Tuesday, July 14, 2015

Rules of Engagement with City of Thentis

Welcome to the City of Thentis. We are a Gorean sim and we do anticipate and encourage role-play that includes raids and battles. The following rules are designed to make specific the rules that will facilitate enjoyable roleplay. Please read them carefully. It is not required that you agree with them but it is required that you follow them.
****Major Change****
Bows can be used when attacking the walls of Thentis and Thentis may use bows to fire back at anyone not in the City.. Land forces cannot use bows against each other while in the city..(Melee only) Tarnsman in the air are considered not in the city.

****Raid Times****
Thentis may be raided any time. There must be a total of two active men on the sim for a valid raid. Men registered as AFK or OOC do not count in the raid ratio and if they come back may not participate in defending the City.
****Sims Banned****
Sims banned by our allies will not be allowed to take captives. Groups raiding Thentis with raiders from banned sims may not take captives. 
***SCOUTING before ATTACK! PLEASE READ***
It is required that you will scout before a raid to find the number of defenders on sim and create an rp scenario around the combat. This includes warriors, mercenaries, men who would defend. The Scout must set foot on the ground level of the sim. We would like to see him/her RP with someone but that is no longer a requirement. The Scout must leave prior to the raid, and the raid must occur within 30 minutes of the Scout leaving. You may also ask a moderator or warrior OOCly for the number if it is not clear just prior to the start of the raid.
ATTENTION!!! Any Animated grapples may be used! See Grapples, below.
WE ARE A *NO SPLASH* SIM!
   
SAFE ZONE: You get 5 minutes of a safe zone after you teleport down from market, to the teleport point on the sim or tarn rez area. After that 5 minutes there is no safe zone. Reinforcements TP’ing to the battle will be given 5 minutes to gather forces and rez
BLACK CASTE CAMP: The Black Caste are not part of the City, nor engaged in its defense. As such, those of the Black Caste are not to be counted as Defenders for balanced forces, and the Black Caste camp is off limits to those raiding the City.
METER:  Gorean Meter. This is the only legal meter. An alteration to the meter to reduce damage or increase health generation is illegal and will result in immediate banning for life.  Using the wrong meter in battle will constitute an immediate auto capture.
SCRIPTING:  If your avatar is causing lag due to heavy scripting use on your side, we will ask you to remove the scripts or leave the city. The max amount of scripts is 75
BALANCED FORCES:
a) There must be a minimum of two (2) Defenders in the city for a raid to occur. A Defender is any Free Man, except members of the Black Caste. There must be a total of two active men on the sim for a valid raid. Men registered as AFK or OOC do not count in the raid ratio and if they come back may not participate in defending the City.
b)  We have no raid ratio, however, if your sim has a raid ratio, it applies when you raid here. In the case of multiple groups, the lowest raid ratio applies. Except in the case of a rescue.
WEAPONS:  Must adhere to GM standards for speed and reach. Weapon switching or any technique to beat the designed speed for the weapons will cause the whole raid to be ruled invalid. Gorean style weapons will be used (swords, spears, bows, crossbows, and daggers). These weapons must be from the allowed weapons list.

CHEATING:  No scripts to enhance movement, weapons, or defenses. No jumping. Double hit eggs, speed enhancers, one-hit kicks are not allowed to be used.  Guns are not allowed to be used.
TELEPORTING:  If you teleport out as a combatant in an ongoing combat/raid on the sim or bring in reinforcements by direct teleport to you, expect to be banned.
TARNS: Must be War Tarn for combat; tarn avi’s are not allowed to attack or otherwise do meter damage.  Tarns must be the 20/20 or less.
    No racing tarns,
    Unlimited tarns per side (Must be rezzed prior to the start of the battle)
    No regeneration
    If the meter reaches zero and the tarn does not automatically fall, the tarn must be landed.
     If the tarnsman is bested while riding the tarn, the tarn must be landed.
    When tarn is killed, you cannot rez another tarn. Violators will be banned.

 Only one Tarn may be used to transport/enemy warriors into the City only one rider and one tarnsman. Once this tarn is downed no more transports may be made using other tarns. If a tarn is shot down all riders are considered dead and out of combat. When a  tarn goes down both passengers and the tarn are *dead-meaning that they are out of the battle-end of fighting for them.
Reminder: Balanced forces applies, as in the  Balanced Forces section above.
THARLARIONS: 
    Must be metered and a no regeneration meter.
    Must be killed in 40 or less arrow shots. 
    Cannot leap/jump over city walls.
    When a tharlarion is killed, you cannot rez another thalarion.
    Violators will be banned.
KURII:
    No kur guns allowed.   
    Heavy ropes are not enough to keep a Kurii captive; they can still break the rope.  However they can be firmly bound and locked in chains and will not be able to break free.
    Kurii can break through wooden doors in the city.
    Kurill are permitted to use 2 claws.
    Kurii axes must be GM meter and can have only 5% extra damage.
GRAPPLE AND LADDERS:  Any animated grapple is permitted maximum length of 20 meters.  Three separate lines of text shouted for use (10 words per line minimum). Cutting down a grapple or pushing down a ladder requires one shouted emote. It is not allowed to grapple through prims.
     Ladders must be shown being carried from the landing and can be a max of 20 meters. You cannot run while carrying a ladder.
     Rope grapples may be used to get across the revine, but only to the other side. Not up the wall. (3 lines of emotes, 10 words minimum)
     No editing the height of any grapple. once rezzed it stays at its current height
JUMPING:  Jumping off the walls to avoid capture or to remove a captive is prohibited.  Escapes must be accomplished by exiting through the gate and successfully reaching the teleporter and a 10-word minimum exit emote.  Violation will result in autocap.
 This also applies if you accidently fall off the wall, or in to the revine from wither side. you are considered autocap and severely injured
MAPPING: Anyone suspected of mapping will be ejected from the battle no questions asked, All people downed by that person will be allowed to reset the meter. If you are doing a building search all locks must be picked with the correct amount of text and each floor of the building must be searched. Even floors above or below the person. There are secret passages and rooms for people to hide. unless you see them enter it you do not know they are there.
FIRES/THARLARION OIL BOMBS:  Permitted.

LOCKS:  Three separate lines of text for breaking into places. (10 words per line minimum)
 
METER CAPTURE: When your meter reaches 0, you are unable to move from the place you go down.  You are unconscious when you are in the bubble, no talking, shouting, and no self-aiding. You must remain in place until you are recovered, aided, bound, leashed, or dragged off. 
AIDING SOMEONE DOWNED BY THE METER:  Anyone can aid. Must be two separate lines of text, and if interrupted must start again. (10 words per line minimum)
BINDING:  Anyone can bind or cut someone free of binding. Three separate lines of text to bind. The name of the person being bound is required in the first post. Failure to include the name means the person will not be bound. Cutting bindings requires three separate and good lines of RP. (10 words per line minimum)
Once someone is bound, interruption of unbinding may only happen by emoted RP, not by use of any weapon. A bound person who is downed again while still bound, will be allowed to reset their meter.
UNBINDING YOURSELF:  IS NOT Permitted (no self unbinding) until 10 minutes after all combat has ceased.
KILLING
1. No roleplay kills in Thentis without 30 minutes of good RP. You must have a good roleplay reason for the person's death.
2. Assassins are not required to abide by this rule for contracted kills; they must follow BC Laws.
DEATH Players are dead for 24 hours. It is player’s choice to make it a permanent or temporary happening in their character storyline.
SUICIDE:  If you choose to take your own life, you are dead for seven real life days and must stay off the sim. Permission to return to the sim after that week is up is decided on a case-by-case basis by the Ubar/Admin.
CAPTURE:  If, in combat, you are captured, the one responsible for your capture will determine your fate.  If your fate is enslavement, the maximum time you are expected to remain in Thentis is up 3-day enslavement (OOC considerations allowing). Roleplay of ransom/release or other factors such as escape can change this time of capture. If both players wish to make the capture more permanent or longer, that is their roleplay choice. A man dragging two captives may not fight untlii the leash on both captives has disappeared. A man dragging one captive my use only a sword (no shield). In no case will running with a captive be allowed.
CAPTURE TO ANOTHER SIM: City of Thentis is a BtB sim.  Rescues for prisoners/captives by the City of Thentis will be done only for other BtB sims.  All Residents of the City of Thentis have the right to refuse to be taken to any sims not BtB. Splitting the captives to different sims is not allowed.
During a rescue no captives may be taken

AFK/OOC/LOGGING IN DURING A RAID:
    There are no safe zones within the city. If you need to go AFK for RL during a raid, if you have time, move to an out of the way spot before setting to AFK.
     Admin/Builders/Moderators doing sim duties should be wearing a MOD tag and their meter will be set to OOC.
    Residents just logging into the sim while a raid is ongoing, may take part in the combat/raid if they so choose. If they choose not to they may set to OOC but may not enter the battle at a later time.
REINFORCEMENTS: Thentis has the right to call for help from it's allies. This has to be done by someone that visually sees or hears the fighting and they must leave from the approved landings. There is no ratio limit on the number of Allied men that can come.
Attackers may call in reinforcements when a visual confirmation of allies can be seen on the ground in Thentis. ((If you are in the City you can not see the raid dock and must wait until the allies clear the raid landing)  Attacker reinforcements must be done in IC with one of the attackers leaving by the raid dock and traveling to the City of the reinforcements. A RP log must be kept of the exit from our dock to the gates of the city of reinforcements. In the case of multiple cities each City must be given IC knowledge at their gate.
Reinforcements of either side stationed in the market of Thentis will not be allowed to enter combat. Simply put: No parking any reinforcements in the market, they must rez in and come directly down to the battle, violations of this will be kick/banned
The same tarn rules apply to reinforcements except allied tarnsmen may not land outside the gates. They may land inside the walls and dismount there. Tarns mus be rezzed prior to reinforcements attacking
DEFENDERS:
         Women ARE allowed to drag bound warriors. However, it takes two FW/slaves to drag a man.
    FREE WOMAN: Free Women will be allowed to defend themselves if DIRECTLY attacked. Acceptable Gorean weapons- wielded daggers, poison pins, whips slingshot, stick, stone, fists (no kicking), fruit or brooms. Free Women may not throw daggers.
    SLAVES:  If permitted by their owners, slaves will be allowed to defend themselves if DIRECTLY attacked; they may use simple weapons such as a slingshot, stick, stone, fists (no kicking), fruit or brooms.  These weapons must have reduced hit damage.  Slaves that fight the Free in combat can be killed by the Free with posted role-play text of 3 posts (10 words per Line Minimum)
Be aware that there are the occasional male fighting slaves on Thentis.  Male slaves do not wear weapons. These male slaves are clearly indicated and can engage in combat with a sword/bow ONLY if their owner, gives them the order to PICK UP these weapons to defend the Owner or their owner's Home Stone. This is the one exception about slave role-play permissions for combat due to use of other weapons, sword/gladius/dagger. Slaves that fight the Free in combat can be killed instantly by the Free with posted role-play text of 3 posts (10 words per Line Minimum)

MODERATORS:
1) Calling for a Mod will not stop the combat. Combat will continue until the battle is finished
2) Only a MOD can call a raid invalid, and a raid will not be called invalid for the actions of one individual.
BE GOREAN in your actions and roleplay.

No comments:

Post a Comment