Showing posts with label Physicians. Show all posts
Showing posts with label Physicians. Show all posts

Thursday, June 12, 2014

Free Men of Gor - Scribes, Builders, Physicians.

Scribes

"It took not much time to purchase a small bundle of supplies to take into the Sardar, nor was it difficult to find a scribe to whom I might entrust the history of the events in Tharna. I did not ask his name nor he mine. I knew his caste, and he knew mine, and it was enough. He could not read the manuscripts it was written in English, a language as foreign to him as Gorean would be to most of you , but yet he would treasure the manuscript and guard it as though it were a most prized possession, for he was a scribe ad it is the way of scribes to love the written word and keep it harm, and if he could not read the manuscript, what did it matter, perhaps someone could someday, and then the words which had kept their secret for so long would at last enkindle the mystery of communication and what had been written would be heard and understood."
Priest-Kings of Gor, page 15

"He scarcely glanced up from the game board at which he sat across from Caprus, of the Caste of Scribes, Chief Accountant of the House."
Assassin of Gor, page 86

"Many castes, incidentally, have branches and divisions. Lawyers and Scholars, for example, and Record Keepers, Teachers, Clerks, Historians and Accountants are all Scribes."
Assassin of Gor, page 208

"I was further cheered by the thought that Caprus had informed me his work was coming along very well and he hoped to have the documents and maps copied by the beginning of Se'Kara; ...And Caprus seemed in good humor; that perhaps was significant, betokening an end in sight for my mission. In thinking about this I realized what a brave man Caprus was, and how little I had respected his courage and his work. He had risked much, probably much more than I. I felt ashamed. He was only a Scribe, and yet what he had done had taken great courage, probably more courage than that possessed by many Warriors."
Assassin of Gor, page 237

"Your man was courageous to come and fetch us," I said. "He is Ngumi," said Shaba, "He is courageous, indeed. We did not know if he would get through. "I did not know a scribe could be so courageous," I said. "There are brave men in all castes," Said Shaba. "
Explorers of Gor, page 433

"The scribes, of course, are the scholars and clerks of Gor, and there divisions and rankings within the group, from simple copiers to the savants of the city."
Tarnsman of Gor, page 44


Builders

"The road, like most Gorean roads, was built like a wall in the earth and was intended to last a hundred generations. The Gorean, having little idea of progress in our sense, takes great care in his building and workmanship. What he builds he expects men to use until the storms of time have worn it to dust. Yet this road, for all of the loving craft of the Caste of Builders which had been lavished upon it, was only an unpretentious, subsidiary road, hardly wide enough for two carts to pass. Indeed, even the main roads to Ko-ro-ba were a far cry from the great highways that led to an from a metropolis like Ar."
Outlaw of Gor, page 25

"Inside, the tunnel, though dim, was not altogether dark, being lit by domelike, wire-protected energy bulbs, spaced in pairs every hundred yards or so. These bulbs, invented more than a century ago by the Caste of Builders, produce a clear, soft light for years without replacement."
Tarnsman of Gor, page 200

"The tharlarion saddle, unlike the tarn saddle, is constructed to absorb shock. Primarily, this is done by constructing the tree of the saddle in such a way that the leather seat is mounted on a hydraulic fitting which actually floats in a thick lubricant. Not only does this lubricant absorb much of the shock involved, but it tends, except under abnormal stress, to keep the seat of the saddle parallel to the ground."
Tarnsman of Gor, page 125

"On the heights of distant Turia itself I could see the flutter of flags and pennons. The walls were crowded, and I supposed many upon them used the long glasses of the Caste of Builders to observe the field of the stakes."
Nomads of Gor, page 113

 
Physicians

"You spoke of knowing the Cabot's for four hundred years" I said "Yes" said Misk "and your father who is a brave and noble man, has served us upon occasion, though he dealt only, unknowingly, with Implanted Ones. He first came to Gor more than six hundred years ago." "Impossible!" I cried "Not with the stabilization serums" remarked Misk."             Priest Kings of Gor, page 126
"The Stabilization Serums, which are regarded as the right of all human beings, be they civilized or barbarian, friend or enemy, are administered in a series of injections, and the effect is, incredibly, an eventual, gradual transformation of certain genetic structures, resulting in indefinite cell replacement without pattern deterioration. These genetic alterations, moreover, are commonly capable of being transmitted. For example, though I received the series of injections when first I came to Gor many years ago I had been told by Physicians that they might, in my case, have been unnecessary, for I was the child of parents who, though of Earth, had been of Gor, and had received the serum. But different human beings respond differently to the Stabilization Serums, and the Serums are more effective with some than with others. With some the effect last indefinitely, with others it wears off after but a few hundred years, with some the effect does not occur at all, with others tragically, the effect is not to stabilize the pattern but to hasten its degeneration. The odds, however, are in favour of the recipient, and there are few Gorean's who, if it seems they need the Serum's do not avail themselves of them."
Assassin of Gor, page 30

"They are administered in four shots ...said the Physician. ...The guard took me and threw me, belly down on the platform, fastening my wrists over my head and widely apart, in leather wrist straps. He similarly secured my ankles. The Physician busying himself with fluids and a syringe before a shelf in another part of the room laden with vials. I screamed. The shot was painful. It was entered in the small of my back, over the left hip. They left me secured on the table for several minutes and then the Physician returned to check the shot. There had been apparently no unusual reaction. ...On the first day I had been examined, given some minor medicines of little consequence, and the first shot in the Stabilization Series. On the second, third and fourth day I received the concluding shots of the series. On the fifth day the Physician took more samples. The serums are effective ...he told the guard."
Captive of Gor, page 93

"Dar-Kosis" I said "is regarded as an instrument of Priest Kings, used to smite those who displease them." "Another myth of Initiates" said Flaminius unpleasantly. "But how do you know that?" I queried. "I do not care," said Flaminius, "if it is true or not. I am a Physician."
Assassin of Gor, page 266

"I and others worked secretly in the Cylinder of Physicians. We devoted our time, those ahn in the day in which we could work to study, research and experiment. Unfortunately for spite and for gold word of our work was brought the High Initiate, by a minor Physician discharged from our staff for incompetence. The Cylinder of Initiates demanded that the High Council of the Caste of Physicians put an end to our work, not only that it be discontinued but that our results to that date be destroyed. The Physicians, I am pleased to say stood with us. There is little love lost between Physicians and Initiates. Before the next passage hand, he said. Armed men broke into the Cylinder of Physicians; the floors we worked on were burned; the Cylinder itself was seriously damaged; our work our records, the animals we used were all destroyed; several of my staff were slain, others driven away."
Assassin of Gor, page 267

"Less impressive perhaps but even more essential to the operation of the House were its kitchens, its laundries, commissaries and storerooms; its medical facilities, in which dental care is also provided."
Assassin of Gor, page 111

"On a rounded wooden block a naked slave girl knelt, her wrists braceletted behind her. Her head was back. One of the physicians was cleaning her teeth."
Beasts of Gor, page 54

http://furmesnest.tripod.com/id28.html


Scribes, the second of the High Castes - Information gotten from this site http://goreanshores.50megs.com/caste.html#Scribes

Friday, January 24, 2014

Traveling Physician

Traveling physician-role playing out of your own sim
interacting appropriately with and using the resources of Green Caste of Gor and Physicians Caste of Gor. Role playing in a strange sim, OOC issues of traveling, physician safety while traveling


by Zenith Sorbet


Today's class is about Traveling physician-role playing out of your own sim. Not as is sometimes assumed a physician traveling about with no homestone. Such is not BTB to the best of my knowledge. Now almost all physicians in Gor belong to one of the two larger Green Caste groups, often both. These are the Green Caste of Gor and Physicians Caste of Gor. Both groups offer resources, support, and classes as well as a wide assortment of prim objects for physician role play. They also offer supports for apprentices. Both of those groups have an active IM chat role. This can be in the form of physicians who are on line and uncertain out to proceed so they ask questions. Another common use is if there is a need for a physician, a call will go out on the IM chat. Physicians from other cities will then volunteer to go in and cover an emergency. Usually it's battle rp and they have injured warriors or sudden illnesses and the regular physician is not on line. These can be great experiences, really good rp and fun. So I always recommend people take advantage of these chances. Apprentices can often get to tag along and observe some of the best physicians in Gor. I have twice been able to go as an apprentice with Lady Kailla herself, probably the most famous Gorean physician of them all and a superb role player. The role of physician is unique in all Gor because we get to rp into other people's lives in a way others don't.

This is fun and interesting but it also has pitfalls. To do the traveling physician well there are a couple of things you need to know about. This way you can avoid accidentally making trouble or getting yourself force collared in a strange sim by people you don't know.

First of all, contrary to what some people think or would like to see, each sim and each city operates independantly of all the rest. This applies to physicians as well. So a physician recognized in Vonda may or may not be one recognized in say Thentis. Weapons used in Cos may not be the same as weapons used in a panther camp. What is acceptable in a merchant camp may not be acceptable in Lara. The best example I can think of is women with weapons. In some sims women carry weapons and fight. In Vonda unless it is concealed like a dagger, you can be force collared. In some sims any weapons at all, even a whip of slave goad can get you into trouble. So before you go in. you must stop and read the rules of the sim. You must know the laws of the sim you are going to and what you can and cannot do. So it is very important NOT to accept a tp directly into an infirmary. I did that once and found myself in the middle of a battle and was killed by a panther. So if someone calls you and you say you want to go, and someone offers you a tarn, for your own safety insist on getting a lm to the sim entry point and stop and read the rules. Obviously if you have been there before, you can skip this step. If there is someone you know and trust you can also skip it. But it is dangerous in the extreme to just pop in.

Always keep in mind it isn't a "real" emergency. No one is really going to die if you take five extra minutes to land at the docks and read the rules. Also standards for medicine vary from sim to sim. We don't use kanda here for pain relief because we are a by the book sim and it isn't used for that in the books. But if you arrive at someone else's infirmary and they are using kanda, well you have to go by their rules. Their practice. You are a guest in their sim and so you follow their rules and practice. You must also look out for your own safety.

Here is our policy on weapons and physicians.
I always make a point of knowing the policy for the sim.
Some chief physicians will not allow any kind of weapon at all.
Before you enter a sim make sure you understand what the policy is for the physicians.
Nothing can cause more hurt feelings and offense than entering a sim with a policy of no weapons and arriving wearing a goad or dagger.
I recommend a female physician ALWAYS have a male escort going into a strange place.
You can arrange this two ways.
1) ask one of your own city warriors or a male relative to go with you.
2) Ask you host to have a guard waiting for you at the docks/gates/whatever to guard you and escort you in. If they agree to have a guard to escort you in and then you get attacked and the guard does not protect you, that's grounds to contact a moderator and have your death/capture/attack declared invalid. Plus it saves you wandering all over the sim trying to find the infirmary.

Now OOC issues. Every sim has different OOC rules. In some it is acceptable to tp a person in. In Vonda it is a violation of the rules and grounds for declaring an rp invalid. It does the people you are trying to help no good at all if you tp in to help and get their whole rp declared invalid. It is also not good rp to have a physician appear in a puff of smoke right in the infirmary. However if that's the way they do it, go with the flow. So I have at times asked to a lm to the docks, found myself right in the infirmary instead and so i just rp it best I can.

Example: "The strange physician brushes straw from her clothing and hair from her ride in the tarn basket, smooths her skirts and checks her veil before looking around to orient herself as the tarn wings sounds beat off into the distance." And when leaving - "Sounds of a tarn landing outside alert the physician to the arrival of her warrior tarnsman returning to carry her home." I prefer going in and out to the sim entry point but we are guests when we travel and we need to act like guests and be polite and follow their rules.

Another thing that often happens is you arrive in an infirmary start working and meantime the physician comes on line and barges in. In that case ALWAYS, immediately become deferential polite and friendly. Introduce yourself. I am so glad you have arrived Chief Physician. I am Lady Zenith Sorbet of the Green Caste called here in an emergency. Do you wish me to remain and continue?" Always give them the option. Usually if you are called in you can continue. But when the person's infirmary you are in, walks in, you defer to them.

Always keep a log of everything you did and after it is over, contact the physician and drop them a notecard with the log. Taking the usual step of ensuring everyone present agrees to allow this of course so you don't violate ToS, of course. That way they know what's happened while they were gone. One little trick is to give a copy to a slave and tell the slave to make sure the physician gets a copy if no one can tell you who the physician is. And that happens. What's the green's name? I don't know Terry something, she's blond. Oh duh... Or hand it to the Free Woman who is wringing her hands in the corner and tell her to give it to the physician.

Even though we tp from place to place in reality you should rp your travel to and from each sim. So if you arrive back in Olni by TP and you've just been in Turia, you can say something if someone asks you how you are....like Oh I need to visit the baths. I was in Turia and the desert heat has left me sweaty and awful. I should also note many physicians feel that the whole idea of traveling to other sims is not BTB. Some think we should not be doing this at all, that it took weeks to travel from Tampico to Turia in Gor. You can get around it by arriving and rping you were traveling to visit a relative, you have been on road for a number of weeks and it's good to be back in a civilized place and isn't it great that you happened to be going by when they needed you? It's a matter of trying to blend nicely where you are in rp. Also some people decide they are just not going to do this. I myself have found I am limiting my travel to places in Saleria. That's fine too.

A couple of more tips: when you travel....always set your group name to something neutral. Neutral name tags include Green Caste of Gor and Physicians Gaste of Gor. You just don't want to wear the tag of a city they are at war with. I know we aren't supposed ot read tags but people do. There isn't really a right or wrong way to do good rp but if it is fun and interesting and all enjoy it, it's right.
 

To pass this class you need to go on a healing mission outside of Vonda.

There is one stipulation on that, one restriction. Just because I think you are compentant to go, doesn't mean you can heal in a place where apprentices are not permitted to heal. I simply need to see that you can fit in in a strange place and act like a physician and rp going in and out. If you simply observe as a physician's apprentice, that is good enough as long as your rp is right. I also recommend you wear green and have a green armband. That armband I gave you is mod so you can change it to whatever you like.

Gorean Governance inc. Chart




This really applies mostly to the so called High Cities, or the civilized parts of Gor.

Priest Kings are the large golden insects like giant ants or praying mantis extra-terrestrial in orgin that rule Gor, having moved the planet from some other location and live in the Sadar Mountains. If you go to the Sadar Mountains without the Priest Kings permission your body parts rain down over the plains below for you get thrown off the mountains to your death. Carasses are found at the foot of the mountains in the desert. Animals refuse to go there and if you force a tarn to go he get disorientated and falls form the sky. The Priest Kings control Gor and make the laws. The main thing is they limit technology specifically weapons to a subset of rather primitive ones. They regard humans as primitive and violent. Weapons are things like swords, crossbows, and that sort of thing. The Priest Kings are rather neglectful, sort of benevolent dictators and are at war with the Kurii.

The Kurii are responsible for introducing advanced weapons. Sometimes Kurii provide transport and bring in weapons, sometimes their own and sometimes those of earth. If the Priest Kings notice they will destroy the person and weapon with the blue flame of death. Kurii look like abominable snowmen and eat slave girls or keep them as pets. There is always spies and tension between the Priest Kings and the Kur. Humans spy for both sides.

The Initiates are the Priesthood of Gor. Some of the Initiates are directly hooked to the Priest Kings via implants in their heads and spy for the Priest Kings, though you do not have to be an Initiate to have an impant. Thought the Priest Kings are amused and puzzled by the Initiates and people worshipping them as gods. Everyone in Gor is to go to the fairs at the foot of the Sadar Mountains once in their lives. These fairs are to be conducted by the Initiates but really are run by the merchants. At these fairs standardizing of weights and measures are set and the laws for that year are made called the Merchant Law. Merchant Law is the same from city to city but the laws in each city vary from city to city. So really the merchants have the real power of Gor, but they keep this to themselves. Merchants are of the low caste.

The low castes receive a limited form of education know as first knowledge. It includes only enough detail as is needed to function and some deliberately incorrect teaching designed to help keep them content with their lot. So they are taught Gor is a flat disk and if they travel to far, they might fall off the edge. They have superstitions about the power someone can get by knowing their "real" name and so often are addresses simply as by their profession or by nicknames. They are particularlysusceptible to the Priest Kings and at times where afraid to speak about them just incase something was said that would get you flamed. Note that the merchants interact so often with the high caste scribes so often that they do not seem to have the same restriction as the others of low castes. Some might say that the scribes and merchants control Gor together.

There are five High Castes. The Initiates spoke of already. Scribes are next and our color is blue. We are responsible for most things that involve the running of government. Scribes are the teachers, accountants, administrators, librarians. Most of the lower caste are illiterate and some of the high castes, though scribes are all able to read and write. Others in the high caste build (builder - yellow), heal (healers - green), or fight (warriors - scarlet) of the high caste. All high caste have Second Knowledge which includes an understanding of astronomy, knowledge of Earth, of history, geography, in short a basic good education. Most Gorean live in cities, towns, or villages. This is because Gor is a dangerous place and people need to band together to stay safe. Each cities is run by their own set of laws which are run by an Administrator except in times of war.

The Administrator is a single person who has basic charge of everything but who answers to the High Council who wears brown, the color of peasants so brown keeps the Administrator humble. Also all the crap hits the Administrators and stops with them.

The High Council consists of representatives of each High Caste. In many cities we have elected on representative of each High Caste as the "High" representative of each. Also some cities have a caste leader know as the "Chief" of which there is no such distinction in the writings of Gor where the "High" and "Chief" appear to be used interchangably. The fact that the decriptions of the High Council includes many people, benches full of each caste. Some cities may elect their representatives for each caste where others may appoint theirs. It is also said that cities are run by a few powerful families. Often these high caste representatives of the High Council are voted for only by male caste members, which seems to be a Gorean standard. Though this varies from city to city. There also is often tension between the High Castes members; Scribes and Physicians versus Warriors, Warriors and Scribes versus Builders, Builders and Physicians versus Scribes, and everyone against the Initiates thought tolerate them since the Priest Kings do. Some cities have a "High Merchant" who speaks for the lower castes as part of the High Council but he does not have a vote with in the Council. So if a slaver, or any other of the lower caste of the city wishes a voice, would speak to the High Merchant and the merchant would bring up the concerns to the High Council.

Then there are the Ubars of which there seems to be two types. There are the "nice" Ubars who are given absolute power in times of war, appointed by the High Council and chosen from among the warriors by the warriors. They give the power back after the crisis is over. Such a Ubar still answers to the High Council. Then there is the Ubars who declare themselves in charge and because the warriors back them they seize power and as such "bad" Ubars. These Ubars are rare in the writings of Gor and are not tolerated.

Depending on who is in power, either the Ubar of High Council makes the laws for the city and enforce them. Law is enforced by warriors but warriors are directed by and controlled by the Magistrates and Prefects. There are two types of Magistrates. They are the merchant magistrates whose job it is to enforce and to support merchant law. Then there are the city magistrates who are responsible for enforcing the city law. Magistrates are technically scribes. They are one of the subcastes of scribes. I would say Magistrates are more a combination of Lawyer and Judge, but people can appeal their ruling and so you get Praetors who are judges as well. Because magistrates are appointed in a particular city you may find someone who is a magistrate who is not a scribe. This goes for Ambassadors as well. There is one instance in the writing of Gor where an Ambassador was a warrior, which make sense because some warriors are highly literate and extremely well read. So in general Ambassadors and Magistrates are scribes but that is a matter of convenience and not an absolute rule. Others mentioned would include Archons who seem to be record keepers who judge from the records in the past. Ubara, who is like a queen with great power or who is one of the companions of an Ubar. There is no known case in the writings of Gor where an Ubara who was without an Ubar had power except for Talena who was called "Regent" or the "Tatrix" which is specific for the female leader of the city of Tharna.

"Gnieus Lelius, it seems, had been deposed, and Seremides, in a military coup he himself characterized as regrettable, had seized temporary power, a power to be wielded until the High Council, now the highest civilian authority in Ar, could elect a new leader, be it Administrator, Regent, Ubar or Ubara."
Magicians of Gor pg 83

"There are two systems of courts on Gor - those of the City, under the jurisdiction of an Administrator or Ubar, and those of the Initiates, under the jurisdiction of the High Initiate of the given city; the division corresponds roughly to that between civil and what, for lack of a better word, might be called ecclesiastical courts. The areas of jurisdiction of these two types of courts are not well defined; the Initiates claim ultimate jurisdiction in all matters, in virtue of their supposed relation to the Priest-Kings, but this claim is challenged by civil jurists. There would, of course, in these days be no challenging the justice of the Initiates. I noted with repulsion that on the roof of the Cylinder of Justice there shimmered a public impaling spear of polished silver, some fifty feet high, gleaming, looking like a needle in the distance."
Tarnsman of Gor pgs 193-194

Assignment 2: The Castes, Colors and Caste Laws of Gor

This assignment deals with knowledge of Castes. As a scribe you will need to know a great deal about how Castes function, their codes (or laws) and a certain amount about what they actually do.
A: List the number (order) and names of the High Castes, and with their colors.
B: List a few (8) of the lower Castes and their colors.
C: Explain what Caste Codes are.
D: For at least 3 of the High Castes, Please give a list of their codes.
E: What is the purpose of Caste and how does one usually become part of a Caste?
F: Where does the Caste of Assassins fit in the Hierarchy of Castes and in Society?
Helpful Study Links
http://www.gorean-shores.com/gorhome/caste.html
 
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Assignment:

Caste Codes

Each caste has a set of ethical teachings, or Caste Codes, which constitute, in simplicity, a list of rules of conduct to which all caste members are held. Some of these teachings are in the form of sayings, profound or otherwise; some mere riddles. Though not stated as laws, in the Gorean world most of what is ethically correct is also legally correct. Naturally there would be those predicaments where the discussion of ethical and legal are quite diverse, as in the case (third quote) of the rape of two slave women. Often, caste codes have more to do with a man's personal honor and integrity. In simpler terms, each set of codes of a caste determine a behavior with a particular interest the specialty of its caste members.
 
 
 

Merchant Law

Merchant Law is the only common legal arrangements existing among the Gorean cities.
(1) Merchants also, in effect, arrange and administer the four great fairs that take place each year near the Sardar Mountains.
(2) It is here that Merchant Law is drafted and stabilized.
(3) Weights and measures are standardized throughout the Gorean cities by Merchant Law.
(4) Certain defensible stockades on main trade routes are governed under Merchant Law, legislated and revised, and upheld, at the Sardar Fairs.
(5) Some free port cities like Lydius, Helmutsport, Schendi and Bazi also subscribe to Merchant Law which controls things like wharfage and proof of registration.
(6) Businesses, too, complying with Merchant Law are aided in acquiring contracts, even with both sides of a conflict at the same time.
(7) And yet, Merchant law has been unsuccessful, in introducing such things as patents and copyrights between cities.
(8) What receives the most attention throughout the books, though, is how Merchant Law pertains to slaves.
Long before Tarl coming to Gor and for about a generation, a series of wars, loosely referred to as the Slave Wars had occurred. Out of these wars grew much of the Merchant Law pertaining to slaves.
(9) Probably foremost among these has to do with the brand and collar. A prisoner is not the same as being a slave. “I have been neither branded nor collared, nor have I performed a gesture of submission.”
(10) Merchant Law upholds the self-pronouncement that one is slave, after which it is binding.
(11) Merchant Law defines permissions of enslavement, at least two of which are making one a slave when not sharing a Home Stone and any Earth girl.
(12) Merchant Law also dictates that sometimes, in the fall of a city, girls who have been enslaved, girls formerly of the now victorious city, will be freed. The rescuer has no obligation to free the girl. In having been enslaved she has lost all claim to her former Home Stone.
(13)Merchant Law prescribes the brand and collar.
(14) And, while some men do not do so this, it is contrary to the laws of most cities and to Merchant Law, as well.
(15) Following the recommendations of Merchant Law, the three standard marking places for the brand are the thighs and the lower left abdomen.
 
 

Caste of Scribes Laws

Law is a function of Scribes
Many castes, incidentally, have branches and divisions. Lawyers and Scholars, for example, and Record Keepers, Teachers, Clerks, Historians and Accountants are all Scribes.
Assassin

The Companion Contract, thus, had been duly negotiated, with the attention of scribes of the law from both Fortress of Saphronicus and the Confederation of Saleria.
Slave Girl


The fellow who had said this wore the blue of the scribes. He may even have been a scribe of the law.
Mercenaries


“Are you a legal slave, my child?” asked one of the counselors, a scribe of the law.
Magicians



Magistrates
High magistrates, powerful in a city, it seems were likely wealthy.

Similarly, if it seems understandable that, say, a high magistrate, a general, a Ubar, or such, might enjoy sitting in his pleasure gardens and inspecting his women, having them before him naked, or clothed according to his preferences, it is just as understandable that a less rich or well-fixed person might, similarly, on a more modest level, enjoy the sight of his girl, or girls, indeed, the fewer he has, perhaps the more he will relish the one, or ones, he had.
Dancer

--Investigating crimes
In Ibn Saran's hand was his scimitar, unsheathed. I moved in the chains. They carried no light, but the moonlight, streaming through the barred window into the cell, permitted us to regard one another.
"It seems," I said, "I am not to reach the brine pits of Klima."
I observed the scimitar. I did not think they would slay me in the cell. This would seem, to the magistrates of Nine Wells, inexplicable, an accident demanding the most rigorous and exacting inquiry.
Tribesmen


--Checking slaves for brands on rounds through city
If a magistrate should chance upon them in some alley he will commonly say, "Thigh," to them, and they will turn the girl, so that he may see if she is branded or not. If she is branded, he will commonly continue on his rounds.
Guardsman

--May check actresses to encure they are slaves
!” On Gor, as I have perhaps mentioned, most of the actresses are slaves. In serious drama or more sophisticated comedy, when women are permitted roles within it, the female roles usually being played by men, and the females are slaves, their collars are sometimes removed. Before this is done, however, usually a steel bracelet or anklet, locked, which they cannot remove, is placed on them. In this way, they continue, helplessly, to wear some token of bondage. This facilitates, in any possible dispute or uncertainty as to their status or condition, a clear determination in the matter, by anyone, of course, but in particular by guardsmen or magistrates, or otherwise duly authorized authorities.
Players

--Taking complaints from citizens
“With your permission, Lady Telitsia?” inquired Boots, addressing himself politely to the haughty, rigid, proud, vain, heavily veiled, blue-clad free female standing in the front row below the stage.
“You may continue,” she said.
“But you may find what ensues offensive,” Boots warned her.
“Doubtless I will,” she said. “And have no fear, I shall include it in my complaint to the proper magistrates.”
Players


"The drink she gave me," said Arn, smiling, "was well drugged. I awakened at dawn, with a great headache. My purse was gone."
"Times are hard," said Rim.
"I complained to a magistrate," said Arn, laughing, "but, unfortunately, there was on present who well recalled me, one with whom I had had prior dealings."
Hunters

--Managing the traffic of certain Port cities
The representative of the Merchants, to whom I reported my business, and to whom I paid wharfage, asked no questions. He did not even demand the proof of registration of the Tesephone of Tabor. The Merchants, who control Lydius, under merchant law, for it is a free port, like Helmutsport, and Schendi and Bazi, are more interested in having their port heavily trafficked than strictly policed. Indeed, at the wharves I had even seen two green ships. Green is the color common to pirates. I supposed, did they pay their wharfage and declare some sort of business, the captains of those ships were as little interrogated as i. The governance of Lydius, under the merchants, incidentally, is identical to that of the exchange islands, or free islands, in Thassa. Three with which I was familiar, from various voyages, were Tabor, Teletus and, to the north, offshore from Torvaldsland, Scagnar. Of these, to be honest, and to give the merchants their due, I will admit that Tabor and Teletus are rather strictly controlled. It is said, however, by some of the merchants there, that this manner of caution and restriction, has to some extent diminished their position in the spheres of trade. Be that as it may, Lydius, though not what you would call an open port, was indulgent, and permissive. Most ports and islands on Thassa, of course, are not managed by the Merchants, but, commonly, by magistrates appointed by the city councils. In Port Kar, my city, the utilization of the facilities of the port is regulated by a board of four magistrates, the Port Consortium, which reports directly to the Council of Captains, which, since the downfall of the warring Ubars, is sovereign in the city. I suppose the magistrate, who, with his papers, met us at the dock, did not believe my story. He was smiling, when he wrote down my putative business. He had looked at my men. They did not appear to be merchant rowers. They looked much like what they were, men of Port Kar.
Hunters

--Sentencing and enslaving Free Women who bare their legs
Contrariwise, almost no free woman would bare her legs. They would not dare to do so. They would be horrified even to think of it. The scandal of such an act could ruin a reputation. It is said on Gor, any woman who bares her legs is a slave. Indeed, in some cities a free woman who might be found with bare legs is taken in hand by magistrates, tried and sentenced to bondage. After the judge’s decision has been enacted, its effect carried out upon her, reducing her to the status of goods, sometimes publicly, that she may be suitably disgraced, sometimes privately, by a contract slaver, that the sensitivities of free women in the city not be offended, she is hooded and transported, stripped and chained, freshly branded and collared, a property female, slave cargo, to a distant market where, once sold, she will begin her life anew, fearfully, as a purchased girl, tremulously as the helpless and lowly slave she now is.
Mercenaries

--Would investigate the use of lure girls for innocent men to be used in a work chain
That particular chain, I had heard, was employed in the north, currently digging siege trenches for the Cosians who had invested Torcadino. The fellow whom they had bound, of course, and the others in whose capture I had been implicated, were not, as far as I knew, criminals. My master, Tyrrhenius, spoke of his work as "recruitment." He was "recruiting" for the chains of work masters. To be sure, he must do this work surreptitiously. It would be quite unfortunate for him, I gathered, if he were to be discovered to have been involved in such work. Judges, magistrates, and such, would not be likely to look indulgently on these activities.
Dancer

--Sentencing
“Do you have anything to say before I pass such sentence upon you?”
“No,” she said.
“I sentence you to slavery,” he said, uttering the sentence.
She trembled, sentenced.
“It only remains now,” said Aemilianus, “for the sentence to be carried out. If you wish I, in the office of magistrate, shall carry it out. On the other hand, if you wish, you may yourself carry out the sentence.”
“I?” she said.
“Yes,” he said.
“You would have me proclaim myself slave?” she asked.
“Or I shall do it,” he said. “In the end, it does not matter.”
Renegades

--Investigating and arresting for fraud
Some Gorean dice are sold in sealed boxes, bearing the city’s imprint. These, supposedly, have been each cast six hundred times, with results approximating the ideal mathematical probabilities. Also, it might be mentioned that dice are sometimes tampered with, or specially prepared, to favor certain numbers. These, I suppose, using the Earth term, might be spoken of as “loaded.” My friend, the actor, magician, impresario and whatnot, Boots Tarsk-Bit, once narrowly escaped an impalement in Besnit on the charge of using false dice. He was, however, it seems, framed. At any rate the charges were dismissed when a pair of identical false dice turned up in the pouch of the arresting magistrate, the original pair having, interestingly, at about the same time, vanished. (In this case it appears the magistrate was crooked himself
Magicians

--Investigating and sentencing thieves
Some free girls, without family, keep themselves, as best they can, in certain port cities. That her ear had been notched indicated that, by a magistrate, she had been found thief. Ear notching is the first penalty for a convicted thief in most Gorean cities, whether male or female. The second offense, by a male, is punished with removal of the left hand, the third offense by the removal of the right. The penalty for a woman, for her second offense, if she is convicted, is to be reduced to slavery.
Hunters

--Executioners
Lying on the ground, bound hand and foot, still clad in the white robe, was Talena. The point of the sharpened impaling post lay near her. As the tarn had landed, her executioners, two burly, hooded magistrates, had scrambled to their feet and fled to safety.
Tarnsman

Certain magistrates, likely well versed in Merchant Law, were Merchant Magistrates, of the Merchant Caste
Behind the wagon, in the white robes, trimmed with gold and purple, of merchant magistrates, came five men. I recognized them as judges.
Hunters



Praetor
--The desk of a wharf praetor
The praetor placed the coin on his desk, the surface of which was some seven feet high, below the low, solid wooden bar The height of the praetor’s desk, he on the high stool behind it, permits him to see a goodly way up and down the wharves. Also, of course, one standing before the desk must look up to see the praetor, which, psychologically, tends to induce a feeling of fear for the power of the law. The wooden bar before the desk’s front edge makes it impossible to see what evidence or papers the praetor has at his disposal as he considers your case. Thus, you do not know for certain how much he knows. Similarly, you cannot tell what he writes on your papers.
Explorers
--Wharf Praetor - settling disuputes on the docks
I walked in the morning, an Ahn before noon, on the wharves of Telnus. I could see the great gates of the harbor some two pasangs across the water. The harbor was filled with many craft. I avoided the tar on the planks of the wharf. Beneath the planking of the wharves, here and there, I could see water, and small boats tied at pilings. Men came and went, going to and from ships, and disembarking and embarking cargo. I passed the throne of the wharf praetor, he in his robes, with the two scribes, for the settling of disputes which might occur on the quays. Four guardsmen, too, were there.
Slave Girl
--Issued or at least enforced warrants
“Return the girl to the praetor’s station on this pier,” said the guardsman.
“What of those who robbed me!” cried the fellow with the torn clothing and the blood behind his ear.
“You are not the first,” said the praetor, looking down at him from the high desk. “They stand under a general warrant.”
Explorers

--Questioning, investigating, and sentencing
“I am innocent,” said the bound man.
“How do you refer to yourself?” asked the praetor.
“Turgus,” he said.
The praetor entered that name in the papers. He then signed the papers.
He looked down at Turgus. “How did you come to be tied?” he asked.
“Several men set upon me,” he said. “I was struck from behind. I was subdued.”
“It does not appear that you were struck from behind,” smiled the praetor.
The face of Turgus was not a pretty sight, as I had dashed it into the stones, and had then struck the side of his head against the nearby wall.
“Is the binding fiber on their wrists from their original bonds, as you found them?” asked the praetor of one of the guardsmen.
“It is,” he said.
“Examine the knots,” said the praetor.
“They are capture knots,” said the guardsman, smiling.
“You made a poor choice of one to detain, my friends,” said the praetor.
They looked at one another, miserably. Their paths had crossed that of a warrior.
They now stood bound before the praetor.
“Turgus, of Port Kar,” said the praetor, “in virtue of what we have here today established, and in virtue of the general warrant outstanding upon you, you are sentenced to banishment. If you are found within the limits of the city after sunset this day you will be impaled.”
The face of Turgus was impassive.
“Free him,” he said.
Turgus was cut free, and turned about, moving through the crowd. He thrust men aside.
Explorers

--Again, passing sentence of punishment
“The Lady Sasi, of Port Kar,” said the praetor, “in virtue of what we have here today established, and in virtue of the general warrant outstanding upon her, must come under sentence.”
“Please, my officer,” she begged.
“I am now going to sentence you,” he said.
“Please,” she cried, “Sentence me only to a penal brothel!”
“The penal brothel is too good for you,” said the praetor.
“Show me mercy,” she begged.
“You will be shown no mercy,” he said.
She looked up at him, with horror.
“You are sentenced to slavery,” he said.
Explorers

--Had cells for holding prisoners
“I hate you,” she sobbed. She threw a wild look at the fellow slumped over the nearby table. He was still unconscious. She was clearly frightened. The dosage she had imbibed, assuming there might have been one in the drink, would doubtless have been one fit for a male. Accordingly, her own period of unconsciousness, given this possibility, might possibly last several Ahn, more than enough time to be carried to a cell in a praetor’s holding area.
Mercenaries

--Sentencing male criminals to work chains
The "free " chain, on the other hand, consists usually, I had been told, of condemned criminals. Rather than bother with housing these fellows, many of whom are supposedly dangerous, putting them up at public expense, and so on, many cities, for a nominal fee, turn them (pg. 305) over to a work master who accepts charge of them, theoretically for the duration of time remaining in their sentences. For example, if a fellow has been sentenced, say, to two years of hard labor by a praetor, he might be turned over, for a small fee, to the master of a work gang who will see to it, theatrically, that he performs these two years of hard labor.
Dancer

Some of them were not even men I had trapped, but only men who knew what I had done. Some may have been as innocent as those I had lured, others might have been murderers and brigands, suitably enchained for the expiation of sentences, their custody having been legally transferred to Ionicus, my master, at the payment of a prisoner’s fee, by the writ of a praetor or, in more desperate cases, by the order of a quaestor.
Dancer

--Collecting payment for each prisoner sentenced and turned over to a work chain
"They are from Brundisium," he said.
"Of course," said Aulus.
"A silver tarsk apiece," said the fellow.
"That seems high," said Aulus.
"It is an average praetor’s price," he said. To be sure, some serving shorter sentences, would presumably go for less, and some, more dangerous fellows, perhaps, serving longer sentences, might go for more. "Too," he said, "I expect you pay to much, or more, for the fellows you get from illicit suppliers."
Dancer
 
 
 

CODE OF PHYSICIANS

1. Walk with Honour always. We are the most technologically advanced Caste on Gor, and a High Caste as well... this Honour means responsibility.Regarding War
2. In times of War, a Physician is non-combatant. If the Warriors are the swords and shields defending the Homestone, we are the blacksmiths that keep the blade sharp and bucklar strong. If this non-combatant status is disregarded in times of war, the Caste will declare the transgressor Anethema.
3. When a Freeperson is declared Anethema, he is forbidden care from any who wear the Green. In times of war, his bones will not be mended... in times of peace his diseases will not be treated.
4. A Physician will not initiate combat. To do so shames the Caste and invites violation of our status. Transgressors will lose their Practice.
Regarding Practice
5. A Physician's right to perform our art is called the Practice. A Physician may only begin his Practice once his training is complete. Unlike a Warrior who can take battlescars or a Scribe who can re-write a scroll, Physicians who fail in their duties can kill their patient.
6. A Freewoman of the Caste is permitted have a Practice. However, for reasons relating to the propagation of the Caste, a Freewoman is not allowed a Full Practice until she has born two children. A Freewoman upon the beginning of her training has locked on her left wrist Two bracelets. When the woman bears a child, one bracelet is removed.
Regarding Responsibility
7. A Physician's responsibilities are as follows in descending priority:
1) The General Health of Gor
2) The General Health of one's proximity.
3) One's Homestone
4) The Health of an individual

If your Homestone is Port Cos, and one is in Ar... his responsibility is to the general health of Ar.. War or no War. Physicians within an army are concidered in proximity of their army, not the city it sieges.
8. One of the responsibilities of a Physician is that of advice. Any Freeperson (or slave with proper permission) may come to a Physician and seek his advice. They can expect reasonable secrecy and discretion, the Physician's Confidence. He may discuss matters of Physician's Confidence with other Physicians, and only other Physicians. He must have the consent of the one asking of his advice before discussing it with anyone not of the Green. Matters of Physician's Confidence cannot be used for selfish gain.
9. Sometimes a patient will need to be kept in the care of a Physician for some extended period of time. A Physician connot enslave a Freeperson in his care, nor can he allow the patient to be enslaved.
10. If it is in the interest of greater health, a Physician can enact Euthanasia. An example is in the case of a fatal epidemic or plague. The killing of a violent mass murderer is not... that is the province of Warriors.
11. Alieviate suffering, stop pain, be an agent of Mercy. The Priest-Kings have blessed us with many gifts to bring Mercy to the sick, wounded, suffering. Use them as such.
12. To do no harm...except in the cases where You, Your Patient or Your Property may come to harm. You may not spar, except where it is excerise and done in fun.

The Caste System

Gorean society has a firmly established Caste system, a very important aspect of their society. Almost every Free Person of the cities of Gor belongs to a Caste. Priest-Kings, slaves and outlaws are the three primary exceptions who stand outside of the Caste system. Priest-Kings are considered the gods of Gor and slaves are considered property and thus they have no status in the Caste system. An outlaw is a man who chooses to rebel against the Caste system. He either refuses to follow the Caste he was born into or tries to change his Caste without going through the proper procedures. Such a man, if convicted of being an outlaw, is banished from his city, losing his connection to his Home Stone and losing any Caste status. If he dares to return to a city, he will typically be arrested and subject to impalement. The loss of a connection to your Home Stone and the Caste system is considered a terrible loss and thus there are few outlaws on Gor. Outlaws live a precarious existence on the outskirts of civilization, hiding in the wilds such as the Voltai Mountains or the Northern Forests. Only the Peasant might aid an outlaw as the Peasant feels he has little an outlaw would consider worth stealing. Thus, some outlaws and peasants have formed a tacit agreement to assist each other. The peasant will help to protect the outlaw and the outlaw will then share what he acquires.

There are other people who do not fall into one of these exceptions but are still outside of the Caste system. There are some whom have lost their Caste for various reasons. For example, a slave who is freed has no Caste upon manumission. They must petition to join a Caste, even if they had belonged to a Caste before they had been enslaved. A few people are born outside of the Caste system such as the children of an outlaw. A few occupations are not associated with a Caste such as gardening, domestic service and herding. Some of these people still have a connection to a Home Stone and thus are not in the same predicament as an outlaw though their lack of a Caste is detrimental in various ways. We must also consider the barbarian cultures outside of civilized Gor as they do not have a Caste system. These would include such cultures as the Wagon Peoples, Torvaldslanders, Red Savages, Red Hunters and the Tribesmen of the Tahari. It is the people of the cities who can afford to be specialists within a Caste system. For the barbarian cultures, survival is a primary concern and thus they must become generalists to increase their chances of survival.

Caste is primarily governed by birth and children always take on the Caste of their father. Though upward mobility in the Caste system is infrequent it is still possible. In general, few Goreans try to raise their Caste. It would be even rarer for a Gorean to willingly lower his Caste. One way to change Caste for a woman is through Free Companionship. Normally, mating remains within the same Caste. But, in a Free Companionship a woman is permitted to take the Caste of the man if she so desires. This can serve to raise her caste, even from a Low Caste to a High Caste. But, a man cannot take on the Caste of his Free Companion. A person's abilities can also serve to raise their Caste though on the same hand, a lack of ability can lead to a demotion in your Caste. To change one's caste, the High Council of the city must approve the change based upon your qualifications for the new Caste. The new Caste must also be willing to accept you. Proper bribes can make this process easier, even if your qualifications may be lacking. Men and women are generally promoted and demoted by the same criteria in the Caste system. In practice, few Goreans actually change their Caste because they are proud of their Caste, cognizant that each Caste performs a valuable service for the community. Even the Peasant, the lowest of all the Castes, realizes that without their efforts many people would not be fed.

Except for the Assassin Caste, you must belong to a Home Stone to have a Caste. Each city has their own Caste system and each specific Caste has its own hierarchy particular to that city. Almost the only time that people from the same Caste, but of different cities, might ever meet to discuss Caste issues is at the Sardar Fairs. The Sardar Fairs are a very important time for the different Castes to share information. You cannot belong to a Caste in a city unless you also belong to the Home Stone of that city. In addition, you may only belong to a single Caste. Dual Castes are not permitted on Gor. Caste loyalty is far too important on Gor for someone to have dual loyalties by belonging to multiple Castes. Now, if one changes their Caste they obviously do not lose any knowledge or skills they acquired from the first Caste. But there might be some restrictions on their use of those previously acquired skills. For example, a Physician who became a Warrior might not be permitted any longer to operate in hospitals owned by the Physician's Caste. But, that Physician would still retain his medical knowledge and skills.

Castes also do not have complete monopolies over some of their skills. For example, any person can buy and sell slaves, not just a member of the Slaver's Caste. Anyone can learn how to wield a sword, not just a member of the Warrior's Caste. Obviously such individuals will not know or follow the Caste Codes of those Castes. In addition, there would be some restrictions on their use of those skills. A Caste would not generally permit someone to try to usurp their Caste to a major degree. Goreans also realize that commonly someone cannot practice the work of their Caste until they have satisfactorily completed an apprenticeship. This serves in part as a guarantee to the quality of the product. This guarantee would not apply to a person practicing the skills who does not belong to the Caste. It would be a matter of caveat emptor.

The Caste system is intended to provide some structure and stability to Gorean society. "It is apparently one of the socially stabilizing forces on Gor. It tends to reduce the dislocations, disappointments and tragedies inherent in more mobile structures, in which men are taught that they are failures if they do not manage to make large amounts of money or excel in one of a small number of prestigious professions. The system also helps to keep men of energy and high intelligence in a wide variety of occupations, this preventing the drain of such men into a small number of often artificially desiderated occupations, this tending then to leave lesser men, or frustrated men, to practice other hundreds of arts the survival and maintenance of which are important to a superior civilization." (Dancer of Gor, p.186-7) The welfare of the caste is of the utmost of importance to the individual Gorean. They will subsume their own individual desires and ambitions for the greater good of the Caste. It is clearly that the needs of the many outweigh the needs of the few. This is a concept that is hard to accept for many people from Earth.

The Caste system is divided into High Castes and Low Castes. The High Castes are considered socially superior to the Low Castes. There are only five High Castes and include, in order of status and importance, the Initiates, Scribes, Builders, Physicians and Warriors. The Low Castes includes all of the other established castes. They are ranked in order of importance as well though this hierarchy is not clearly defined in the books. We do know that the Peasant Caste is the lowest Caste in the system. Some of these Castes, High and Low, also contain a number of subcastes. The lines between Caste and subcaste is sometimes vague and the subcaste may consider itself to be a separate Caste though legally it is not. Each Caste has its own Caste colors and some subcastes also have their own Caste colors. These colors are often publically worn as people are proud of their Caste. A person may own documents

Generally, except for the Assassin Caste, you must be sworn to a Home Stone to belong to a Caste. You cannot belong to a Caste in a city unless you also belong to the Home Stone of that city. Each city-state has their own Caste system and each specific Caste has its own hierarchy particular to that city. For example, the Warrior Caste of Ar and the Warrior Caste of Treve are separate Castes. Ar and Treve will each have their own First Swords. Almost the only time that people from the same Caste, but of different cities, might ever meet to discuss Caste issues is at any of the four annual Sardar Fairs. The Sardar Fairs are a very important time for Castes to share information especially such Castes as the Scribes, Physicians and Builders. They can share new discoveries, inventions and techniques. They can work towards more standardization in their practices. The Castes often take advantage of this opportunity though they may not always agree on some matters.

But, women do commonly work in some Castes such as Scribes and Merchants. There are even some female Slavers, including a few who engage in field captures. Another notable exception is that of the Physician's Caste. The Physician's Caste though often restricts women in one way. In many cities, the Caste will not permit a woman to fully practice medicine until she has first given birth to two children. At age fifteen, a woman of the Physician's Caste will don two bracelets. One will be removed for each child that is born. When both are removed, she is allowed to fully practice medicine. The reason behind this is that professional women tend not to reproduce. This would serve over time to diminish the quality and numbers of the Caste. Thus, the rule helps to preserve the future of the Caste.

The future of the Caste is vitally important to Goreans. The welfare of the Caste even takes priority over the ambitions and desires of specific individuals. The welfare of a larger number of individuals is more important than the welfare of a smaller number of individuals. Caste members often will subsume their own individual wants for the greater good of the Caste. Goreans truly care about the future of their Caste and they do not want to do anything that might jeopardize it. Caste is crucially important to Goreans in ways that those of Earth cannot easily comprehend. The importance of the Caste to Goreans cannot be underestimated.

The logic behind the restriction on women in the Physician's Caste applies as well to the Warrior Caste. Women would not be permitted to risk their lives in combat. If they were permitted, a significant number of women would die in battle. This would lead to fewer births overall. In addition, dead women could not raise their existing children. Goreans would not want their children to grow up without mothers. This would all diminish the quality of the Caste over time. With the welfare of the Caste at stake, Warriors would not permit women to engage in combat. In addition, women would not want to endanger the welfare of the Caste so they would willingly accept their role in the Caste. This is in addition to other reasons why women would not engage in combat, such as their lesser physical strength.

The Five High Castes of Gor

In Gor we have castes and colors of that caste , here are the five high castes of Gor in order .
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CASTE OF INITIATES: ... WHITE COLOR... Members of this caste are supposed to be representatives of the Priest Kings in Gorean society. Their responsiblities include guiding the spiritual life of Goreans by use of rituals and prayers to the Priest Kings. There are rumors that some may even be able to call down the wrath of the Priest Kings upon those who have offended the Priest Kings. They wear white robes, shave their heads as well as their faces. They do not eat meat and do not indulge in alcohol. They lead a celebate life, are well learned and read. They are often feared and many times distrusted by members of the lower castes.

CASTE OF SCRIBES: ...BLUE COLOR... Members of this caste are the scholars of Gor. They are the writers and historians of Gorean society. They are responsible for accounting, record-keeping, and writing. They are usually serious and studious, have an eye for detail and a passion for knowledge. There are several sub-castes in this caste which include Mapmakers - explorers, Magistrates, and Litigators.

CASTE OF BUILDERS: ...YELLOW COLOR... Included in this caste are architects, draftsmen, stonemasons, engineers, and other professions which are concerned with the physical creations and engineering works of Gor. Inventors and technicians who develop these types of physical creations are also included in this caste.

CASTE OF PHYSICIANS: ...GREEN COLOR... Those who are concerned with the healing arts belong to this caste. Members include, surgeons, apothecaries, medical researchers and health practicioners. They are recognized in all of Gor as non combatents during times of war.

CASTE OF WARRIORS: ...SCARLET COLOR... Members of the military such as infantry, tharlarion calvary, and tarnsmen fill this caste. Their set of codes is known to be one of the strictest. This caste comprises the military branch of Gor government.
 
 
 

The Lower Castes of Gor

ASSASSIN CASTE: This is a Low Caste. ..CASTE COLOR BLACK ...

BAKERS CASTE: ....YELLOW /BROWN COLORS... This is a Low Caste which is responsible for making the varied baked goods of Gor, from breads to pastries. Their Caste colors are yellow and brown. The books do not indicate that there are definitely subcastes of this Caste. Potentially, there could be subcastes that specialized in certain types of baked goods, such as Bread-Makers or Pie-Makers.

BARGEMEN CASTE: Some of the bargemen of the Cartius River claim to be a Caste and this claim is accepted by some and rejected by others. These bargemen ferry people across the river for a fee. There are no Caste colors given in the books for this Caste.

BLEACHERS CASTE: This is a Low Caste responsible for bleaching fabrics to make them white. There are no Caste colors given in the books for this Caste.

BOUNTY CREDITOR: This position is identified as part of the Merchant Caste though it is unclear if it is a subcaste or simply a type of position. Bounty Creditors wear white and gold, the Caste colors of a Merchant. These individuals purchase a person's debts from other merchants, at a discounted rate, and then attempt to collect the face value of the debts from the debtors. They are a form of debt collector, speculating on their ability to get someone to pay. They are very tenacious in their work.

BREWERS CASTE: This is a Low Caste that is responsible for the brewing of certain alcoholic beverages such as paga, ale and mead. There are no Caste colors given in the books for this Caste.

BUTCHERS CASTE : This is not specifically stated to be a Caste in the books though it seems a logical choice. Such a Caste would be a Low Caste and be responsible for the preparation and cutting of varied meats for the consumption of Goreans. There are no Caste colors given in the books for this Caste.

CASTE OF CARDERS : This is a Low Caste. The Carder's are a subcaste of the Weaver's Caste which is a subcaste of the Rug Maker's Caste. The Rug Maker's are a subcaste of the Cloth Maker's Caste. They are responsible for the memorization of rug patterns. There are no Caste colors given in the books for this subcaste.

CHARCOAL MAKERS CASTE : This is a Low Caste that provides one of the two common fuels on Gor, the other being wood. There are no Caste colors given in the books for this Caste.

CLOTH WORKERS CASTE : This is a Low Caste that produces and works on cloth and cloth products. The Rug Makers are a subcaste of this Caste. The Weavers are a subcaste of the Rug Makers. The Carders and the Dyers are subcastes of the Weavers. Other subcastes may exist of the Cloth Worker's Caste. There are no Caste colors given in the books for this Caste.

COSMETICIAN'S CASTE : This is a Low Caste that produces and sells cosmetics of various types to free women and slaves. Most free women rarely wear cosmetics except for the bold ones though there are certain cities, such as Ar, where free women do commonly use cosmetics. Many cosmeticians treat their free women clients almost like slaves. Cosmetics for slaves are much more common across Gor. For example, there are one hundred and eleven basic shades of slave lipstick and there are even flavored lipsticks. The toenails and fingernails of slaves are rarely painted though it does occur. There are no Caste colors given in the books for this Caste.

DYERS CASTE : This is a Low Caste responsible for the creation of various colored dyes, especially for the use on cloth and other fabrics. The Dyer's are a subcaste of the Weaver's Caste which is a subcaste of the Rug Maker's Caste. The Rug Maker's are a subcaste of the Cloth Maker's Caste. There are no Caste colors given in the books for this subcaste.

FISHERMENS CASTE : This is a Low Caste. The books do not state that there are any specific subcastes of this Caste. It is possible that there could be subcastes, differentiated by the location of the fishing, the type of fishing and the the type of fish sought. For example, there could be subcastes for Thassa, river and lake fishing. There could be subcastes for shellfish and whaling. But that is all just speculation. There are no Caste colors given in the books for this Caste.

GOAT KEEPERS CASTE: This is a Low Caste that is responsible for the care and breeding of Gorean goats. There are no Caste colors given in the books for this Caste.

HAIRDRESSERS CASTE: This is a Low Caste. Many hairdressers treat their free women clients almost like slaves. Upswept hairdos are reserved for free women or high slaves as it is a mark of status. Free women sometimes even buy wigs or falls, though they desire only the hair of other free women. Usually slave hair is worn long and loose, or confined in some simple way as with a ribbon or wooden fillet. They have little need for a hair dresser. Many masters even cut their own girls' hair. There are no Caste colors given in the books for this Caste.

HARNESS MAKER's Caste: This is a part of the Leather Worker's Caste and is likely considered a subcaste. Not only do they create harnesses but they also produce other items that would be associated with harnesses such as saddles, bridles, reins, hobblings, and tethers. They make such harnesses for animals of all types, including slaves. There are no Caste colors given in the books for this Caste.

LEATHER WORKERS CASTE : This is a Low Caste. They work with leather, creating a variety of different products. Leather workers also responsible for the piercing of the ears and noses of slave girls. For ears, they use long needles with no anesthetic. They then fix two tiny steel rods, with threaded ends, through the holes. To each end of the rods, they thread a tiny steel disk to hold the rods in the holes. The rods can then be removed in four days. To pierce a nose, they use a small punch to create the hole. There are no Caste colors given in the books for this Caste.

MERCHANTS: ...WHITE /GOLD COLORS... Containing literally hundreds of sub-castes this group is a very large caste. Members of this caste deal with selling and trading of merchandise for a profit. For as many products as there are that are to be sold there are about that many sub castes.

METAL WORKERS:...GREY COLOR.... A sub caste of Artisans they are concerned with the production of most metal items made on Gor. Some of the sub castes under this one would include:

SWORDMAKERS, ARMORERS, and those that work with blacksmithing or farrier work repairing wagon wheels and shoeing Gorean draft and riding animals.

MILLER CASTE : This is likely a Low Caste responsible for operating the mills that grind the grains of Gor. There are no Caste colors given in the books for this Caste.

MONEYLENDERS: This caste is composed of the bankers of Gor. The members of this caste are those who trade and speculate with money for profit. The only product they handle is money.

MUSICIAN'S CASTE: This is a Low Caste that shares some similarities with the Singer's and Poet's Castes. A Musician is not required to be literate as there is no written music on Gor. Melodies are simply passed on down the generations through teachers and families. Musicians may travel freely across Gor and are welcomed into nearly any city. By tradition and custom, Musicians are commonly not enslaved though this does not have the power of law. "There is a saying to the effect that he who makes music must, like the tarn and the Vosk gull, be free." (Kajira of Gor, p.298) But, Musicians may still be killed, tortured or exiled as that does not violate custom or tradition. There is no indication that the separate musical instruments form their own subcastes but there is a prestige ranking for the different instruments. Czehar musicians have the most prestige, and then come the flute, kalika, drums and miscellaneous instruments. One of the best czehar players on Gor is Lysander of Asperiche. Not everyone who can play a musical instrument belongs to this Caste. Even slaves can learn how to play these instruments. There are no Caste colors given in the books for this Caste.

PEASANTS CASTE This is the lowest of all Low Castes. Yet, economically, the base of life is the peasant and they are often known as the "Ox on which the Home Stone Rests." They provide much of the food for the cities, towns and villages of Gor. The people of the cities have a very low opinion of Peasants. A Peasant is seen as "?being little more than an ignoble brute, ignorant and superstitious, venal and vicious, a grubber in the dirt, a plodding animal, an ill-tempered beast, something at best cunning and treacherous;" (Raiders of Gor, p.3) This is not accurate though as Peasants have their own sense of nobility and honor. They have pride in their position, their land and their freedom. A Peasant who is actively engaged in agricultural pursuits is said to be "one who makes fields fruitful." This appellation is sometimes used for Peasants not actively engaged in such as an honor.

PERFUMERS CASTE: .... WHITE/YELLOW CASTE COLORS ... This is a Low Caste and it is responsible for the production and sale of perfumes for free women and slaves. They are usually clean-shaven and their Caste colors are white and yellow. Slave perfumes, which come in hundreds of varieties, usually have a heavier scent and are more sensual than free women perfumes. Many Perfumers though treat their free women clients almost like slaves. This does not prevent free women from flocking to the more famous Perfumers.

PLAYERS CASTE: This is a Low Caste.

POETS CASTE : This is a Low Caste that appears very similar to the Singer's Caste. A Singer or Poets is considered "?a craftsman who make strong sayings,?" (Outlaw of Gor, p.103) A Singer or Poet is not required to be literate and some great men in these Castes have been illiterate. Many Goreans have superb memories and receive mnemonic training. Music and poetry is often memorized, never written down, and passed down from teacher to student. Singers and Poets are thought to be happy individuals and their Castes have greater prestige than the Pot Maker's and Saddle Maker's Castes. "A handful of bread for a song" is a traditional invitation extended to Singers and Poets. (Outlaw of Gor, p.104) The saying does not mean that a Singer or Poet will only receive bread or food for his performance. A Ubar may extend this invitation and then reward the Singer or Poet with a silver or gold. Overall, Singers and Poets do not live luxurious lives but they do will never starve or need to beg. Singers and Poets have their place in Gorean society, one that is considered quite important. "He has his role to play in the social structure, celebrating battles and histories, singing of heroes and cities, but also he is expected to sing of living, and of love and joy, not merely of arms and glory; and, too, it is his function to remind the Goreans from time to time of loneliness and death, lest they should forget that they are men." (Outlaw of Gor, p.104) Singers and Poets may travel freely across Gor and are welcomed into nearly any city. By tradition and custom, Singers and Poets are commonly not enslaved though this does not have the power of law. In addition, Singers and Poets may still be killed, tortured or exiled as that does not violate custom or tradition. There are no Caste colors given in the books for this Caste.

POT MAKERS CASTE : ...BROWN/GREEN COLORS... This caste is a sub caste of the Caste of Artisans. They produce vessels used to contain substances of all kinds.

RENCER CASTE: This is a Low Caste, also known as the Growers of Rence. Please see scroll #31, The Caste of Rencers, for more details.

RUG MAKERS CASTE This is a Low Caste that is obviously responsible for the making of rugs. It is a subcaste of the Cloth Worker's Caste though the Rug Makers like to consider themselves a separate Caste. The Weaver Caste is a subcaste of the Rug Maker's Caste. The Castes of the Carders and Dyers are subcastes of the Weaver's Caste. The rugs of Tor are quite famous, similar to the Persian rugs of Earth. It can take over a year for five years, working together, to complete some of these rugs. The Carders memorize rug patterns and some of the Carders are even blind. Patterns can be quite complex and are passed down through the generations. These rugs are made on simple looms and each knot is hand-tied by a free woman, not a slave. The more intricate rugs may have as many as 400 knots within a square hort. These rugs are also dyed many different colors and most of the dyes used are derived from natural plant or animal products. There are no Caste colors given in the books for this Caste.

SADDLE MAKERS CASTE: This is a Low Caste. It is likely a subcaste of the Leather Worker's Caste. They produce the saddlery, harness and tack used to manage all of the various riding and draft beasts of Gor. There are no Caste colors given in the books for this Caste. There is some confusion as the Harness Maker's Caste is said to also produce saddles. Thus, it is possible that the Saddle-Makers are a subcaste of the Harness Maker's.

SINGERS CASTE : This is a Low Caste that appears very similar to the Poet's Caste. A Singer or Poets is considered "?a craftsman who make strong sayings,?" (Outlaw of Gor, p.103) A Singer or Poet is not required to be literate and some great men in these Castes have been illiterate. Many Goreans have superb memories and receive mnemonic training. Music and poetry is often memorized, never written down, and passed down from teacher to student. Singers and Poets are thought to be happy individuals and their Castes have greater prestige than the Pot Maker's and Saddle Maker's Castes. "A handful of bread for a song" is a traditional invitation extended to Singers and Poets. (Outlaw of Gor, p.104) The saying does not mean that a Singer or Poet will only receive bread or food for his performance. A Ubar may extend this invitation and then reward the Singer or Poet with a silver or gold. Overall, Singers and Poets do not live luxurious lives but they do will never starve or need to beg. Singers and Poets have their place in Gorean society, one that is considered quite important. "He has his role to play in the social structure, celebrating battles and histories, singing of heroes and cities, but also he is expected to sing of living, and of love and joy, not merely of arms and glory; and, too, it is his function to remind the Goreans from time to time of loneliness and death, lest they should forget that they are men." (Outlaw of Gor, p.104) Singers and Poets may travel freely across Gor and are welcomed into nearly any city. By tradition and custom, Singers and Poets are commonly not enslaved though this does not have the power of law. In addition, Singers and Poets may still be killed, tortured or exiled as that does not violate custom or tradition. There are no Caste colors given in the books for this Caste.

SLAVERS CASTE : ...BLUE/YELLOW COLORS ... This caste deals with the buying and selling of human merchandise. It is a sub caste of the Merchants.

SLEEN TRAINERS CASTE .... BROWN /BLACK CASTE COLORS ...: This is a Low Caste responsible for the care, breeding and training of sleens, a feline-like animal that can be trained for many various different functions such as herding, tracking and guarding. Their Caste colors are brown and black.

TARN KEEPERS CASTE: This is a Low Caste that is responsible for the care, breeding and training of the tarns, the aerial mounts of Gor. Tarn Keepers often crop their hair short and it appears that their Caste color is brown as they wear brown leather. Their leather may be streaked with colors if they support one of the racing tarn factions. They also wear caps and the color of the tassel on that cap may also match the color of their tarn racing faction.

THARLARION KEEPERS CASTE : This is a Low Caste that is responsible for the care, breeding and training of the mighty tharlarions, a common mount on Gor especially in those areas that have not yet mastered the tarn. There are no Caste colors given in the books for this Caste.

THIEVES'CASTE : There are few thieves on Gor and they are punished severely if caught. For a first offense, the penalty is commonly an ear notching. Such a notching would open be quite visible, unless covered by one's hair, and would mark one as a former thief. For a second offense, the penalty is determined by the sex of the thief. If the thief is a man, he will have his right hand severed. If the thief is a woman, she will be enslaved. Thus, only a man has a chance to commit a third offense as a free person. The penalty for that offense is the loss of the left hand and both feet.

VINTNER'S CASTE... WHITE/GREEN CASTE COLORS...: This is a Low Caste responsible for making wine and wine-based products. Their Caste colors are white and green and they commonly wear a white tunic with a representation in green cloth of leaves about the collar and down the sleeves.

WEAVERS CASTE : This is a Low Caste responsible for the weaving of different items, esepcially rugs. The Weaver's is a subcaste of the Rug Maker's Caste which is a subcaste of the Cloth Worker's Caste. There are no Caste colors given in the books for this Caste.

WOODSMAN'S CASTE: This is a Low Caste also known as the Carriers of Wood. They provide one of the essential fuels of Gor, the other being charcoal. They commonly wear a short, sleeveless robe with a leather region on the back and shoulders to protect them from their loads of wood. They also commonly wear leggings to protect their legs as they work in brush. They are responsible for chopping down trees and carrying the wood to market. Before they begin to chop down a tree, they will talk to the tree. They will tell the tree what the wood will be used for and then they will ask its forgiveness. It is a lonely Caste and they often do not see other people for long stretches of time. Woodsmen are usually very strong and can carry quite heavy loads of wood, strapped to their back and held in place by two straps held in their hands. A typical load might be six feet high and four feet wide. Such a load would be difficult even for many Warriors to carry. There are no Caste colors given in the books for this Caste.
 
 
 

The Warrior Codes

1.) "You know the codes, if you want her you must challenge for her and meet me with the weapon of my choice" 2.)One who has shed your blood, or who's blood you you have shed, becomes your swordbrother, unless you formally repudiate the blood on your weapons.
3.) "I am of the caste of warriors, and it is in our code that the only death for for a man is in battle."
4.)"Be strong and do as you will, the swords of others will set your limits."
5.)"Within the circle of each mans sword arm, therin is each man a Ubar."
6.) "Steel is the coinage of the warrior, with it, he purchases what pleases him"
7.)I would not have thought Sarus of Tyros would have used poisened steel," I said. Such a device, like the poisened arrow, was not only against the codes of the warriors, but, generally, was regarded as unworthy of men. Poison was regarded as a womans weapon.
8.)"The 97th Aphorism in the Codes I was taught," I said, "is in the form of a riddle: "What is invisible but more beautiful than diamonds?" "And the answer?" inquired Labienus. "That which is silent but deafens thunder."
The men regarded one another.
"And what is that?" asked Labienus.
"The same." said I, "as that which depresses no scale but is weightier than gold."
"And what is that?" asked Labienus.
"Honor" I said.
"He is of the Warriors," said a man.
9.) Let none who are not of the scarlet caste know of these things. The Codes are as the dust of diamonds in a hidden vault, which, exposed to the winds, will be scattered and trodden beneath the sandals of men and the hooves of beasts... worthless forevermore.
10.)"I can force you to take me," she said.
"How?" I asked.
"Like this," she responded, kneeling before me, lowering her head and lifting her arms, the wrists crossed. She laughed. "Now you must take me with you or slay me."
I cursed her, for she took unfair advantage of the Warrior Codes of Gor."
11.)"Warriors, it is said in the codes, have a common Home Stone. Its name is battle."
12.) "The warrior does not kill himself or aid others in the doing of it. It is not in the codes."
13.)"Even warriors long sometimes for the sight of their own flags, atop friendly walls, for the courtyards of their keeps, for the hearths of their halls. Thus admit the Codes."
14.)"Have you raised your arm against me?"I asked.(to raise your sword against a warrior is to issue a challenge)
I released his arm, and he staggered back. Then he slung his shield on his arm, and unsheathed the blade slung at his left hip.
"What is going on!" demanded the woman."Be silent foolish woman," said the captain. She cried out with rage. But what did she know of the codes?
15.)"You have lifted a weapon against me," he said. "My codes permit me to kill you."
16.) "Could it be that I had, as the Codes of my Caste recommended, not even considered her, but merely regarded her as a rightless animal, no more than a subject beast, an abject instrument to my interests and pleasures, a slave?"
17.)The Code of the Warrior is, in general, characterized by a rudimentary chivalry, emphasizing loyalty to Pride Chiefs and the Home Stone. It was harsh, but with a certain gallantry, a sense of honor that I could respect. A man could do worse then live by such a code.
18.)"`I am a warrior,' said the young man proudly. Kamchak signaled the archers and they came forward, their arrows trained on the young man. He then threw, one after another, a dozen bags of gold to the floor. `Save your gold, Tuchuk sleen,' said the young man. `I am a warrior and I know my codes.'"
19.) "And then, angrily, loftily, she walked to the deck before me and then, movement by movement, to my fury, knelt before me, back on her heels, head down, arms extended, wrists crossed, as though for binding. `You are a fool!' I told her. She lifted her head, and smiled. `You may simply leave me here if you wish,' she said. `It is not in the codes,' I said. `I thought,' said she, `that you no longer kept the codes.' ...`I do not want you!' I said. `Then slay me,' she said.'"
20.)`You are a monster, Captain,' he laughed. `I am of the warriors,' I said. `I know your sort,' he said. `It is the fight you relish. What a wicked sort you are, and yet how useful!' I shrugged. `You see a fight you want, you take it,' he said, `You see a woman you like, you take her.' `Perhaps if she pleased me,' I said. `You would do as you wished,' he said. `Of course,' I said. `Warrior!' said he. `Yes, Warrior,' I said."
21.)"`Flee!' she said. `I am of the Warriors,' I said. `But you may die,' she said. `That is acknowledged in the codes,' I said. `What are the codes?' she asked. `They are nothing and, and everything,' I said. `They are a bit of noise, and the steel of the heart. They are meaningless, and all significant. They are the difference. Without the codes men would be Kurii.' `Kurii?' she asked. `Beasts, such as ice beasts, and worse,' I said. `Beasts such as the face you saw in the sky.' `You need not keep the codes,' she said. `I once betrayed my codes,' I said. `It is not my intention to do so again.' I looked at her. `One does not know, truly what it is to stand, until one has fallen. Once one has fallen, then one knows, you see, what it is to stand.' `None would know know if you betrayed the codes,' she said. `I would know,' I said, `and I am of the Warriors.' `What is it to be a warrior?' she asked. `It is to keep the codes,' I said. `You may think that to be a warrior is to be large, or strong, and to be skilled with weapons, to have a blade at your hip, to know the grasp of the spear, to wear the scarlet, to know the fitting of the iron helm upon one's countenance, but these are things are not truly needful; they are not, truely what makes one man a warrior and another not. Many men are strong, and large, and skilled with weapons. Any man might, if he dared, don the scarlet and gird himself with weapons. Any man might place upon his brow the helm of iron. But it is not the scarlet, not the steel, not the helm which makes a warrior.' She looked at me. `It is the codes,' I said. `Abandon your codes,' she said. `One does not speak to slaves of the codes,' I said.
22.)"I had been so much a fool as to be sad. That is not the mood in which to enter battle, even the battle which one knows one cannot win, even the ultimate battle in which knows one is doomed to defeat. Do not be sad. Better to take the field with laughter, with a joke, with a light heart, with a buoyant heart, or to go forward with sterness, or in fury, or with hatred, or defiance, or calculation, but never with self pity, never with sadness. Never such things, never them! The warrior does not kill himself or aid others in the doing of it. It is not in the codes."
23.)"`No,' he said. `I do not keep you because of the gold. I am of the scarlet caste. I am of the warriors. I could cast the gold away, as a gesture.'"
24.)"It was lonely here. Yet such times are good in the life of a Warrior, times to be alone, to think. He who cannot think is not a man, so saith the codes. Yet neither, too, they continue, is he who can only think."
25.)"...in most cities, on the other hand, a free woman may, with legal tolerance, submit herself as a slave to a specific man. If he refuses her, she is then still free. If he accepts her, she is then, categorically, a slave, and he may do with her what he pleases, even selling her or giving her away, or slaying her, if he wishes. Here we may note a distinction between laws and codes. In the codes of the warriors, if a warrior accepts a woman as a slave, it is prescribed that, at least for a time, an amount of time up to his discretion, she be spared. If she should be the least displeasing, of course, or should prove recalcitrant in even a tiny way, she may be immediately disposed of. It should be noted that this does place a legal obligation on the warrior. It has to do, rather, with the proprieties of the codes."
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