Showing posts with label Regions. Show all posts
Showing posts with label Regions. Show all posts

Tuesday, July 14, 2015

Regions

Regions of Gor:

Lakes, Rivers, Mountains, Seas:
  • Cartius - broad flowing tributary of the Vosk   Nomads of Gor pg 2
    • named for the direction it lies from the city of Ar (pg 3)
  • Schendi - Kamba River - rope (inland word/not gorean) Explorers of Gor pg 100
  • Schendi - Nyoka River - serpent   Explorers of Gor pg 100
  • Schendi - Lake Ushindi - victory   Explorers of Gor pg 100
  • Schendi - Lake Ngao - Shield (long and oval shaped)  Explorers of Gor pg 100
  • Schendi - Ua River - Flower River   Explorers of Gor pg 100
  • Thassa - Free Islands   Raiders of Gor pg 137
    • Teletus, Tabor (south of Teletus, named for the drum), Scagnar (north of Teletus) Farnacium, Hulneth, Asperiche, Anango, Ianda, Hunjer, Skjern (north and west of Torvoldsland (pg 137)
  • Thassa - Free Ports    Raiders of Gor pg 138
    • (north and south of the gorean equator)
    • Lydius, Helmutsport, Schendi, Bazi
  • Voltai Range is also known as the Red Mountains    Tarnsman of Gor pg 144
    • The Falvians: Foothills to the Voltai    Magicians of Gor pg 299
Ax Glacier:    Marauders of Gor pg 139
  • far to the North of Torvaldsland
  • glacier spilling between two mountains of stone
    • forming the the shape of an Axe on its path to the sea
  • Men of Ax Glacier fish for whales, and hunt snow sleen
    • unable to farm that far north
  • Thorgeir is the only man of the Ax Glacier
  • boundary is the northern border of Torvaldsland
    • before the ice belts of the Artic North
Marshes of the Vosk Delta:
  • rence islands
    • small; seldom more than 200 - 250 feet.   Raiders of Gor pg 13
    • rence island usually holds 50 - 60 persons.   Raiders of Gor pg 17
  • population are called "Growers of the Rence"  Raiders of Gor pg 21
    • rence plant has a long, thick root, about 4 inches thick, which lies horizontally under the surface of the water; small rook sink downward into the mud, and several "stems" rise from it, often at a length of 15 to 16 feet from the root; it has an excrescent, usually single floral spike.  Raiders of Gor pg 7
  • rence is used to make paper, utensils, and beer   Raiders of Gor pg 7
    • root; woody and heavy
      • can carve wooden tools and utensils
      • when dried, makes good fuel
    • stem;
      • reed boats, sails, mats, cords and a kind of fibrous cloth
      • pith is edible; staple in rence growers diet edible both raw and cooked
  • paper;
    • made by slicing the stem into thin, narrow strips
      • those near center are particularly favored
    • one layer placed longitudinally, shorter layer placed latitudinally across first layer
    • both layers soaked under water
      • releases a glue like substance from fibers melding the two surfaces into a single rectangular sheet
    • sheets then hammered and dried in the sun
      • roughness removed by polishing
        • smooth shell or kailiauk horn is used
          • can also use the side of a Tharlarion tooth
    • paper is then attached sheet to sheet
      • 20 sheets to a roll
      • best paper on the outside of the roll
        • not to practice deceit in the quality of the paper
        • have the most durable paper on outside
          • takes the most weathering, handling and general wear.
  • 8 grades of paper
  • rence beer is steeped, boiled and fermented from crushed seeds and the whitish pith of the rence plant.   Raiders of Gor pg 18
  • wet rence paste; when fried on a flat stone it makes a kind of cake, often sprinkled with rence seeds     Raiders of Gor pg 25
Polar Basin:    Beasts of Gor pg 195 - 196
  • Polar North: Very Dry
    • lower snowfall than in most lower latitudes
      • snow that "does" fall less like to melt
    • most of land a tundra; treeless plain
      • summer; covered with mosses, shrubs, lichens
      • winter, spring and fall; desolate, bleak, frozen, barren alien landscape
    • 240 different types of plants grow in the Gorean Artic within 500 pasangs of the Pole
  • Feasting House of the Polar Basin:  Beasts of Gor pg 263
    • half under ground, doubled walled
      • walls of stone
        • between walls layers of peat for insulation
    • hides tied on the inside
      • afford additional protection from cold
    • smoke hole in the top of the house
    • low doorway
    • ceiling consists of layers of grass and mud
  • Natives of the Polar Basin:     Beasts of Gor pg 48
    • seldom seen on Gor
    • General looks
      • squat and broad
      • fur trousers
      • knee high fur boots
      • skin; dark, reddish like copper
      • bluish black hair; roughly cropped
      • eyes bear an epicanthic fold
Tahari:
  • dry vastness, almost a continent of rock, heat, sand and wind.  Tribesmen of Gor pg 36
  • Kavars & Aretai Vassal Tribes:   Tribesmen of Gor pg 47
    • The Char; The Kashani; The Ta`Kara; The Raviri; The Tashid; The Luraz; The Bakahs;
      • Minor Tribes of Aretai:   Tribesmen of Gor pg 301
        • The Ti; The Zevar; The Arani, The Tajuks (not really a vassal tribe, of the Aretai, but ride with them)
  • Imports to the Tahari:    Tribesmen of Gor pg 37
    • rep-cloth, embroidered cloths, silks, rugs, silver, gold, jewelries, mirrors, kailiauk tusk, perfumes, hides, skins, feathers, precious woods, tools, needles, worked leather goods, salt, nuts, spices, jungle birds (prized as pets), weapons, rough woods, sheets of tin and copper, Bazi tea, wool from the Hurt, decorated beaded whips, and female slaves.
  • Exports of the Tahari:    Tribesmen of Gor pg 37
    • dates and pressed date bricks
  • Grown in the Tahari:      Tribesmen of Gor pg 37
    • a hybrid brownish Sa-Tarna, beans, berries, onions (tuber suls), melons,Katch (leaf vegetable), turnips, carrots, radishes, Kort, larma, tospits, rep (grown for cloth). - Herds of Kaiila and verr are kept but not in large numbers.
  • Geographic locations of the Tahari Tribesmen of Gor (pages listed by location)
    • Kasbah of Tarna: Tarna bandit and cheiftain of the Tahari, her lair (location) was secret. (pg 189)
    • Kasbah of the Guard of the Dunes: home of the Salt Ubar (pg 207) Ibn Saran (pg 219) called Abdul, location is secret, one of the most dreaded and powerful men of the Tahari. (pg 209)
    • Kasra: Port at the junction of the Upper and Lower Fayeen; delivers red salt from it’s mines. (pg 238)
    • Klima: Salt mine and Brine Pit. (pg 219)
    • Oasis of Farad: (pg 55)
    • Oasis of Four Palms: home of Kavars (pg 277)
    • Oasis of Lame Kaiila: (pg 136)
    • Oasis of Nine Wells: Suleiman, Ubar of the Oasis, Master of a Thousand lances. (pg 44); High Pasha of the Aretai. (pg 82)
    • Oasis of the Battle of Red Rock: one of few outposts maintained by Aretai, to it’s west and south is mostly Kavar country. (pg 172)
    • Oasis of the Sand Sleen: (pg 153)
    • Oasis of Two Scimitars: out of the way Oasis, under the hegemony (leadership/dominance) of the Bakah’s, a vassal tribe of the Kavars. (pg 151)
    • Teehra: district southwest of Tor, bordering on the Tahari. (pg 44)
    • Tor: lies in the northwest corner of the Tahari, the supply point. (pg 36)
    • Turmas: Turian outpost and kasbah, in the southeastern edge of the Tahari. (pg 179)
  • Worlds End:    Beasts of Gor pg 28
    • said to lie between Cos & Tyros
    • had various different stories and legends
      • was said to be protected by clashing rocks, monsters, and by mountains that could pull nails from ships
      • the edge of the world was sheer, ship would plunge over edge to fall for days till fierce winds broke it apart, the wreckage was lifted up to the bottom of the sea.
    • fabled:
      • in the maelstroms south and west of Tyros, shattered planking was sometimes found, it was said some of this was from ships who sought the worlds end.

Friday, January 31, 2014

Other Regions

The Barrens:
The Barrens are vast tracts of rolling grasslands east of the Thentis Mountains. There are no large bodies of water and rainfall is reduced. The grass can grow to heights of several feet. In the winter there can be terrible blizzards and in the summer, extreme heat and droughts. There may also be sudden storms, tornadoes, flash floods, and hail storms. The Barrens are the home of the Red Savages, similar to the Native Americans of North America. No white man has ever penetrated to the eastern edge of the Barrens. The Red Savage culture is nomadic, based on the kaiila. There are a few tribes that have not mastered the kailla and some tribes that use tarns. They depend on the kailiauk for their lives, for food, clothing, shelter, tools and weapons. Almost all tribes hate whites.
Equatorial Rainforests:
There are jungles on the equator near the city of Schendi. There are many villages in the jungles and most of their inhabitants do not speak Gorean. They speak a number of different inland dialects. Fishing is a major source of livelihood for many. Bila Huruma is a black Ubar who has united the six ubarates of the southern shore of Lake Ushindi. The Ukungu villages lay to the northeast on the coast. It is a country of coastal villages speaking the same or similar dialects. The central village is Nyundo. Talunas, pygmies and cannibals also inhabit the jungles. The rainforest is also the home of a myriad of wildlife.
Plains of Turia:
The Plains are also called the Land of the Wagon Peoples. The Wagon Peoples claim the southern prairies from Thassa and the Mountains of Ta-Thassa to the southern foothills of the Voltai Range. To the north, they claim lands to the rush grown banks of the Cartius River. The Wagon Peoples consist of four separate tribes: the Paravaci, Kataii, Kassars, and the Tuchuks. The Peoples are primarily herders of bosk, living off their meat and milk. They do not grow any food and will eat nothing of the earth. They are very proud and regard city dwellers as vermin in holes.
Polar Cap:
The northern polar region is the home of the Red Hunters, a people similar to the Eskimos of Earth. The red hunters live as nomads, depending on the migration of certain animals including the tabuk and four varieties of sea sleen. Little is known of them. The polar seas are frozen half the year. Icebergs, also called ice mountains, are a constant threat. The red hunters are generally kind, peaceable folk. They call themselves Innuit which means "the People." They live in scattered, isolated communities and war is largely unknown. The polar north is very dry. Less snow falls there than in lower latitudes. The snow that does fall is less likely to melt. Most of the land is tundra, a cool, generally level or slightly wavy, treeless plain. In the summer, the tundra is soft and spongy due to mosses, shrubs and lichen. In the winter, it is desolate and barren. White pelted Kur, called ice beasts by the red hunters, also live in the polar region.
Tahari:
Located southeast of Ar, below the eastern foothills of the Voltai, and to the south is the Tahari. This is a desert area also known as the Wastes, or the Emptiness. It is shaped like a gigantic, lengthy trapezoid with eastward leaning sides. At its northwest corner is Tor. The area east of Tor is hundreds of pasangs in depth, maybe thousands. It is generally rocky and hilly, save in the dune country. It is almost constantly windblown by a hot wind and waterless. There are oases fed from underground rivers flowing southeast from the Voltai range. The water erupts in oases springs or is reached by deep well, down to two hundred feet. The day temperatures in the shade are 120 degrees. The oasis communities number from a hundred to thousands of people and are often hundreds of pasangs apart from each other. They depend on caravans for their needs.
Torvaldsland:
This area is commonly taken to start with the thinning of the great forest trees northward. It is northwest up the coast from the Vosk delta. The Skerry of Einar, by the Rune-Stone of the Torvaldsmark, marks the boundary of the Torvaldsland and the south. The Stream of Torvald, a current, moves eastward to the coast and then north. It is like a broad river in the sea, pasangs wide. The temperature is warmer than the surrounding water and helps warm Torvaldsland. The people couldn't live without this stream. Torvaldsland is a cruel, harsh, and rocky land. Arable soil is thin and found in patches. Good soil is rare and highly prized. Though not treeless, it is a bleak land. Ka-la-na and temwood cannot grow there and are highly prized. The men are inured to the cold, accustomed to war and the labor of the oar. They are raised from boyhood on steep, isolated farms near the sea. They hold to old gods, like Odin and Thor. They are much like the Vikings of Earth.
Mystery Locations:
There are some location place names given but almost no information given about those locations. Many of these locations are mentioned in passages concerning the places where the famous mercenary captain, Dietrich of Tarnburg, won victories. These locations may be cities, towns or simply geographic regions. They include the following: Cardonicus, Edgington, Gordon Heights, Kargash, Keibel Hill, Piedmont, Plains of Sanchez, Rovere, and Teveh Pass.