spells against you. Thus, to protect
themselves from this perceived threat, they create a "use name." This use name
is a false name that they will give to other people. Only their close relatives
or friends might know their real name. The High Castes usually use their true
names freely though the Low Castes firmly believe that they possess use names as
well.
Despite one's Caste, most Goreans seem to believe in
divinatory abilities and pay heed to the taking of auspices. Many Goreans will
not begin an action until the omen as read. Omen taking is common before
military actions and the Initiates frequently take omens prior to numerous
important matters. These omen takers are known by various terms such as
soothsayer or haruspex. It is common to sacrifice animals for these divinations
and then read the animals entrails or blood. The vulo, verr and bosk are also
common sacrificial animals. Human sacrifice has been practice on Gor in the past
by at least the Wagon Peoples and Torvaldslanders though this practice has
apparently ceased. Omen taking does not require sacrifices though. A
soothsayer may read the wind and grass, the stars, the flight of birds, or
almost anything else.
Hunters have their own divinatory practice,
especially sleen hunters. When they kill an animal, they will drink a cup of
its blood. Then they will examine the blood in another cupped hand, trying to
divine their own ultimate fate. If they see themself with a black and wasted
look, then it indicates that they will die of some disease. If they see
themself all torn and scarlet, then it indicates that they will die in battle.
If they see themself old and white-haired, then it indicates they will die in
peace, leaving behind heirs. They then drink the blood to finish the divinatory
ritual. These hunters also believe that eating the heart of the animal will
bring them luck. Sleens bring much luck though the mountain larl brings the
most luck.
Religion: The worship of the Priest-Kings is the most
prevalent religion on Gor, especially in the civilized lands. Much of this has
been previously addressed in the scrolls Initiate Caste and the Priest-Kings
and you can find much information there. The Priest-Kings are seen are vastly
powerful and very knowledgeable. Few Goreans would wish to purposefully offend
the Priest-Kings. Most Goreans have either seen or heard of the effects of the
Flame Death so they have much reason to believe that the Priest-Kings actually
exist. They may not know the nature of the Priest-Kings but they rarely debate
their existence. The Flame Death is a form of capital punishment imposed by the
Priest-Kings and triggered from their stronghold in the Sardar Mountains. A
victim seems to spontaneously erupt in blue flames. This is most commonly a
punishment for those who violate the Technology and Weapon Laws.
In
addition, the Priest-Kings sometimes use the Flame Death just to show their
power to the Goreans. This is very effective.
"Occasionally on Gor
we destroy a city, selecting it by means of a random selection device. This
teaches the lower orders the might of Priest-Kings and encourages them to keep
our laws."
"But what if the city has done no wrong?" I asked.
"So much the better," said Misk, "for the Men below the Mountains
are then confused and fear us even more--but the members of the Caste of
Initiates, we have found, will produce an explanation of why the city was
destroyed. They invent one and if it seems plausible they soon believe it."
(Priest Kings of Gor, p.123)
The general populace of Gor both fear
and respect the Initiate Caste, yet they do so only because the Initiates are
alleged to be the messengers and direct servants of the Priest-Kings. The
Initiates claim that they speak for the Priest-Kings and further their
objectives. As the populace is positive of the great power of the Priest-Kings,
they do worry that the Initiates may just be speaking the truth. Thus, to be
safe, the populace chooses to generally respect the Initiates. They may
ridicule the Initiates behind their backs but they rarely would dare to do so
openly, fearful of potential retribution.
There is another religion
on Gor that appears to exist, at least in part, in some of the cities of Gor
though it is likely more prevalent in the countryside. This small cult, much
lesser in numbers and power than the worship of the Priest-Kings, worships the
Sun. The books say almost nothing about this cult and it does not appear to
possess much significance on Gor.
The barbaric lands also have
their own religious beliefs. Some of these cultures acknowledge the existence
of the Priest-Kings but they choose to pray to other deities. The Red Hunters
appear to be one barbaric culture that does pray to the Priest-Kings. The
Initiate Caste tries to eliminate the worship of at least some, if not all, of
these other gods. They are fiercely defensive of their primacy on Gor.
The tribes of the Wagon Peoples revere the Priest-Kings but they do
not worship them. Instead, they choose to worship the "Spirit of the Sky." In
their myth structure, it was Spirit who caused the rains that would form the
world, the Peoples and the bosk. Males of the Wagon Peoples will pray only when
they are mounted and women are not permitted to pray at all. A man prays to the
Spirit as if he was a warrior addressing a Ubar. Thus, the Spirit is seen more
as a leader than an actual god. He is someone to respect. To the Wagon People,
certain matters are considered holy such as the bosk and one's martial prowess.
The people of Torvaldsland respect the Priest-Kings but they also
do not worship them. Torvaldslanders worship gods such as Odin and Thor, gods
based on the Norse pantheon of Earth. This helps show the connection of the
Earth Vikings to the Torvaldslanders. The Initiate Caste especially despises
this religion and harshly punishes anyone they catch worshipping them. They may
torture these heretics, boiling them in oil or burning them alive. They might
even place a snake into one's mouth, forcing the mouth closed and waiting for
the snake to tear its way through one of the cheeks. The worshippers of these
gods may be known by the sign of Thor, where they make a fist over their drink.
The fist is symbolic of Thor's hammer.
Torvaldsland has its owns
priests, called rune-priests. They commonly wear white robes (like Initiates),
possess long hair and may have a spiral ring of gold on their left arms. They
carry a bag of omen chips, small wood chips that are soaked in the blood of a
sacrificial bosk. These chips are thrown like dice, sometimes several times, and
interpreted to divine the future. They also often engage in animal sacrifices.
They once sacrificed male slave, thralls, but they have ceased doing so. It is
now thought that thralls, like urts and tiny tharlarion, are not worthy enough
to be sacrificed to the gods. Rune-priests are less organized than the Initiate
Caste and the high council of rune-priests rarely meets all at once.
Animals: Not all Earth animals exist on Gor. Most specifically,
the horse and dog do not exist on Gor except in legend and myth. The kaiila is
similar in some ways to the Earth horse but there are no canine type species on
Gor. As men have been brought to Gor from Earth they did bring their memories
of such animals with them, thus they remain part of legend. There are other
animals on Gor which have taken the place of such animals. For instance, kaiila
and tharlarion are the common land-based mounts on Gor. Trained sleen do much
that dogs would have done on earth such as guard herds and track. There may be
other Earth animals that do not exist on Gor but they have yet to be
specifically mentioned in the books as such.
Creatures: There are
legends on Gor of some more fanciful creatures, some of which derive from
ancient Earth legends. It does not appear that any of the following creatures
actually exist on Gor, except in their myths and legends.
Tarntauros:
This is a half-man, half-tarn creature similar to the centaurs of Earth. The
top half of the creature would be human and would possess arms. The bottom half
of the creature would be a tarn and likely would possess the ability to fly.
Satyrs: This is a mythical creature directly related to the Earth myths
of the same name. A satyr is a man-like being with many of the features of a
goat such as cloven hooves and horns.
Griffin: Again, this is a
mythical creature directly related to the Earth myths of the same name. A
griffin has the body of a lion, the head of an eagle (which would be a herlit on
Gor), and wings.
Djinn: In Tahari region of Gor, the people believe in
the Djinn, another mythical creature directly derived from Earth. On Earth, the
Djinn is also known by several other names such as jinn and genie. A Djinn is
basically a spirit, not a flesh and blood creature, who possesses magical
powers. The Gor books do little more than mention the existence of this belief
and do not go into detail as to what powers it is supposed to possess. Though
it is not mentioned in the books, an ifrit is a similar type of spirit also
believed in by Arabic cultures on Earth. They are more malicious spirits than
the Djinn.
Anango: The island of Anango is located very far south of
the equator, so far that most Goreans almost cannot conceive of the distance.
Because of its great distance, many strange legends and stories have developed
about what exists on Anango. People believe there are many strange animals,
creatures, plants and even races that exist there. Unfortunately, the books do
not specifically describe any of these bizarre matters. People also believe
that potent sorcererers exist on Ananago, capable of nearly any mystical deed.
Rogue illusionists, who work in the traveling carnivals of Gor, often claim to
have learned spells in Anango or possess magical items from that island.
Torvaldslanders: Though they are but humans, there are some Goreans who
have elevated them to the status of legendary creatures. "In the legends of
others, they appear as blond giants, breathing fire, shattering doors, giants
taller than trees, with pointed ears and eyes like fire and hands like great
claws and hooks; they are seen as savages, as barbarians, as beasts
blood-thirsty and mad with killing, with braided hair, clad in furs and leather,
with bare chests, with great axes which, at a single stroke, can fell a tree or
cut a man in two." (Hunters of Gor, p.257) Unfortunately, the books do not
state which Goreans feel this way though it seems most likely that it would be
those Goreans who live far from Torvaldsland and thus have not actually met a
Torvaldslander.
Dar-Kosis: This is a horrible disease, similar in
some ways to Earth leprosy. It is highly contagious, currently incurable and
feared by everyone. The named "Dar-kosis" means Holy Disease. The Initiate
Caste believes that the disease is a tool of the Priest-Kings, used by them to
sanction those who have somehow displeased them. Because it is considered a
sacred disease, it is considered heresy to shed the blood of an infected
victim. Strangely enough, it is not considered heresy to stone an infected
victim, even if the stones are going to make the victim bleed. Another
ramification of the disease being considered holy is that the Initiate Caste
will not allow anyone to seek a cure. They will and have taken action against
members of the Physician's Caste who have tried to research a cure. If legal
remedies will not suffice, the Initiates will hire armed men to physically
prevent the Physicians. Some Physicians have been killed by such means.
Dina: This is a beautiful flower, indigenous to the northern
temperate zones and rare in the southern lands. Its design is also used as a
slave brand and "dina" is sometimes used as a slave name. It is also known as
the "slave flower" though the exact derivation of that appelation is unknown.
There is a legend that an ancient Ubar of Ar captured the daughter of a fleeing
enemy in a field of dinas. He enslaved her there, looked upon the lush field
and called her Dina. It is also said that it may be be called "slave flower"
because ".., It is, though delicate and beautiful, a reasonably common,
unimportant flower; it is also easily plucked, being defenseless, and can be
easily crushed, overwhelmed and, if one wishes, discarded." (Slave Girl of Gor,
p.62)
Falarian Wine: This is an extremely rare wine that is only
rumored to exist. It is said to be so expensive that its price would be
sufficient to buy a city. Despite the legend, there are references in the books
to show that it actually does exist. It is the type of product though that only
Ubars or very wealthy Merchants might be able to possess. Marlenus, Ubar of Ar,
did possess some of this wine.
Immortality: Most Goreans do not
believe in immortality. The Initiate Caste though does believe in it and their
Caste Codes are directed to that end. The regimen to achieve eternal life forms
the foundation for many of their restrictions, such as avoiding meat and beans.
The regimen also includes a study of mathematics. As women cannot belong to the
Initiate Caste, then they cannot attain immortality. The Gorean land of the
dead is called the "Cities of Dust."
Lost City: In Explorers of
Gor, a lost city is found deep in the equatorial jungles. The city abutted a
very large lake, eventually named Lake Shaba after the explorer who discovered
it. This lake is the source of the mighty Ua River. Little is known about this
city though explorations of it are likely to uncover information over time. In
the lake, there are some massive stone statues, basically the torsos and heads
of black men. The men are carrying spears and shields. At one edge of the lake
is a landing that leads into the ruined city. The entire city and the statues
reflect a great age though no one speculated on its potential age. There are
some mosiacs within the ruins that indicate the civilization did practice
slavery of women.
There are many other unexplored areas of Gor that
may also lead to the discovery of either ancient lost cities or even existing
cultures, unknown to the rest of Gor. The lands to the east of the Barrens are
largely unknown as is the regions to the west of Cos and Tyros. Only time, and
the bravery of some daring explorers, will tell what new worlds are found.
Origin of the Home Stone: There is no clear origin for the Home
Stone though there are several mythical accounts. The most popular myth
involves Hesius, the legendary hero of Ar. It is also the only account given in
the novels. Thus, by tradition, the Home Stone of Ar is considered to be the
oldest Home Stone on Gor.
"One popular account has it that an
ancient hero, Hesius, once performed great labors for Priest-Kings, and was
promised a reward greater than gold and silver. He was given, however, only a
flat piece of rock with a single character inscribed upon it, the first letter
in the name of his native village. He reproached the Priest-Kings with their
niggardliness, and what he regarded as their breach of faith. He was told,
however, that what they gave him was indeed worth far more than gold and silver,
that it was a 'Home Stone.' He returned to his native village, which was torn
with war and strife. He told the story there, and put the stone in the market
place.
'If the Priest-Kings say this is worth more than gold and
silver,' said a wise man, 'it must be true.'
'Yes,' said the
people. 'Whose Home Stone is it?' asked the people, 'yours or ours?'
"Ours,' responded Hesius.
Weapons were then laid
aside, and peace pledged. The name of the village was 'Ar.' (Dancer of Gor,
p.302)
Origin of Slavery: Gorean mythology has an origin story for
the institution of slavery. Legend states that there was once a great war
between the men and women of Gor. The reasons for the war are not stated in the
books. But, the men defeated the women and won the war. The Priest-Kings then
feared that all of the women would be killed and they did not want those results
to occur. To protect the women, the Priest-Kings made all of them beautiful so
that men would find them appealing. But, this beauty did not come without a
price. The Priest-Kings also decreed that women would always be the slaves of
men.
One depiction of this myth, on a shield, shows a group of
satyrs capturing a group of Amazons. This directly indicates the obvious Greek
origins of some of Gor. This myth also echoes the Amazonomachy of Greek
mythology. An Amazonomachy is a great battle between the Amazons and the male
Greeks. Ultimately, the Amazons lose the battle and are enslaved by the Greeks.
The Curulean of Ar, its great auction block, is ornately carved and
this carving is of the figures of nine slave girls. They represent the
legendary first nine girls that were ever enslaved when Ar was but a small
village many thousands of years ago. As the girls have rope collars, it is
claimed that Ar did possess the skills of metal working at that time. It is
also part of the legend that these slaves were forced to breed sons for the men
of Ar. This seems unusual in that Goreans rarely breed with their slaves as the
offspring of a slave is commonly considered a slave.
Prison Moon:
The planet of Gor has three moons, one large one and two small ones. Only one of
the moons has been given a name in the books. The other two moons likely have
names but they simply have not been listed in the books yet. One of the small
moons is called the Prison Moon. Unfortunately, there is no reason given for
its name. We can speculate on many different rationales for the appellation
though we cannot be sure. The shadows on the moon may resemble bars like a
prison cell though if that is so, Tarl Cabot would likely have remarked on it.
There could be legends that some person or creature was imprisoned on the moon
by the Priest-Kings. Maybe one day we will learn the reasons.
Quiva: The quiva is the almost legendary, balanced saddle knife of the Wagon
Peoples of the prairies. It is about a foot in length, double edged, and tapers
to a daggerlike point. The quiva is used more as a missile weapon than a
hand-to-hand weapon. It is not necessary to throw it hard as its sharpness and
weight do the work for you. Most quivas are made in Ar and sold in sets of
seven, as there are seven sheaths in the kaiila saddles of the Wagon Peoples.
The quivas are almost always kept in the saddle sheaths. The quivas are made
differently for each tribe of the Wagon Peoples. Despite the fact that they are
manufactured in Ar, the quiva is almost exclusively a weapon of the Wagon
People. In the novels, Tarl Cabot is the only non-Wagon Person who ever used a
quiva. Tarl even creates a carnival act out of the use of the mysterious
quivas, a weapon that is known to few. Due to its legendary status, there is no
reason to believe that it is a common Gorean weapon.
Red Hunters:
The Red Hunters are a primitive folk that leave in the northern polar regions of
Gor. Their culture is more fully described in Red Hunters. They have many of
their own legends and superstitious beliefs and I wanted to mention a couple
here. First, they believe in shape-changing, the ability of a person or animal
to change its form. A man may be able to take on the form of different animals
and an animal may be able to take on the form of a man. Second, they also
believe that sleens and humans are immortal through reincarnation. When a
person or animal dies, they are eventually reborn in a new form. This belief
may extend to other animals as well though the books are vague on that issue.
Red Savages: The Red Savages are another primitive folk and they
live in the Barrens region of Gor. Their culture is more fully described in Red
Savages. They have many of their own legends and superstitious beliefs and I
wanted to mention a couple here. They hold that being honest is extremely
important and if a warrior lies, then his shield will not protect him in
battle. They also regard both reality and dreams to be real. In your dreams,
you may enter the mysterious medicine world. This will permit you to speak with
the dead and with animals. You also acquire the ability to travel vast
distances but still wake up in your bed. At certain times, they even believe
that reality and the medicine world form a juncture and become one. Spells,
which they often call medicine, are important to them. Such spells can be used
for good or ill.
Ships: All Gorean ships have eyes painted on them
by the shipwright. The eyes are either painted on a head that surmounts the
prow in a tarn ship or on either side of the bow in a merchant ship. This is
the very last action done to a ship before it is launched for its very first
journey. The eyes are placed there so that the ship can see its way. Goreans
feel that a ship is a living thing and thus requires eyes. This is a
superstition that even the High Castes follow.
Before a ship leaves
port, a ritual is often, if not always performed by the sailors. One will state
"Ta-Sardar-Gor" and "Ta-Thassa." That means respectively "To the Priest-Kings
of Gor" and "To the Sea." After stating these blessings, a portion of wine, oil
and salt will be poured into the sea.
Sailors commonly feel that
free women on a ship are bad luck. Though there are no laws prohibiting women
from taking passage on a ship, it is rarely good for the morale of the sailors.
On the other hand, slaves are welcome additions to a ship. Many ships even have
a specific Luck Girl, a special mascot thought to bring good fortune. Slaves
are commonly available to the crew for their pleasures so they definitely aid
morale.
Tarl Cabot: Tarl Cabot was brought to Gor by the
Priest-Kings for a specific purpose. They wanted him to have a major impact upon
the world. One of the legends of Gor states that the Priest Kings bring a
warrior to Gor every thousand years to change the world. Tarl Cabot is thought
to be one of those men. If true, it would also mean that about ten such men
have been brought to Gor to effect a major change. Though we do not know all of
the possible candidates for these epic men, we can hazard a couple guesses. One
possibility would be Torvald, the legendary founder of Torvaldsland. As
Torvaldsland is just over 1000 years old, the timeframe is fitting. And as he
made a major impact on at least part of the Gorean world, he may qualify. The
legendary Hesius may have been the first such person brought to Gor, over 10,000
years ago.
Waiting Hand: This Hand is the five day period between
the Twelfth Passage Hand and the beginning of the New Year. The Waiting Hand is
a solemn time. Little business is done and many Goreans stay home. It is a
time of fasting, meditation and mourning. The doors of many homes are sealed
with pitch, painted white and have branches of the brak bush nailed to them.
The brak bush is meant to keep bad luck away. On the dawn of the vernal
equinox, a ceremonial greeting of the sun takes place. The completion of the
greeting is signified by the ringing of great bars suspended above the city.
The people then issue forth from their houses. The brak is burned on the
threshold and the pitch is washed away. The Initiate Caste does not seem to get
deeply involved in the rituals of the Waiting Hand so it is unlikely to have
much religious significance. It is more likely simply an ancient superstition.
Woodsmen Caste: Woodsmen are very close to nature and as they are
a Low Caste, also superstitious. Before they chop down a tree, they will first
speak to the tree. They will tell the tree what the wood will be used for and
they will even ask the tree's forgiveness for what he intends to do.
World's End: This is the area of Thassa, the Gorean ocean, that
lies about one hundred pasangs west of the islands of Cos and Tyros. There are
only a few small islands located west of Cos and Tyros. No one has ever sailed
past that region and returned to tell of it. There are many legends as to what
might lie in that region. Some claim that Thassa is endless. Others claim that
you will eventually reach the edge of the world and could plunge over that edge,
falling for days through emptiness. Still others claim that there are clashing
rocks and sea monsters (like the Greek Scylla and Charybidis). Some even say
there are magnetic mountains that can pull the very nails out of a ship. The
smashed planking of some ships have been found floating in the waters west of
Cos and Tyros but usually so little is found that the actual ship cannot be
identified.
My own speculation is that another land and culture may
be found past the World's End, mostly likely a culture based upon islands. This
would be a perfect place to transplant a Japanese culture from Earth. It would
be fitting for he isolation of medieval Japan and could form the basis for a
very interesting novel. Medieval Japanese culture would easily fit into the
Gorean philosophies.
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