Showing posts with label Cities. Show all posts
Showing posts with label Cities. Show all posts

Tuesday, July 14, 2015

Cities of Gor

Cities of Gor:

Ar:
  • Free, native population of AR: commonly estimated at 2-3 million people. Magicians of Gor pg 153;
  • was founded by the first man of gor who is said by the Priest-Kings "to have formed from the mud of the Earth and the Blood of Tarns" (mythical); the designation for years passing is Constasta Ar, which means "From the founding of Ar." Outlaw of Gor pg 179;
  • largest city of 'known' Gor. Magicians of Gor pg 9;
  • Two slave houses in Ar that specialize in the renting, buying and selling of dancers: Kelsius & Aurelius: Explorers of Gor pg 343;
  • Description of the "Home Stone of Ar": small, flat, and of a dull brown color, carved crudely a single letter in Gorean script. Tarnsman of Gor pg 144;
  • Contests of Arms, fought to the death were banned in Ar, when Kazrak of Port Kar became administrator of that city. Priest-Kings of Gor pg 11;
  • Metellan District: south and east of the district of the Central Cylinder, had many tenements or "insulae"; Sungate: opened at dawn, closed at dusk, has some 40 public gates. Magicians of Gor pg 9;
  • Avenue of Turia: major avenue in Ar, lined with Tur trees. Magicians of Gor pg 104;
  • Wall Road: longest road or street in AR, follows the interior circumference of the wall. Magicians of Gor pg 112;
  • Anbar and Trevelyan are two of the most dangerous districts in AR. Magicians of Gor pg 163-164;
  • Avenue of the Central Cylinder; Magicians of Gor pg 206
    • major thoroughfare in AR
    • long, shaded, wide, elegant avenue, expensive shops and fountains
    • most famous
    • most busiest
    • gives access to the park of the Central Cylinder
    • edifice (the bldg) of the Central Cylinder is in the middle of the park
  • Temus: brewer of paga  Beasts of Gor pg 371 - 372
    • packaged in a bottle
  • Kalana wine:   Nomads of Gor pg 150 - 151
    • packaged in a bottle from the orchards of Ar
  • Public Boards: Magicians of Gor pg 105
    • found in various points in AR
      • squares, plaza's, near markets, major streets and avenues
  • Aulus is also called "Flute Street"  Magicians of Gor description pg 377
    • borders the Great Theatre (Pentilicus Tallux)   post scripts pg 378
  • Great Theatre:   Magicians of Gor pg 110
    • technically "The Theatre of Pentilicus Tallux"
      • Poet of AR
        • poems in the delicate Trilesiac form
        • 2 sensitive dramas
    • over 100 yards in width/ some 20 yards in depth
    • lent itself to large-scale productions
      • circus' and specticles
      • stage can easily accomodate 1000 actors
  • Hair of the female state slave of AR is cut short and brushed back around the head; the common slave girl, normally has rather long hair, which is unbound. Assassin of Gor pg 394
Cos:   Raiders of Gor pg 139, 174
  • 400 pasangs west of Port Kar
  • hundred pasangs north of Tyros
  • many terraces
  • which ta-grapes are grown
  • level fields to her west
  • lofty island
  • capital city - Telnus (pg 174)
  • major cities - Selnar, Temos, Jad (pg 174)
  • Ubar of Cos - Lurius of Jad (pg 174)
  • Cosians tend to be fond of Hot Paga. Vagabonds of Gor pg 16;
  • set the 1st levy on Free females from AR at 10,000. Magicians of Gor pg 154 - 155
Kassau:  Marauders of Gor pg 25 - 28
  • lies at the northern brink of the Northern Forest
  • town of wood
  • temple greatest building in town
  • surrounded by wall
    • two gates
      • one large, leading in from the Thassa
      • one small, leading to the Forest
    • made of sharpened wood logs
      • defended by catwalk
  • main business is trade
    • lumber and fishing
      • parsit fish plankton banks north of town
    • largely in furs
      • exchanged for weapons, iron bars, salt and luxury goods
        • jewelry and silk
  • population: 1100 people (approx.)
    • with population from surrounding villages; 2300 (approx.)
  • seat of the High Initiate of the North
  • Lydius lies hundreds of pasangs to the south
Ko-Ro-Ba:    Outlaw of Gor pg 39 
  • is an expression in archiac gorean referring to a village market. Outlaw of Gor pg 40;
  • also means "Towers of the Morning."         
Lydius:  Marauders of Gor pg 16
  • located at the mouth of the Laurius River below the borders of the Northern Forests
Port Kar:
  • The only city to have no "Home Stone" Raiders of Gor pg 250;
  • sits on the Tamber Gulf. Outlaw of Gor pg 39;
  • sometimes referred to as the "Tarn of the Sea"; synonym in gorean for "cruelty and piracy," claims the delta of the Vosk. Raiders of Gor pg 7;
  • Also known as "Scourge of the gleaming Thassa," "Tarn of the Sea"; only city on Gor which was built not by Free Men, but by slaves under the lash of Masters. Raiders of Gor pg 103;
  • Dancing girls of Port Kar said to be the best of all of Gor. they are slave to the core: vicious, treacherous, cunning, seductive, sensuous, dangerous and desirable. Raiders of Gor pg 100;
  • Delta of the Vosk is Port Kar’s strongest wall. Raiders of Gor pg 104;
  • Port-Kar the only city on Gor to recognize the Caste of Thieves; Raiders of Gor pg 104
    • identified by the "Theif's Scar"
      • tiny 3 prong brand burned into face in back of and below the eye, over right cheekbone
  • 5 Ubars of Port Kar: Chung, Eteocles, Nigel, Sullius Maximus, and Henrius Sevarius (claims to be 5th of His line). Raiders of Gor pg 126;
  • 25th of Se`Kara: battle for the "jewel" of the gleaming Thassa, also known as the battle to defend the Home Stone of Port Kar. Raiders of Gor pg 280;
    • The battle between Port Kar and Tyros/Cos occurred on the 25th of Se`Kara in the first year of sovereignty of the Council of Captains in Port Kar (using chronology of Ar - 10,120 C.A.) Vagabonds of Gor pg 108;
  • Does not recognize the Free Companionship. Raiders of Gor pg 295
ADMITTANCE TO COUNCIL OF PORT KAR;   Raiders of Gor pg 127 - 129
  • Master of at least 5 ships
    • can be round ships
      • deep holds for merchandise
    • long ships - ram ships
      • ships of war
  • medium class
    • round ship
      • determined by freight;
      • 100 - 150 tons (earth weight)
      • 5000 - 7000 Gorean Weight
    • long ship
      • determined by keel length & width of beam
      • keel length 80 - 120 ft (gorean)
      • width of beam 10 - 15 ft (gorean) (127)
  • 120 Captains of the Council
    • 70 - 80 by appearance or by proxy made meetings (128)
  • Lysias - Capt of 4 Months
    • lost 6 barges; slaves/cargo; most of crew in marshes
    • received 5th ship from Henrius Sevarius
      • said to be a mere boy
  • Most Captains were client to one Ubar or another. (129)
  • Port Kar houses a neighborhood of 5000 ships.  Raiders of Gor pg 133;
  • Procession of the Sea; takes place on the first of En`Kara (the gorean New Year), Wages of a Sail Maker - 4 copper tarn disks per day, Wages of a Ship Wright - a golden tarn disk per day. Raiders of Gor pg 134;
  • Completely dependent on the Northern Timber:   Raiders of Gor pg 141
    • tur-wood used for galley frames, beams, clamps, posts, and hull planking
    • ka-la-na wood used for capstans and mastheads
    • tem-wood used for rudders and oars
    • needle trees; (evergreens) used for masts, spars, cabin and deck planking
Schendi:
  • population approx. 1 million people; majority of which is black; headquarters of the League of Black Slavers.  Explorers of Gor pg 115;
  • Slave Markets of Schendi: Ushanga, Mkutu, Utajiri, Dhababu, Fedha, Marashi, Hariri, Kover, Ngoma.   Explorers of Gor pg 123;
Rainforest of Schendi:  Explorers of Gor pg 311-312
  • has 3 ecological zones/tiers/levels marked by tree height;
    • highest - emergent - 125' - 200' Gorean;
    • second - canopy - 60' - 125' Gorean; (main ceiling, dominates one's vision from air)
    • first - floor; ground zone - below 60' Gorean;
  • animals of the various zones;
    • emergent level
      • parrots, long billed fleers, needle tailed lits, monkeys, tree urts, snakes and insects;
    • canopy level
      • warblers, finches, mindars, crested and common lit, fruit tindel, yellow gim, tanagers, some varieties of parrots, snakes, monkeys, gliding urts, leaf urts, squirrels, long tailed porcupines, lizards, slothe, insects, ants, centipedes, scorpions, beetles, flies;
    • Lower Portion of canopy level
      • woodpecker, umbrella bird, guernon monkeys; ground level - hooked billed gort, whistling finch, grub borer, lung gim, snakes (ost & hith), insects, rock spider, termites;
    • Lower Branches of ground level
      • tarsiers, jit monkeys, black squirrels, 4 toed leaf urts, jungle varts, gians, cat sized panthers (not dangerous to man).
Tharna:
  • Caste of Poets are outlawed; If a man is within the city of Tharna for more than 10 hrs., It means one is made welcome in Tharna and this means one is sent to the Great Farms to be a Field Slave, to cultivate the soil of Tharna in chains till one dies. Outlaw of Gor pg 105;
  • Pillar of Exchange lays about 100 pasangs Northwest of the city of Tharna. Outlaw of Gor pg 141;
  • Life expectancy of a Tharna Mine Slave: given labor and food - if he does not die under the whips of the overseers, is usually 6 months to a year. Outlaw of Gor pg 151;
  • Lara, Tatrix of Tharna, was sold to slaver Targo, by Thorn, Captain of the Guards, and Dorna the Proud, 2nd in Tharna, for 50 Silver Tarn disks. Outlaw of Gor pg 232;
  • Lara abdicated, voluntarily, Kron took over the governance of Tharna. Vagabonds of Gor pg 268
The chanted paean of the condemned men of Tharna:  Outlaw of Gor pg 111
"Though we are abject beasts
Fit only to live for your comfort
Fit only to die for your pleasure
Yet we glorify the Masks of Tharna.
Hail to the Masks of Tharna.
Hail to the Tatrix of our City."
  • Significance of rug and cord (in Tharna):  Outlaw of Gor pg 204 - 205
    • Rites of Submission:
      • strip, bind captive with yellow cords place on scarlet rug
      • yellow of the cord symbolic of talenders flower
        • associated with feminine love and beauty
      • scarlet rug symbolic of blood, perhaps passion
Capturer would place his sword to the captives breast and utter the literal phrases of enslavement. (last words heard as a free woman)
"Weep, Free Maiden.
Remember your pride and weep.
Remember your laughter and weep.
Remember you were my enemy and weep.
Now you are my helpless captive.
Remember you stood against me.
Now you lie at my feet.
I have bound you with yellow cords.
I have placed you on the scarlet rug.
Thus by the laws of Tharna do I claim you.
Remember you were free.
Know now you are my slave.
Weep, Slave Girl."
Tharna Law:  Vagabonds of Gor pg 267 - 268
a person conceived by a free person, on a free person is considered to be a free person, even if they are later carried and borne by a slave
      • varies in other cities - offspring of a slave is a slave, belonging to the Mothers Owner
Home Stone Ceremony of Tharna:  Vagabonds of Gor pg 267 - 268
  • males; take an oath of mastery, in which they swear never to surrender dominance
    • rightfully theirs by nature
    • receive 2 yellow cords
      • worn in belt of the males of Tharna
      • 18" long (approx.)
        • suitable for the binding of females
  • females; not permitted to kiss or touch the Home Stone
    • stripped and collared
    • bound with yellow cords by the young men
      • so they know the feel
    • young men conduct them home
    • mother's owner (usually the father) sees to disposition or sale
  • Tharna Tie:  Vagabonds of Gor pg 375 - 376
    • ankles crossed and bound, the head tied down, fastened by a short tether running back to ankles, hands tied behind the back
      • can be used with chains, collar, etc
Thentis:    famed for it's tarn flocks. Outlaws of Gor pg 39
  • "Boswell Pass" a path through the mountains of Thentis   Blood Brothers of Gor pg. 6
    • named after an early explorer of the Barrens
Torvaldsland:  Marauders of Gor pg 55 - 56 (other pages as listed in parenthesis)
  • relies on Stream of Torvald
    • a current, as a broad river in the sea, pasangs wide, whose temperature is greater than that of the surrounding water
  • regarded by the men of Torvaldsland as a gift from Thor
    • bestowed upon Torvald in exchange for a ring of gold
  • bleak, would be a frozen waste
  • would probably be impossible to raise cereal crops
    • sufficient to feed sparse population
      • often not enough food under any condition
        • particularly in the north
    • famine not unknown
      • men feed on bark, lichens, and seaweed
  • cruel, harsh, rocky land
  • contains many cliffs, inlets and mountains
  • arable soil is thin
    • found in patches
  • size of the average farm is very small
  • good soil rare, highly prized
  • communication between farms often by sea in small boats
  • major crop is sa-tarna (pg 102)
    • Northern Sa-Tarna:
      • growing season in Torvaldsland, about 120 days
        • longer due to Torvaldstream
      • sown in fall, a month following the Harvest Fesitival
        • fall sown Sa-Tarna crop is statistically larger than that of spring grown varieties
  • bosk and verr are raised
  • many gardens
  • only tospit orchards can survive in Torvaldsland, larma cannot
  • sul is also grown (pg 103)
  • salute of Torvaldsland (pg 43)
    • lifting of the axe in the right hand
  • Men of Torvaldsland are fond of large breasted women (pg 44)
  • A sign of defiance to Priest Kings (pg 48)
    • he turned and faced the Sardar, and lifted his fist, clenched
      • the fist, the sign of the hammer. It was the sign of Thor
Treve:   Priest-Kings of Gor pg 60 - 63
  • A warlike city somewhere in the Voltai Range
    • warriors said to be fierce and brave
    • women said to be proud and beautiful
    • tarnsmen ranked with those of Thentis; Ko-ro-ba and Ar
  • slaves from Treve seldom acended the auction block
    • prized by collectors due to rarity
  • alleged to lie above Ar about 700 pasangs toward the Sardar
  • trade routes did not lead to Treve
    • those who entered did not often return
  • said to be no access to Treve save on tarnback
    • suggest a mountain stronghold as a city
  • said to have no agriculture
    • periodically attacked cities for grain, etc
    • would not attack Ar, Thentis or Ko-ro-ba
      • quit attacking Ko-ro-ba during the reign of Mathew Cabot as Ubar
        • Ko-ro-ba's grain fields for the most part lie some pasangs from the city towards the Vosk and Tamber Gulf
  • Treve raised verr (mountain goat indigenous to the Voltai), wild, agile, ill-tempered beast, long-haired and spiral horned
  • Treve, city rich in plunder, lofty, in accessible and impregnable as a tarn's nest
    • known as the "Tarn of the Voltai" (pg 63)
    • arrogant, never conquered citadel, a stronghold of men whose way of life was banditry, whose women lived on the spoils of a hundred cities.
Turia   Nomads of Gor, Pages are in parenthesis
  • high walled
  • nine gated
  • lies in the midst of the huge prairies claimed by the Wagon Peoples (pg 1)
  • Turians - said to be indolent and luxury loving (pg 4)
    • slaves are said to be proud (pg 29)
  • lofty, fine city, white and shimmering, rising from the plains (pg 55)
  • Wagon Peoples their enemy (pg 57)
    • need each other for trade
      • Wagon People: gain metal and cloth
      • Turians: gain the horn and hide of the Bosk
        • jewels, precious metals, spices, colored table salts, harnesses, saddles (for tharlarion), furs of small river animals, field tools, scholarly scrolls, inks, paper, root vegetables, dried fish, powdered medicines, ointments, perfume, and women
          • two things the Wagon People will NOT trade to Turia (pg 58)
            • a living bosk
            • a girl from the city itself
  • Phanius Turmus; Administrator of Turia (pg 83)
  • true power of Turia lay with the caste of Merchants
    • specifically Saphrar
  • Kamras, Champion of Turia, of the caste of Warriors
    • large wristed strong man, with long black hair (pg 86)
    • two long scars across his face
      • perhaps quiva wounds
  • golden eating prong was unique to Turia
  • feasts usually consist of as many as a 150 courses (pg 87)
    • one can use the golden bowl and tufted banquet stick, dipped in scented oils to refresh oneself and return with eagerness to the feast
  • wines of Turia sweet and syrupy (pg 83 - 84)
    • able to leave a fingerprint on the surface
  • shops filled with rare, intriguing paraphernalia (pg 87)
    • perfumes
  • luxurious
  • varieties of caste colors displayed about Turia
  • peddlers
    • cake sellers
    • vegetable hawkers
    • wine vendors
  • had never fallen (pg 88)
    • had not been under siege in more than a century
  • one of the richest cities of Gor (pg 92)
  • baths of Turia second only to Ar in their luxury (pg 188)
    • number of pools, temperature, scents and oils
  • a commercial oasis in the plains (pg 234)
  • The Broad Walk, some 30 feet wide, within the walls of Turia, with a view over the plains, is a favorite promenade of Turian couples (pg 240)
  • Home Stone of Turia: oval, aged, carved with the initial letter of the city (pg 333)
Tyros:    Raiders of Gor pg 139, 174
  • 400 pasangs west of Port Kar
  • hundred pasangs south of Cos
  • famed for vart caves
    • trained varts (bat-like creatures) size of small dog, used for weapons
  • rugged island with mountains
  • capital city - Kasra (pg 174)
  • major city - Tentium (pg 174)
  • Ubar of Tyros - Chenbar of Kasra, The Sea Sleen (pg 174)
Venna:   Magicians of Gor pg 290
  • wealthy town, north of AR, known in particular for it's Tharlarion races
Victoria:   Guardsman of Gor pg 143 - 144
  • Street of the Writhing Slave;     
    • known for its renters and dealers in "coin girls"
      • kennels kept on this street
      • lowest form of gorean street slave (pg 144)
  • The "Topaz" was the Home Stone of Victoria;   Guardsman of Gor pg 271
    • stolen and broken a hundred years before
White Water:   Vagabonds of Gor pg 382
  • located on the northern shore of the Vosk east of Tancred's Landing.
Vosk League:    19 members   Guardsman of Gor pg 235
  • Turmuj, Ven, Tetrapoli, Port Cos, Tafa, Victoria, Fina, Ragnar's Hamlet, Hammerfest, Sulport, Sais, Siba, Jasmine, Point Alfred, Jort's Ferry, Forest Port, Iskander, Tancred's Landing, and White Water.

Friday, January 31, 2014

Cities

Ar:
This might be the largest and most glorious city on Gor. It is situated low in the temperate latitudes in the northern hemisphere. The city is located south of the Vosk River and north of the Cartius River. Ar claims the land between the Vosk and the Cartius. Ar tarnsmen do not fly south of the Cartius. There is a swamp forest to the north border of Ar. Ar is the hereditary enemy of Ko-ro-ba. It is also an enemy of Cos and Tyros. Ar claims the southern shore of the Vosk. As Ar has no port, the Vosk is very important. Ar is a central city containing the Home Stones of a dozen other cities. It has become an empire. It is composed of more than a hundred thousand cylinders and bridges. Its population is thought to be about two to three million free people.
Argentum:
This city is an ally of Ar and an enemy of Corcyrus and Cos. Argentum is very southwest of Ar. Cladius is Ubar of Argentum. The city claims ownership of nearby silver mines that might be as rich as those of Tharna.
Bazi:
This is a free coastal port which make commerce possible with Cos and Tyros and the land based cities. The people are brown skinned. It was struck by a plague for a couple years.
Besnit:
This is a small city within a hundred pasangs of Esalinus and Harfax. It is an ally of Harfax. Besnit does not upkeep its roads in order to isolate itself. It is next to impossible to reach the city in the spring due to the rains.
Brundisium:
This is a port on the coast of Thassa, a hundred pasangs or so south of the Vosk delta. It was initially an ally of Ar but was conquered by Cos during the Cos/Ar war. There are eleven towers in the city and it is one of the largest and busiest ports in its area.
Clearchus:
This is a village in the realm of Tor.
Corcyrus:
This is a city southwest of Ar, and to the east and somewhat north of Argentum. The ocean is more than one thousand pasangs to the west. It was once ruled by Sheila, a Tatrix. It was allied with Cos.
Esalinus:
This city is within a hundred pasangs of Besnit and Harfax.
Fina:
This town is part of the Vosk League. It is located east of Ar's Station.
Forest Port:
This town is a part of the Vosk League. It is located on the northern bank and is east of Ar's Station.
Fort Haskins:
Located at the foot of the Boswell Pass, this is a military outpost of Thentis though it has now become mostly a trading post.
Fortress of Saphronicus:
This is a small merchant polis and it has four tributary villages.
Hammerfest:
This town is part of the Vosk League. It is located west of Ar's Station.
Harfax:
This city is within a hundred pasangs of Besnit and Esalinus. It is an ally of Besnit.
Helmutsport:
This is a free coastal port.
Hochburg:
This is a mountain fortress in the southern Voltai.
Holmesk:
Located one hundred pasangs south of the Vosk, this is the winter camp of the forces of Ar.
Iskander:
This town is part of the Vosk League. It is east of Ar's Station and Forest Port.
Jasmine:
This town is part of the Vosk League. It is located west of Ar's Station, Jort's Ferry and Point Alfred.
Jort's Ferry:
This town is part of the Vosk League. It is located on the northern bank and is west of Ar's Station.
Kailiauk:
This town is the easternmost town at the foot of the Thentis mountains. It lies almost at the edge of the Ihanke, or Boundary, which marks the start of the lands of the red savages. The Administrator is a Merchant named Publius Crassus. Its major business is in hides and kaiila.
Kasra:
This is a river port on the Lower Fayeen. It is downriver from Kurtzal and west of Tor. It is famed on Gor for its production of red salt. The salt is brought in from secret pits and mines in heavy cylinders on pack kaiila.
Kassau:
This is a town at the northern brink of the great forests of Gor. It is northwest of the Thentis mountains. It is the seat of the High Initiate of the north who claims spiritual sovereignty over Torvaldsland. The town is constructed mostly of wood. The temple is the greatest building in the town. The town is surrounded by a wall with two gates. One large gate faces the inlet, leading in from Thassa. The small gate leads to the forest behind the town. Its main business is trade, lumber and fishing. The trade is largely in furs from the north, exchanged for weapons, iron bars, salt and luxury items from the south. It has a population of about eleven hundred people. Gurt is the Administrator of Kassau.
Ko-ro-ba:
This city lies northwest of the Thentis Mountains. The Sardar is over one thousand pasangs away. It is also northwest of Ar, across the Vosk. Ko-ro-ba is an archaic expression for a village market. The city is also known as the Towers of the Morning. Its Administrator is Matthew Cabot, the father of Tarl Cabot. He was Earth-born and has been alive since before 1640 A.D. He was the Ubar at one time. The city was destroyed by the Priest-Kings once but was permitted to be rebuilt.
Kurtzal:
This village is north of Tor. It is little more than a loading and shipping point on the Lower Fayeen.
Lara:
This city is part of the Salerian Confederation. It is located at the confluence of the Vosk and Olni Rivers.
Laura:
This city is northeast of Koroba, on the banks of Laurius river. It is two hundred pasangs inland from the Thassa coast. It is a small trading city. The city consists mostly of warehouses and taverns, a clearing house for many goods. It is the only civilized area in the region. Mostly rough goods sold in the city as there is little market for the more exquisite goods of Gor.
Lydius:
This is a free coastal port controlled by the Merchant Caste. It is located at the mouth of the Laurius River where it empties into Thassa. It is one of the few cities in the north with public baths. It also has the only mint within one thousand pasangs of Torvaldsland. Many cities maintain warehouses and small communities in Lydius. Many goods, particularly wood, wood products and hides, make their way westward on the Laurius, eventually landing at Lydius. The first major town east of Lydius is Vonda on the Olni River.
Market of Semris:
This town is located about two days southeast of Samnium. It is well known for its sales of tarsks.
Minus:
This is a village under the control of Ar.
Point Alfred:
This town is a part of the Vosk League. It is located west of Ar's Station and Jort's Ferry.
Port Cos:
This town is a part of the Vosk League. It was founded by settlers from Cos over a century ago. It is a colony whose ties to Cos are largely historical and cultural. Many officers of Port Cos were native Cosians, mercenaries or veterans of the Cosian navy. It also has its own Home Stone. It is located west of Tafa.
Port Kar:
This city is also known as the Tarn of the Sea, the Scourge of Thassa and the Dark Jewel in her gleaming green waters. It is located in the northwest portion of the estuary of the Vosk. On one side is the delta and on the other is the strong tides of the Tamber Gulf. It is known as a den of pirates, and its name is a synonym for cruelty and piracy. Their fleets range from the Ta-Thassa Mountains of the South to the ice lakes of the north, and westward beyond Cos and Tyros. The delta is Port Kar's best defense. It is very difficult to bring large armies through the delta. The nearest solid land is one hundred pasangs to the north and that land lays hundreds of pasangs from the nearest city. The Home Stone of Port Kar was created in 10120 C.A. The slave Fish was sent to find a rock in the streets of Port Kar. He brought back a common rock, bigger than a fist, gray and heavy. Tarl Cabot carved the initials of Port Kar in block script on the rock. The people of Port Kar accepted it as their Home Stone.
Port Olni:
This city is part of the Salerian Confederation. It is located on the Olni River.
Ragnar's Hamlet:
This town is a part of the Vosk League. It is located far west of Ar's Station. It is a good-sized town.
Rarir:
This tiny village is located south of the Vosk and near the shores of Thassa.
Rarn:
This small city is noted for its copper mining. It lies southeast of Tharna.
Rive-de-Bois:
Raymond, a mercenary captain is from here.
Rorus:
This is a village on the route to Rarir.
Sais:
This town is part of the Vosk League. It is located west of Ar's Statio, Jort's Ferry, Point Alfred, Jasmine, and Siba.
Salerian Confederation:
It is also known as the Four Cities of Saleria. The Confederation consists of the cities of Ti, Vonda, Port Olni and Lara. All four cities lie on the Olni River. The Confederation is a growing power in the north. Ti is farthest from the joining of the Olni and Vosk Rivers. Port Olni is next in line, then Vonda and Lara. Lara lies at the junction of the Olni and Vosk. The Olni River is mostly free of pirates. The Confederation got its name because the oath of the league was signed in the meadow of Salerius on the northern bank of the Olni between Port Olni and Vonda. The largest and principal city is Ti. The Confederation maintains close relations with Cos due to their mutual distrust with Ar.
Samnium:
This city is some two hundred pasangs east and a bit south of Brundisium. It is an ally of Cos.
Schendi:
This is the infamous port of the black slavers of Schendi, the League of Black Slavers. They are pirates and known for their cruelty on shipping. The city is an equatorial free port and ships going to and from Schendi are safe. The slaving is commonly restricted to the high seas and coastal towns well north and south of Schendi. Schendi has a population of about a million, most being black. Its waters are open to shipping year round.
Siba:
This town is part of the Vosk League. It is located west of Ar's Station, Jort's Ferry, Point Alfred, and Jasmine.
Sulport:
This town is part of the Vosk League. It is located far west of Ar's Station.
Tabuk's Ford:
This is a large village located in the basin area of the Verl River. It is four hundred pasangs generally north and slightly west of Ar. It is twenty pasangs west of the Vosk Road. The village contains about forty families. Thurnus is the peasant caste leader and Melina is his free companion. It is a rich village known for sleen breeding.
Tafa:
This town is part of the Vosk League. It is located far east of Ar's Station.
Tancred's Landing:
This town is part of the Vosk League. It is downriver on the Olni and near Lara. It is located east of Ar's Station, Forest Port, and Iskander.
Tarnburg:
This city is a mountain fortress in the southern range of the Voltai. It is about two hundred pasangs northwest of Hochburg. The legendary mercenary captain, Dietrich, is from here.
Tarnwald:
A city of unknown location. The mercenary known as Edgar is from this city.
Teslit:
This is a small village on route to Holmesk, halfway to the Vosk.
Tetrapoli:
This polity is part of the Vosk League. It is much further west on the river than Ar's Station. It began as four separate towns, Ri, Teibar, Heiban and Azdak. Legend states that the towns were formed by four brothers. The towns eventually consolidated into a polity, the four districts maintaining the same names. The expression "tetrapoli" means "four cities" or "four towns."
Tharna:
This city was once ruled by a Tatrix and women dominated. A revolution came about though and changed everything. Now, there are very few free women in Tharna. Kron, once a metal worker, is currently the Administrator. Tharna owns many valuable silver mines and is sometimes called the City of Silver.
Thentis:
This city is remote in the mountains from which it takes its name. It is famed for its tarn flocks. It is one day by tarn from Ko-ro-ba to Thentis, but by wagon it would take the better part of a month. It has some silver mines but they are not as rich as Tharna.
Ti:
This city is part of the Salerian Confederation. It lies on the Olni River, a tributary of the Vosk, north of Tharna. Ti is ruled by Ebullius Gaius Cassius, an Administrator and Warrior. It is the largest and most populous city of the Salerian Confederation.
Tor:
This city lies in the northwest corner of the Tahari. It is an opulent city of the desert, well known for its splendors, comforts and pleasures. It is also the principal supply point for the oases communities of the Wastes. The buildings are of mud brick, covered with colored, often flaking, plaster. The buildings are rarely more than four stories high. Thousands of caravan merchants are headquartered here and much of the city is organized to support the caravan trade. The city is built in concentric circles broken by numerous, narrow crooked streets.
Torcadino:
This is a crossroads city located on the flats of Serpeto. It is located at the intersection of various routes, the Genesian, Northern Salt Line (runs east to west), Northern Silk Road (runs south to north), the Pilgrim's Road (leads to the Sardar), and Eastern Way (also known as the Treasure Road, links the western cities with Ar). It once was an ally of Ar but in the Ar/Cosian war changed sides. Two aqueducts bring water to the city from more than one hundred pasangs away, one from the Issus, a northwestwardly flowing tributary of the Vosk and the other from springs in the Hills of Eteocles, southwest of Corcyrus.
Treve:
This is a bandit city located high in the crags of the Voltai. Few know its exact location and it is said you can only reach it by tarn. They do not grow food and raid the harvests of others. They live by plunder. Their tarnsmen rank with those of Thentis and Ko-ro-ba. It is alleged to lie some seven hundred pasangs north of Ar and toward the Sardar. There are no trade routes to the city. It even has some silver mines. It is also known as the Tarn of the Voltai. Merchants and ambassadors are brought to the city only under conduct, hooded and in bonds.
Turia:
This great city is called the Ar of the south. It is located in the southern hemisphere, lying in the midst of huge prairies claimed by the Wagon Peoples. It is a high walled, nine-gated city said to be indolent and luxury-loving. It is ruled by Phanius Turmus. They calculate their years from summer solstice to summer solstice. The true power of Turia lies with the Caste of Merchants. Hundreds of caravans and thousands of merchants come here each year. It had never been conquered until recently by Kamchak, Ubar of the Wagon Peoples. Much of the city was burned during the conquest but the People departed Turia and allowed it to be rebuilt.
Stones of Turmus:
This once was a Turian outpost merchant fort and trading station. It had high white outer walls, over eighty feet high and six towers on the walls. It was eventually burnt by men of Treve.
Turmus:
This town is part of the Vosk League. It is the last major river port on the Vosk before the nearly impassable marshes of the delta. It is on the northern bank of the Vosk.
Ven:
This small city is part of the Vosk League. It is a river port on the southern bank of the Vosk. It is the last town to the west on the south bank until the delta. Ven is at the junction of the Ta-Thassa Cartius and the Vosk.
Venna:
This is a small, exclusive resort city, located about two hundred pasangs north of Ar. It is noted for its fine baths and tharlarion races. Venna has many small and fine shops, catering to the wealthy. The Telluria section, in the northwest part of the city, on a hill, is the preferred residential section.
Victoria:
This city is the capital of the Vosk League. It is located on the northern bank, east of Ar's Station. It once was a den of thieves, a market and slave town. Most of the pirates and thieves have been run out of the town. Tasdron is the Administrator.
Vonda:
This city is part of the Salerian Confederation. It is located downriver of the Olni River. Vonda has no tarnsmen.
Vosk League:
The League was formed in 10127 C.A. and consists of nineteen towns located on the Vosk River. These include Port Cos, Victoria, Turmus, Ven, Tetrapoli, Tafa, Fina, Ragnar's Hamlet, Hammerfest, Sulport, Sais, Siba, Jasmine, Point Alfred, Jort's Ferry, Forest Port, Iskander, Tancred's Landing and White Water. Ar did not permit Ar's Station to join the League. Its headquarters are in Victoria. Its purpose is to protect against river piracy. After the Vosk League was formed, institutionalized piracy on the Vosk had been largely removed. The topaz used to be a pledge symbol, used among pirates, when combining for massive assaults. The topaz was captured by the Vosk League and now is a private pledge between Port Cos and Ar's Station. The topaz is broken into two fragments of polished stone. When joined together, the discoloration on each piece make the picture of a river galley.
White Water:
This town is part of the Vosk League. It is downriver of the Olni and near Lara. It is the farthest east town and is on northern bank.