Thursday, June 26, 2014

Change in Position - A New Chapter

On Tuesday 6/24/2014 I handed back the titles of Head of Caste and Head Magistrate to my SL parents. They want someone in the office that will be there more often and who is able to devote more time. I knew that this should be true, but I can not give more time to SL. So in agreement I have become only their daughter. Currently I am nothing more, with no job that I have to see to or work on. Mother said something about me helping her in the infirmary... I would prefer not to do this. I like the thought of being able to visit and wonder around without having to devote my limited time to a job. It sounds fun to be able to talk with people and be social.

Sadly I asked the woman they wanted to fill the job the wrong thing. I asked about the title that floated over her head "bitchy scribe". From what I know so far it is true. Part of me hopes that she does come back and fulfill the position... though she might make it hard to be there. I still think having a man at the top would be a good thing for the blue caste. I however am no longer a scribe, no longer stuck in the mold of having to be a magistrate. I have been one all the time I have been in Gor. It will be fun to have something else to do. Just to be different... just to be a young daughter rather than a woman on top and above most men. No longer a threat to men and able to order then around.

So begins a new chapter. I did not go into SL last night. Tonight I shall venture in for an hour or two and will see what has happened.

Friday, June 13, 2014

Head Coverings

Burka
Niqab
Chador
al-Amira
Hijab

There are all different types of head coverings.

Organizing of Scrolls

How to organize a Gorean library?

  
So far I am coming up with a lot of other interesting things, but nothing about my topic above.




______________________________________________________________

The Gorean Forums
http://www.goreanforums.net/faq.php

The Gorean World
http://thegoreanworld.webs.com/cityoftor.htm

Kiya's Kajira Journey (2014)
http://kiyapawpad.livejournal.com/

The New Voice of Gor - Weekly Gor Wide Newspaper
http://www.gorean-forums.com/nvog/New_Voice_of_Gor_v4_151.pdf
I wonder if this paper is still around.
________________________________________________________________

These appear to be part of GOR-SL
From Apprentice to Scribe
http://www.gor-sl.com/index.php/topic,1014.0/wap2.html

Castes and Roles
http://www.gor-sl.com/index.php/board,3.0/wap2.html

________________________________________________________________

Forest Moon (blog)
http://lunacaleengpanthers.wordpress.com/bbp-city-reference-guide/
BBP City Reference Guide

The Tabor Drumbeats (blog)
http://tabordrumbeats.com/2011/08/blue-caste-of-tabor/

First Books 1-26
http://www.e-reading.ws/bookbyauthor.php?author=25365

The Tahari Desert of Gor (old blog)
http://tahari.wordpress.com/

SixClaws - Kurii
http://www.sixclaws.net/kurii-overview

The Gorean Voice (1999)
http://www.pantheus.com/TGV/archive999/TGV/awards.shtml




_____________________________________________________________

The Blogging Elf (2014)
http://thebloggingelf.com/tag/the-library/

Azztech (2012)
http://thebloggingelf.com/tag/the-library/

MMOrpg (2009)
http://www.mmorpg.com/discussion2.cfm/thread/239347

Healers Hall (2013)
http://healershall.wikifoundry.com/page/Paint+a+Healing+Class

The History of Matrix Voom (2008)
http://matrixvoom1.wordpress.com/2008/08/30/castes-of-gor/




Summaries of the Books

01. Tarnsman of Gor (©1966-1967) ~ Tarl Cabot has always believed himself to be a citizen of earth. He has no inkling that his destiny is far greater than the small planet he has inhabited for the first twenty-odd years of his life. One frosty winter night in the New England woods, he finds himself transported to the planet of Gor, also known as counter-earth, where everything is dramatically different from anything he has ever experienced. It emerges that Tarl is to be trained as a Tarnsman, one of the most honored positions in the rigid, caste-bound Gorean society. He is disciplined by the best teachers and warriors that Gor has to offer. . . but to what end?

02. Outlaw of Gor (©1967) ~ Tarl Cabot finds himself transported back to Counter-Earth from the sedate life he has known as a history professor on Earth. He is glad to be back in his role as a dominant warrior and back in the arms of his true love. Unfortunately, Tarl finds that his name on Gor has been tainted, his city defiled and all those he loves have been made into outcasts. He is no longer in the position of a proud warrior but an outlaw for whom the simplest answers must come at a high price. He wonders why the Priest Kings have called him back to Gor and whether it is only to render him powerless.

03. Priest Kings of Gor (©1968) ~ Tarl Cabot is the intrepid tarnsman of the planet Gor, a harsh society with a rigid caste system that personifies the most brutal form of social Darwinism. In this volume, Tarl must search for the truth behind the disappearance of his beautiful wife, Talena. Have the ruthless priest-kings destroyed her? Tarl vows to find the answer for himself, journeying to the mountain stronghold of the kings, knowing full well that no one who has dared approach the priest-kings has ever returned alive....

04. Nomads of Gor (©1969) ~ Tarl has dedicated his life to ensuring that the Priest-Kings survive the harsh lands of Gor, but a savage tribe that closely guards its secrets has halted his quest. To continue his quest, Tarl must unravel the mysteries of this strange, private band of nomads called the Wagon People or die trying. He is the only man alive who has not trembled in the presence of this mysterious tribe. Now he is embarking on the most perilous adventure of his time on the counter-world of Gor. Will he be accepted by the tribe and learn the secrets they guard with their lives or will he die trying?

05. Assassin of Gor (©1970) ~ An assasin journeys across Gor in search of the man responsible for the death of Tarl Cabot who was killed in his own city late at night.

06. Raiders of Gor (©1971) ~ Tarl Cabot finds himself in the most depraved city that Gor has to offer. Port Kar is a city of robbers, brigands and men without allegiance to any cause or kingdom where the weak are quickly consumed by the strong. However, Tarl Cabot is able to flourish in the cutthroat environment of the city, for he is a powerful Tarnsman, used to having his way. He finds that there is much to learn in Port Kar, where the people are celebrated for their skill of training their voluptuous slaves into utter obedience.

07. Captive of Gor (©1972) ~ beautiful and headstrong Elinor Brinton of Earth finds herself thrust into the savage world of Counter-Earth, also known as Gor. Brinton must relinquish her earthly position as a beautiful, wealthy and powerful woman when she finds herself a part of the harsh Gorean society. She is powerless as a female pleasure slave in the camp of Targo the slave-merchant. Forced to learn the arts of providing pleasure to any man who buys her, Elinor is determined to escape. Nevertheless, she is sold for a high price, and her master is determined to get his money's worth.

08. Hunters of Gor (©1974) ~ Former Earthman Tarl Cabot is now a powerful Tarnsman of the brutal and caste-bound planet of Gor, also known as Counter-Earth. He embarks on an adventure in the dangerous and mysterious wilderness of Gor, pitting his warrior's skills against treacherous outlaws, bandits and fighters. Three different women are working to bring change to Tarl's far-from-peaceful life on Gor: Talena, his one-time wife and first love; Elizabeth, his brave fighting partner; and the Amazonian Verna, chief of the fierce and wild panther women. As Tarl journeys through the wilderness, the fates of these three remarkable women will finally be decided.

09. Marauders of Gor (©1975) ~ Former earthman Tarl Cabot has been struggling to free himself from the cruel control of the Priest-Kings of Gor to no avail. As he pits his strength against such a formidable enemy, a terrible beast appears from the mysterious northern lands, bearing a token of the demise of Tarl's once-beloved woman Talena. The missive is a sign of defiance and disrespect from his enemies, meant to humiliate him and force him to challenge them in response. To gird his weapons and set out on a mission of vengeance against those who sent the beasts means Tarl must jeopardize his fortune and position as a wealthy slave merchant. But he is no longer practical and calm as he was on earth. He must conform to the social codes of Gor, where the only way one can avenge wounded manhood is to respond with all one's might!

10. Tribesmen of Gor (©1976) ~ An ultimatum from the Others starts Tarl on a voyage to the central desert of Gor where he must find the reason the Others have become so bold.

11. Slave Girl of Gor (©1977) ~ Taken as a possession, Judy Thornton, an Earth resident, is found meandering in the wilderness of the Earthlike planet of Gor. In keeping with the uncivilized culture of the Goreans, she is trained and used as a slave. What her masters don't know is that Judy is more than just a beautiful chattel. She has the power to obliterate Gor and all that is related to it. Determined to seize control of her, Priest Kings and Kurii enter combat, neglecting the fact that the fate of Gor rests in the hands of the ethereal Judy.

12. Beasts of Gor (©1978) ~ On Gor, there are three different kinds of beings that are labeled beasts: there are the Kurii, a monster alien race that is preparing to invade Gor from space; the Gorean warriors, who fight with viciousness almost primitive in its blood lust' and then there are the slave girls of Gor, lowly beasts for men to do with as they see fit, be it as objects of labor or desire. Now all three come together as the Kurii fight to take over Gor with its first beachhead on the planet's polar ice cap. As all three kinds of beasts struggle together, an incredible adventure is told, one that begins in lands of burning heat and ends up in the bitter cold of the polar north among the savage red hunters of the polar ice pack.

13. Explorers of Gor (©1979) ~ This enchanting escapade is the most important quest of Tarl Cabot's career. He must retrieve a potent shield ring from a strange explorer. It is imperative that the omnipotent Priest Kings obtain this ring so that the Goreans do not challenge their enormous power. Throughout his expedition, Cabot learns of uncharted territories on Earth's cosmic counterpart. In the dense forests he discovers, Cabot must use his skills to endure the perils that await his arrival. Cabot will encounter Gor's barbarism in full force through enchantingly dangerous beasts, bloodthirsty men, and exotic kingdoms.

14. Fighting Slave of Gor (©1980) ~ Emotionally lost, Jason Marshall finds himself thrust into a lengthy struggle to save his beloved from slavery on an Earthlike world called Gor. Kidnapped and helpless, Jason begins a life on Gor as a slave and becomes a prominent warrior. He must battle his way to freedom, if only to liberate his love from the clutches of the alien slave emporium. Will Jason overcome the numerous obstacles he encounters? Will he ever reunite with the girl he loves? Can he survive the trials and tribulations he must endure on Gor?

15. Rogue of Gor (©1981) ~ Learning a valuable lesson in gender roles, Jason Marshall, an Earthman enslaved by the Goreans, must prove himself on the planet Gor. Determined to find the beautiful Earthwoman who was kidnapped with him, Jason is caught in the middle of a devastating war between Ar and the Salerians. Jason must prove himself a real man and survive the war in hopes of finally finding the girl of his dreams.

16. Guardsman of Gor (©1981) ~ Thrust into a life full of woeful twists and turns, Jason Marshall has contended with the prehistoric customs and immeasurable power of the Goreans. His struggles on Gor, a planet resembling Earth, included escaping imprisonment, enslavement, and redeeming lost land. Jason has fought to regain control of his life. Having ascended to a position of power in the Gorean army, Jason must prevail in a battle that seems destined to destroy Gor. Jason has a lot riding on his success as a war leader: prestige, wealth, and an Earth girl of goddesslike beauty. Will Jason be able to win the war and avoid a fate worse than death? Will he be able to find the girl who holds his affections? Will he be able to live as a free man on Earth's counterpart and rise to a still higher position of power and respect?

17. Savages of Gor (©1982) ~ Refusing to bargain with the evil Kurii, who have taken possession of Port Kar, Tarl Cabot travels into the deepest, least known parts of Gor and face the most barbaric of Goreans to save Half-Ear, a rebellious Kur who is useful to the Priest Kings. SAVAGES OF GOR is an amazing adventure in which Tarl Cabot must survive all kinds of tribulations so that the Kurii, a monster alien race that is preparing to invade Gor from space, do not get the Priest Kings' valuable captive.

18. Blood Brothers of Gor (©1982) ~ Tarl Cabot must battle enslavement as he tries to restore order to a world immersed in destruction. Cabot's mission is to defeat the evil union forged by the Kurii, a monster alien race that is preparing to invade Gor from space, and smite treason and calamity. At every turn, Cabot faces a darkness that plagues the planet. Though he is in bondage, he, his partners, and his masters must find a way to prevent Kur's apocalyptic army from seizing control of the hearts and minds of the Goreans.

19. Kajira of Gor (©1983) ~ The Goreans kidnap Tiffany Collins and sweep her away to the Earthlike planet, Gor. She is made ruler of an important city, where she seems to wield great powers. Tiffany, though, is not a queen but merely a kajira, "slave girl" in Gorean. Installed as a puppet of the Kurii, a monster alien race that is preparing to invade Gor from space, Tiffany discovers that she is meant to be a slave forever. Yet, perhaps she is more than just a slave, for in this exhilarating adventure she will play a pivotal role in many burning conflicts.

20. Players of Gor (©1984) ~ Tarl Cabot's life is in danger. After an assassination attempt during the holiday, Cabot discovers that the traitorous Priest Kings are no longer his allies. They have declared Cabot a treasonous fiend, and now he must find a way to clear his name. To track the complex path of the assassin, Cabot must assume the guise of a Player. As a member of this circuslike company, he must survive the lunatic antics of the carnival, evading dangerous monsters of every ilk. In this riveting adventure story, Cabot must combat enemies from all sides in order to clear his name and reclaim his life.

21. Mercenaries of Gor (©1985) ~ Prepared to regain the favor of the Priest Kings by fighting in the war between Ar and Cos, Tarl Cabot confronts the challenge of surviving the war. Having devised a war strategy, Cabot is ready to execute his plan with help from warriors, free women, and slave women. The involvement of the mercenaries of Dietrich of Tarnburg causes Cabot's plans go awry, and now he must devise a plan to shift the war in another direction. The action and suspense in MERCENARIES OF GOR will entrance the reader, as Tarl Cabot fights for his reputation and his life.

22. Dancer of Gor (©1985) ~ Librarians are kind, quiet old ladies who love books, aren't they? Not Doreen Williamson. Doreen has a secret life. After the library closes for the day, she strips and practices belly dancing. But one day, slave collectors from Gor, a world resembling Earth, take an interest in this belly-dancing librarian. Doreen gets her wish and becomes a professional belly dancer, but it's not exactly what she had in mind. Forced to wear chains and ankle bells, she must submit to the barbaric desires of her Gorean slave masters. What the slave masters don't know is that Doreen is a vessel for powerful forces. She has the power to determine the outcome of the war between Ar and Cos, two mighty empires. Both sides need to get rid of her before she can unleash her power.

23. Renegades of Gor (©1986) ~ War has taken hold of Gor, with the empire of Ar battling Cos, the invaders. But since the Priest Kings ousted him, Tarl Cabot has a personal stake in the battle at Ar's river port. As war grips Gor, the destiny of the warring parties rests in the hands of one warrior: only Tarl Cabot has the power to decide the fate of Gor.

24. Vagabonds of Gor (©1987) ~ Tarl Cabot is once again thrown into the midst of battle, danger, and intrigue. After the fall of one of Ar's ports, Tarl Cabot and the other survivors flee the ruins. Caught between two armies, Ar and Cos, Tarl Cabot must risk everything and dare to follow his beliefs. Trapped after a raid, Tarl seeks help from the loyal Vosk League in order to escape. A novel of espionage and extreme danger, VAGABONDS OF GOR have Cabot face his most difficult task, while trying to evade capture and destruction. But can Tarl tell Ar before it's too late, or will this be the end of it all?

25. Magicians of Gor (©1988) ~ Talena, a puppet of the invaders of Cos, rules the capital city of Ar. Tarl Cabot and the Delta Brigade, devoted to ousting the Cosian empire, must recover the revered Home Stone. Using the "magical" abilities of Boots Tarsk-Bit, Cabot must break the Cosian protection over the Home Stone and use the stone to propel Ar's citizens into a revolution.

26. Witness of Gor (©2002) ~ Deep within the cells of Treve, a glorious and mysterious city at the center of Gor's struggle for supremacy, awakens a nameless slave girl who will witness events about which others will only dare to whisper. Abducted from Earth and dubbed Janice by her owners, this lovely girl learns the art of obedience and the erotic life that is required of a slave girl while watching the world of Gor tremble with its inner conflict. From her cell Janice can see the city's splendor of majestic snowcapped mountains, a beauty marred only by the on-going struggle between the most powerful cities of Gor, Ar and Cos, and the presence of the Larl guardians awaiting an escapee. When Janice is assigned to care for a mysterious male prisoner the comfortable fabric of her days she has learned to accept begins to tear apart. She knows somehow he has a role in the escalating turmoil outside her bars, but he cannot recall anything of his life before his imprisonment. As her life is put in ever-increasing danger, Janice begins to question who this man she is instructed to care for is and when her ordeal will end.

27. Prize of Gor (©2008) ~ Ellen is a beautiful young slave girl on the planet Gor. Yet she was not always thus. For nearly sixty years she was a woman of Earth, but life had largely passed her by. Then, following an apparently chance encounter at the opera with a strangely familiar young man, an echo from her past, she finds herself transported from Earth to Gor. Here she discovers the true identity of her kidnapper and his sinister motives. She is given a strange drug that reverses the aging process, turning back time itself, and once again she’s the beautiful young woman she remembers from years before, so long ago. Now her adventures really begin. Ellen finds herself a slave in the mighty Gorean city of Ar, where the harsh rule of the occupying forces of Cos and their mercenary allies is being challenged by the mysterious Delta Brigade. Surrounded by intrigue, rumors, plots, and betrayal, her adventures bring her face to face with strange and terrifying beasts, and sickeningly familiar weapons. Men challenge one another to own her. To the victor the spoils, but who will that victor be? Her fate is decided in this latest thrilling installment of John Norman’s best selling Gorean Saga.

28. Kur of Gor (©2009) ~ Some might suppose that the Kurii are monsters, but that is distinctly unfair. They are merely another life form. The Kur is often eight to ten feet in height, if it should straighten its body, and several hundred pounds in weight, and is clawed, fanged, long armed, agile, and swift, often moving on all fours when it wishes to move most rapidly, and that is far faster than a man can run. It does not apologize for its strength, its speed, its formidableness. Nor does it attempt to conceal them. Once, it seems, the Kur race had a planet of their own, but somehow, apparently by their own hands, it was rendered unviable, either destroyed or desolate. So they searched for a new home, and in our solar system found not one but two suitable planets, planets they set their minds to conquering. But these planets, Earth and it's sister planet Gor, the Counter-Earth, were not undefended. Four times have the Kur attempted their conquest, only to be beaten back by the mysterious Priest-Kings, rulers of Gor. As the Kurii lurk deep within an asteroid belt, awaiting the chance to seize their prize, their attention is drawn to a human, Tarl Cabot. Cabot was once an agent of Priest-Kings, but is now their prisoner, held captive in a secret prison facility. But what is their interest in Tarl Cabot? Whatever it may be, one thing soon becomes clear - that Tarl Cabot is a man to be taken seriously.

29. Swordsmen of Gor (©2010) ~ Fresh from his exploits in the Steel Worlds, home of the Kurii, a savage alien race intent on conquering Gor, Tarl Cabot has been returned to an isolated beach, at coordinates apparently specified by the Priest-Kings, the masters of Gor and the enemy of the Kurii. His only companions are his beautiful new slave Cecily, and Ramar, a ferocious sleen bred in the Steel Worlds to hunt and kill. But why has he been returned to such a remote spot? Did the Priest-Kings wish their former agent to serve them once more? Did the Kurii intend to use Cabot to further their own ends? The truth, as Tarl will learn, is darker, and deeper, than either of these possibilities. In SWORDSMEN OF GOR, the latest book in John Norman's best-selling Gorean saga, follow Tarl as he embarks on a new adventure with the Pani, a strange people with mysterious origins, and learn the dark, sinister truth behind his return to Gor, the Counter-Earth.

30. Mariners of Gor (©2011) ~ MARINERS OF GOR is a direct sequel to SWORDSMEN OF GOR and the action picks up immediately from the end of the earlier book. Many on Gor do not believe the great ship, the ship of Tersites, the lame, scorned, half-blind, half-mad shipwright, originally of Port Kar exists. Surely it is a matter of no more than legend. In the previous book, however, SWORDSMEN OF GOR, we learn that the great ship, commissioned by unusual warriors for a mysterious mission, was secretly built in the northern forests, and brought down the Alexandra to Thassa, the sea, beginning her voyage to the "World's End," hazarding waters beyond the "farther islands," from which no previous ship had returned. In MARINERS OF GOR one learns the history and nature of the voyage through vast, dangerous, and uncharted waters, a voyage beset with dangers, both within and without the ship. One encounters storms and calms, fearful marine life and volcanic seas, hardships, treacheries, intrigues, desertions, and mutinies, and entrapments in ice and later amongst the thick, broad tendrils of the narcotic Vine Sea, and, eventually, once come to the "World's End," one learns what has been the intent and meaning of this mysterious enterprise, and the human ferocities into which the mariners find themselves introduced.

31. Conspirators of Gor (©2012) ~ The 31st volume of the series, the 7th narrative from a female viewpoint, and the 1st book written for a Gorean audience; CONSPIRATORS OF GOR follows up on the alien war between Kurii and Priest-Kings which escalated in book 28, KUR OF GOR. The leading character, a young woman by the name Allison Ashton-Baker, involved in playing Gorean games on Earth, is transported to Ar to become a major witness of the unfolding events. We meet again with Lord Grendel, the result of a failed experiment to mix the genes of humans and Kurii; the Lady Bina, former pet of Agamemnon, she who dreams of becoming Ubara of Ar; and Agamemnon himself, Eleventh face of the Nameless One, the illustrious mastermind behind the Kurrian invasion. Packed with action, and, as usual, presented with a spicy dressing of cultural relativism and critical remarks on modernity and gender relations. One word - brilliant!

32. Smugglers of Gor (©2012) ~ This is an unusual book, having to do with alleged events on the alleged world, Gor, the Antichthon, or Counter-Earth, as it seems to have two narrators, or authors, who, as the texts will have it, see, and relate to, certain events, possibly of consequence to the fate of worlds. It may be recalled that the great ship of Tersites, to the best of our knowledge, was the first ship to successfully negotiate Thassa, the sea, in a voyage which led to the World's End, an unusual gaming board on which two, from the human point of view, alien species may be gambling for a world, the pieces being men. In this book, which, in its way, constitutes a prequel to MARINERS OF GOR, we learn that a mysterious cargo, suitably disguised, was covertly placed on the great ship, a cargo which might influence the outcome of the aforementioned gamble, or wager. One narrator is a young woman, once a Miss Margaret Alyssa Cameron, and the other is an individual whose name, for reasons which will become obvious, is withheld in the manuscript. It does seem clear, however, that the individual referred to was somehow instrumental in bringing the former Miss Cameron to the height of a large slave block in the coastal city of Brundisium, one of Gor's major ports. John Norman is creator of the Gorean Saga, a series of novels spanning over 30 titles that have become cult classics. Coinciding with the 40th anniversary of the first book of the Gorean Saga, Tarnsman of Gor, E-Reads is proud to release the very first complete publication of all Gor books by John Norman, in both print and ebook editions. Each book of this release has been specially edited by the author and is a definitive text.

33. Title (©Year) ~   Summary

NOTE:The book titles and descriptions are copyrighted and the property of John Norman and/or his agents, and are used under the fair use provision of International Copyright Law.

Gorean Libraries

The New Voice of Gor (2014)
http://www.gorean-forums.com/?p=543

The Good Gorean (2014)
http://thegoodgorean.blogspot.com/2014/05/the-book-thief.html

The Gorean Chronicle (2014)
http://goreanchronicle.webs.com/

Gor-Geous Nightmare (2014)
http://kacisandmoon.wordpress.com/
Gorean fashion and news from Kaci

______________________________________________________________________________
City Adds in the Gorean Chronicle
White Water

 
 
White Water is the most eastern city on the Vosk River.

From Lara, you must travel on a barge canal to bypass the rapids and reach it.

The town of White Water, located on the northern bank, received its name due to those rapids.

 

This once glorious city has once again opened its walls to those seeking refuge within.

Seeking Men and Women of all Castes to take up residence, or simply come for a visit.

 
Contact BloodPlainsman@aol.com (Ubar)


For further information.
_____________________________________________________________________________

Download for Gorean Date & Time Program
http://ravyn-enterprises.com/GoreanNews/GoreanNews.html
_____________________________________________________________________________


LIBRARIES

Gorean University
http://goreanuniversity.wikispaces.com/Caste+of+Artisans

Your Gorean Library
http://goreanlibrary.myhomestone.com/index.php?option=com_content&view=category&id=20&Itemid=26

The Gorean Cave
http://www.thegoreancave.com/castes/castes.php

Gorean Springs
http://www.oocities.org/goreansprings/education.html

The Gorean World
http://thegoreanworld.webs.com/libraries.htm

The Home Forum
http://s4.zetaboards.com/townofminus/forum/3835686/

Luther's Gorean Educational Scrolls
http://www.gor-now.net/delphius2002/id2.htm

Sixclaws.net Reference Library
http://www.sixclaws.net/reference-library

Gor Information
http://furmesnest.tripod.com/index.html

www.gor-sl.com
http://www.gor-sl.com/index.php?PHPSESSID=haujjd99nd31da7rctg1aav805&board=3.0;wap2

Gorean Living
http://www.goreanliving.com/books.php
Good summaries of the books.

Library of Gorean Informational Quotes (2012)
http://deborahfw.proboards.com/

Gorean Information - Wattpad
http://www.wattpad.com/21477939-gorean-information-gorean-terminology

Gorean 101
http://www.gorean101.com/index.html

Gorgal.net
http://www.gorgal.net/gp/trade.html

Gorean Cultural Library
http://zycain.com/gor/



OTHERS

GOR Rune Library
http://uo2.stratics.com/shard-pages/pacific/gor-rune-library

Spar Library of Gor
http://www.angelfire.com/realm/sparlibrary/

Slave Treats
http://www.slavetreats.com/apps/webstore/products/show/4518007


Thursday, June 12, 2014

OOC Guidelines

 Steel Worlds OOC Guidelines

 
1.  There will be absolutely no whining, complaining, or griping if you role play your character into a situation that gets it either killed, captured, or maimed. Kurii and Humans were natural, instinctual, mortal enemies.  Those who did not know the faction of Lycuss would attack and attempt to kill any kur they saw and ask questions later.  If your character is attacked and you do not wish it killed, then I strongly suggest you roll to escape.  Follow through with the role play. Keep all OOC out of it, unless it is to clarify a given situation or casual conversation. 
 
2.  There will be no bolting any Gorean role play character from any of the public chat rooms. Bolting a Gorean character from the chat room is grounds for immediate dismissal from our group, period, and will not be tolerated.
    a. The only time a non-Gorean role play character is bolted from the room is if they disrupt the role play.  We have, as a group, always invited those to lurk and watch the role play, no matter what screen name they are on at the time.  Some people just enjoy watching us play.
    b. If someone disrupts the role play, use the ignore feature found on the right hand side of the chat room.  If someone, whether on a Gorean role play screen name or otherwise, becomes overly derogatory or makes comments that are of a nature that is against AOL TOS regulations, simply report that screen name to AOL TOS, and then place them upon ignore so that their posts can no longer be seen.
 
3.  If, for any reason, your character is killed by another character in our group do not take it personally.  Learn from the mistake(s) that caused your character to be killed, create another character, and come back to play with us. To prevent the following you only must follow the IC guidelines, as in the quotes, found on the web site. 
a. Slave characters within our group have a good possibility of being killed and eaten by the kurii.  This is in keeping with the books.  If you play a slave character and do not wish it killed, it is strongly suggested that said character is played very obedient. 
b. Kurii characters within our group have a good possibility of being killed either by a group of humans or by the other kurii of an opposing faction. We invite those who play Gor to interact with our Kurii characters, whether it is as friend or foe.  It is all part of the game of Gor.
            c. Kurii Agent characters within our group have a good possibility of being made into a slave or killed.  Generally when female agents outlived their usefulness they would be collared and sold on the nearest auction block.  Generally when male agents outlived their usefulness they would be killed and eaten or collared as a slave. (this will only be done in role play IF the agent character goes against the Kurii and is found out)
 
4.  The dicing rules for this group are as follows:
            To escape a non-capture role play: the roll of the dice must be greater than those rolls to block escape, if none are greater than the dice at the end of the round, the character has successfully escaped.
            In an arranged Capture Scene: A total of 15 points must be reached for either capture or escape.
            In a Spar between Kurii, (as in contests of Claw and Fang or training of the military dominants): A total of 15 points must be reached for victory.
            In a battle to the death the total amount of blood points must be reached for death.  A kur has 30 blood points.  A human has 20 blood points.
            Check the Rules Page of the website for dice stats.  Human characters will use the dice stats of the caste they belong to.
 
5. Crossing IC with OOC and Crossing characters will not, at any time, be tolerated and is grounds for immediate dismissal from our group.  There are no exceptions to this rule.  If you play two characters within the group and those characters trade information between each other, you must have email in the form of IC scrolls or role play logs to back up the interaction of said two characters.
            a. If one of your characters in our group is killed or collared and because of such you take your other character out of the Story Line, this will be considered as OOC crossing.
 
6.  IC Guidelines.  It is hopefully not necessary to write IC Guidelines.  Quotes taken directly from the books have been categorized and listed upon the web site for the convenience of our group’s players.  The information is there for all to read about how to play a character that is; a kur, a kur agent, or a human slave of the kur. Because all do not, for one reason or another, read the web site quotes or the books, a few need to know facts about Kurii have been listed below. I do not know how I can make this any easier for our role players.
            a. A kur, generally, does not like to be touched by a human and no where in the books of Norman does it have a kur cuddling, coddling, or being overly lenient with humans. They considered humans to be of a lower order than Kurii.  Keep this in mind when your kur character interacts with a human character.
            b. A kur could speak the language of a human only after years of practice, for the anatomy of their jaws and voice boxes were not designed for such.  A kur could learn to understand the language of a human with little difficulty.
            c. A human could not speak the Kurii language, period, yet a human could learn to understand basic phrases and commands.
            d. Kurii were excellent trackers and according to John Norman had tracking abilities likened to that of the larl and only exceeded by the sleen. 
            e. Kurii had excellent nocturnal vision and could see as well on a starlit night as they could in the bright light of day.
            f. Kurii had excellent hearing and could hear a whispered word from across an arena that was filled with warriors readying for an attack.
            g. Kurii had an excellent sense of smell and could detect the scent of a trail that was days old.
            h. Kurii were carnivores, not omnivores. They lived on a diet strictly of meat, whether human, tabuk, tarsk, bosk, or others.  If they attempted to eat grain it would cause them to immediately become sick.
            i. Kurii were not immune to the poisons of Gor though it is said they could withstand poisons better than humans.  Ost venom was just as deadly to a kur as it was to a human.
            k. Kurii, the Dominants and Non-Dominants, were 7 to 9 feet in height and ranged from 700 to 900 pounds, (the egg-carriers were smaller).  They had six digits that were multi jointed and tipped with claws, that were kept filed, upon their hands. They had six digits upon their feet which had retractable claws, somewhat like a cats. Their legs were shorter than their arms and they could run upon all fours at a surprising speed.  Their teeth were likened to that of a great cats, a few times Norman describes them as having fangs like that of a sabre-toothed tiger. The four fangs in the position of upper and lower canines were long, sharp, and curved backwards. They had a long dark colored tongue and the inside of their mouths were red.  The kurii’s fur ranged from white to brown to black.  White mottling of the fur was indicative of disease.  Their ears were large and pointed and able to swivel forward and back or lay flat against the head. Their eyes were large with a yellowish cornea and had pupils that could dilate the width of the eye or shrink to tiny pinpoints given the amount of light. They had binocular vision. Their nose consisted of a muzzle, sometimes described as flat, with two leathery nostrils that could flare or close to tiny slits. They had two stomachs; a storage stomach and a chemical stomach.  They could control the rate at which their chemical stomach could digest food. Kurii had an eight chambered heart.  Kurii were vertebrates and possessed a brain that consisted of a left and right hemisphere.  Most Kurii were right handed. Kurii did not have tails.
            l. Kurii were of different races which could be discerned by the shape of their ears and nose, the color of their fur, and their size. 
            m. Kurii did not like to swim or submerge themselves in water, with the exception of that race of Kurii known by the Red Hunters as Ice Beasts, which had white fur and lived upon ice flows of the Gorean Arctic and hunted various sea beasts.
            n. Kurii consisted of two types in general, those that were from the ships of the Steel Worlds and those who were native to Gor.  The difference between the two is often described as likened to the difference between a civilized human and a cave man.
            o. Kurii were vain creatures and often wore ornamentation such as rings and hoops in their ears, arm bands, wrist rings, and necklaces.  It was rare that they wore finger rings, with the exception of the rings of Prasdak, of which there is only one left in existence. The higher the rank of a military kur the less ornamentation he wore.
            p. Kurii Agents showed the Kurii great respect, for they knew at any time they could become a meal, yet also knew that the Kurii were always generous with gold, political power and women.
            q. Kurii slaves were always extremely obedient and well behaved, out of pure fear, because they knew that the human female was considered a delicacy among the Kurii and that they would become a meal at the slightest indiscretion.

In the orbit of Hesius - The Story Line

It Began with Autolycuss


Autlolycuss emerged from a blood-nurser upon the first Steel World.  He would bare his tiney fangs and claws at any kur that came near him, be it egg-carrier, non-dominant or even a dominant. He trained in battle as all dominant kurii do, but showed natural ability for rational thinking.  Slowly he worked his way up the ranks. Successful in the Killings and the Fang and Claw arena, his strength and skill was noticed by those above the rings.  He was chosen as one of those who would venture out to the two planets for which the kurii fought.
Upon Earth, Lycuss was intrigued by the many different languages spoken by it's human inhabitants.  He began to study English, and slowly over a great span of time, he trained his own facial muscles and vocal chords to work in a way that would allow him to speak these different languages.  It is difficult for a kur to speak a human language, but kurii are tenacious creatures and perhaps Lycuss is the most tenacious of them all.
"To be sure," I said, "it is extremely difficult for them to speak Gorean, or another human language."  It was difficult for them, of course, given the nature of their oral cavity, throat, tongue, lips, and teeth, to produce human phenomes.  They can, however, sometimes in a horrifying way, approximate them.  I shuddered.  I had, once or twice, heard such creatures speaking Gorean.  It had been disconcerting to hear human speech, or something resembling human speech, emanating from such a source.  I was just as pleased that we had a translator at our disposal." (Savages of Gor)
"Kurii are tenacious.  With or without human aid we may be sure that they weill not rest until they have found their quarry."  (Savages of Gor)
 Due to Lycuss's uncanny ability to speak the human languages he was promoted again within the ranks and given command of a fleet of Acquisition Ships. For many many years he travled back and forth from Gor to Earth.  He would bring in supplies with which to entice those humans that would become kurii agents, but most of all he would bring in human slaves to serve purposes of the kurii against the Priest Kings.
Lycuss is a very old kur.  He has lived long and survived many of the Killings and Contests of the Fang and Claw.  He is also what may be considered a "gentleman" kur. Some of those of the Steel Worlds look down upon him because of his "gentlemanly" ways, but those who do are always reminded of his prowess in the Contests of Strength. It is no secret that due to the abilities of Lycuss, that he is favored with the Chieftains, or those above the rings. He is also extremely vain and sometimes will have his human slaves groom him up to six times per day.  He prefers to cook his food.  He also wears the scent of jasmine or dina so that those humans who know him will recognize him and not attack.
He is only likely to attack humans if they attack first and attempt to mess up his fur. Lycuss has his own agenda, one in which he will attempt to get the humans to side with the kurii.  Together, the kurii and the humans will take Gor from the Priest Kings who hide in their mountains the Sardars. Then, when victory is celebrated over the Priest Kings, the humans will become the slaves of the Steel Worlds and Gor and Earth will belong to kurii.
"I am a civilized being," it said. "I am what you might call a gentleman.  I am different even from most of my kind". (Players of Gor)
"I am a civilized being," it siad. "I am different even from many of my own kind.  They are barbarians." "Yes," I whispered.  "As you can see," it said, feeding, "I even cook my food." (Players of Gor)
 "I was cast out of my own country, a steel county, faraway." it said, "as a weakling."  "I find that hard to believe," I said.  "Nonetheless, it is true," it said.  "Many of my compeers, many of whom are hoenstly little better than barbarians, found it difficult to appreciate my taste for the niceites of life, for the tiny refinements that can so redeem the drabness of existance."  "Such as coking your meat?"  I asked.  "Precisely," it said.  "Accordingly I was put into exile, cast weaponless, not even with combs and brushes, without even adornments, upon this world.  How could I be expected to groom myself?  How could I be expected to keep up my appearance?"  (Players of Gor)
Once more I saw it rise up among bodies.  I heard men weep, and continue to strike at it.  How it prided itself on its refinements, on its sense of gentility.  Howe vain it had been! How irritated I had even been with it, with its confounded spuercilious arrogance.  How jealous it was of being a gentleman.  It went down again.  "We can't kill it!" screamed a man.  "We can't kill it!"  It even cooked its meat.  Once more it thrust it way up through the bodies, now waist-deep about it.  An arm hung from its jaws.  Spears and swords struck at it, again and again.  "They will learn," it had siad, "That even a gentleman knows how to fight." Twice more it tore its way up among bodies, and then, at last, men stepped wearily back from it. Bodies were pulled away.  It lay alone on the sand, dead.  I could not even pronounce its name.  (Players of Gor)
 
 

Enter Aleric


Aleric had risen high in the ranks and was successful in strength and prowess.  His life as a Military Kur of the highest order was promising, until he fell into disfavor with those above the rings.  Aleric became greedy. He first joined a faction of kurii that were planning upon overthrowing those who sat above the rings. It was not long before he overthrew the faction and became it's leader.  Aleric began to gather those who would follow him, but those above the rings took notice and quickly, in a short and bloody battle, killed all of Aleric's followers and cast him out of the Steel Worlds, leaving him upon Gor, marked as a traitor to the rings.
Aleric, also have the tenacity of the kurii, slowly began to gather followers again.  His plan was a simple one.  Kill all humans.  Kill any kurii that stood between him and the ultimate power for which he sought.  Kill all Priest Kings. He would not stop until he ruled the Steel Worlds, Gor, and Earth.
Aleric's number one advisary is Autolycuss.  Because of this he will attempt to steal anything that Lycuss possesses.  He has found out that there is an egg carrier in the territory of Lycuss and hopes to capture her.  His reason for wanting the egg carrier is two-fold: it will take something away from Lycuss and he can use the egg carrier to populate Gor with his own offspring, teaching them to follow him as troops.
Aleric will kill humans indescriminately, he sees them only as food. He will also capture them for the purpose of feeding his troops and breeding them like the cattle he sees them as. (Role Played Characters who attack Aleric and his forces do have the possibility of being killed, however, if only 1 BP is left the human character will usually be left to live or die during the healing process).
"Morevoer, I knew there were factions among Kurii.  Doubtless they had individuals who were bolder, and those who were more cautious.  The failure of the Torvaldsland probe might have had great impact in their councils.  Perhaps a new party had come to pwoer among them.  Perhaps now, a new strtegy, a new plan, was afoot.  (Tribesmen of Gor)
"There are factions among Kurii."  I said.  "It is my feeling that this Kur may be our ally."  "You are mad," said Samos. (Tribesmen of Gor) 
 

The Story Line Goes On...


Lycuss and Aleric both gather forces. They will battle each other.  One for the Steel Worlds.  The other for self gain.  Woe to the humans who find themselves caught inbetween. (OOC If a RPC initializes an attack upon a kur, then that RPC opens the possibility of being killed, regardless of mun consent. Other than that scenario no RPCs will be killed during this story line unless it is agreed upon by the muns of the RPCs.)
Those who wish to join the Story Line, either with established characters or make a new character, you are welcomed to do so.  There will be no OOC other than this website and basic information given through email or IM. Contacts for such are: SteeIWorIdsMyst@aol.com.  Therefore, if you would like to bring in a character, all you have to do is role play it in.
NOTE:  Due to the overwhelming response of those making characters that are Kur Egg-Carriers, that particular genre has been closed and no further Egg-Carriers are needed for the Story Line. 



 
 

In the order of Hesius

OOC Guidelines


There will be no OOC whining, bickering, complaining, etc.  If you do not like how this group plays then we invite you to go elsewhere. Extensive research has been done about the kurii which were created by the author John Norman.  We play our characters as close to what is found in the books as possible.
Killing other characters of those not within the group:  We are not out to kill other peoples characters, however those who play the game of AOL Gor may find their characters harmed or captured by the kurii. However, NPCs, such as guards and the like will be targeted and killed. Excessive use of NPCs will be matched by NPC kurii. Mun consent called during a battle with the kurii will simply get the character ignored. 
If a RPC initializes an attack upon a kur within the territory of the kurii, then that RPC opens the possibility of being killed, regardless of mun consent. 
If a RPC insists upon atagonizing, (attacking, stealing the property of, etc), a RPC kurii there is a good chance that the atagonist will be killed, regardless of mun consent. We caution to choose the battles of your characters well.
If the kurii initialize the attack of humans, no RPCs will be killed during this story line unless it is agreed upon by the muns of the RPCs.  We welcome scenarios of battles between human RPCs and kurii RPCs.
We are all here to have fun playing the AOL online game of Gor.
NOTE:  Due to the overwhelming response of those making characters that are Kur Egg-Carriers, that particular genre has been closed and no further Egg-Carriers are needed for the Story Line. 
 

Dice Stats


All Kurii characters have 30 blood points. The following dice are those that have been recognized since the time of the AOL GHC and listed on the website the Resistance. These dice stats used to be listed on the web site of the RRaMC until April 2, 2009 when they changed their dice stats for kurii to the ranges of 2d21 - 2d24, and the NPC guard stats to 2d21. The reasons for the RRaMC's changing of dice stats can only be assumed to be their fear of losing their characters to a fair dice stat chart that is more in keeping with the books of John Norman and the abilitites he gave the kurii. We will continue to abide by the original dicing stats which have been a staple on AOL Gor since it came to life, which are:
  • 2d26   Young Kur, Egg-Carrier, Non-Dominant
  • 2d27   Adult Kur (Abandoned/Sick)
  • 2d28   Adult Kur - Military
  • 2d29   Adult Kur - Commander (if disarmed during battle dice lower to 2d28)
  • 2d30   Adult Kur - Leader (if disarmed during battle dice lower to 2d28) 
 

Organization of the Kurii Military


6 kurii equal a "Hand", lead by an "Eye", he is considered to be "Below the Rings".
 
2 Hands and 2 Eyes equal a "Kur" or "Beast", commanded by a "Blood", he is considered to be "Below the Rings."
 
12 "Kur" equal a "Band", commanded by a "Blood" of higher rank, he wears two plain rings of a reddish alloy, welded onto his left wrist, and is considered to be "Within the Rings".
 
12 "Bands" equal a "March", (2,173 kurii), commanded by a "Blood" of higher rank, he wears one plain ring of a reddish alloy, welded onto his left wrist, and is considered to be "Within the Rings".
 
12 "Marches" equal a "People" (25,977 kurii), also commanded by a "Blood" of higher rank, he wears no rings and is considered to be "Above the Rings".  
 
 
Those "Below the Rings" are the non-warriors, such as non-dominants, and lesser warriors.
 
Those "Within the Rings" are the leaders, greater warriors.
 
Those "Above the Rings" are the Cheiftains of the People.
 
A solemn vow is taken by swearing and placing a paw upon the rings of a leader.
 

Guidelines for Kajirae Characters


Guidelines for playing a slave character in this particular SL
(unfortunately; these have become necessary, for it has come to light that there are those who will attempt to capture any slaves of the kurii and will perhaps use OOC information from the profile for IC knowledge)
Special Note:   Human slaves owned by kur were commonly used for food after they outlived their usefulness, when the kur grew tired of them, or simply if the kur suddenly felt a pang of hunger. Think of the cattle rancher that has a favorite old cow, it's named, it's cared for, but if that rancher gets hungry enough, it'll be spending it's final moments as BBQ. Humans were FOOD ANIMALS to the Kurii, nothing more.  
Screen Names:  All new SNs made should not have the kur’s name in them or have any reference to a kur or the kurii
 
Profiles:  Keep the words “kur” and “kurii”, in addition to anything other than “Steel Worlds”, out of the profile.  Keep profile information to a minimum.  Place the link to the site in the profile with no explanation of what it is.
 
Capture: Everything possible should be done to prevent capture by humans, especially those who are known agents of the Priest Kings.  Use the dice, roll 2d20 to escape.  If the role play goes into a proctored escape, 15 pts are needed for success of either side. If the slave is captured she will be killed on sight by those kurii of the group her owner belongs.
 
All slaves of the kurii are barbarian and were brought to Gor from Earth by the Acquisition ships.
Actions:  All slaves of the kurii were extensively trained in the way of the Gorean Kajira.  They do not smell like kur or carry the scent of their owners.  They have no sign of belonging to kurii upon their body or collars. They will never speak knowledgeable about kurii.  If asked who they belong to they will simply reply that they do not know his real name and are only allowed to call him Master.  If asked what others call their Master, they are to reply, “comrade”. They cannot speak the kurii language.  
 

In the orbit of Hesius - Guidelines

Guidelines

The content found within the books of Gor, written by John Norman, will be used as the guidelines for this group.  Due to this there will be no Guidelines, per say, that will be written, instead we will use the quotes about the Kurii directly taken from the books, of which there are many. 
I have done the research and the work for you.  Therefore, if you wish to learn about the kur that you will be portraying as a character within the game, all you need to do is click on the subject title below and read. (This is an ongoing project and there are still many more quotes to be added)
Special note:  Humans CANNOT speak the kurii language, it is impossible for a human to reproduce the kurii sounds.  However, they can learn to understand basic sounds, such as commands and are able to "get the gist" of something that is being told to them.
 

Physical Appearance

  • Height and Weight
  • Claws and Fangs
  • Eyes, Ears, Arms and Legs
  • Coloration and Races of:
  • General Body Structure and Anatomy
  • Adornments
  • The Odor of a Kur
  • Renditions of Kurii: By the Book

Facial Expressions and Body Language

  • Hand Signals
  • Smiles
  • Pleasure, Humor and Amusement
  • Warning of Attack or Aggression
  • Annoyance, Contempt, and Displeasure
  • Body Language in General
  • At Rest

Physical Capabilities

  • Vision
  • Hearing
  • Smell
  • Strength
  • Speed and Agility
  • Stamina
  • Tracking Abilities
  • Nocturnal vs Diurnal
  • Climate Control and Body Temperature

Temperament, Personality and Humor

  • Temperament
  • Intelligence
  • Patience and Tenaciousness
  • Humor
  • Vanity
  • Warriors Respect
  • Territoriality
  • General Behavior
  • Water vs Land
  • Ship Kurii vs Native Kurii

Civilization, Military, and the Steel Worlds

  • Civilization, Tradition and Social Structure
  • Civilities and Social Habits
  • Politics
  • Military Strategies and Discipline
  • Military Organization
  • Warrior to Warrior
  • Ship Kurii vs Native Kurii
  • Dominants, Egg-Carriers, Non-Dominants, and Blood-Nursers
  • History of the Kurii Civilization and the Steel Worlds
  • Animals and Their Uses; Humans as Food 

Beliefs Glory Honor

  • Beliefs
  • Glory
  • Honor
  • Battle

Language and Translators

  • Kurii Language
  • Understanding Human Languages
  • Speaking Human Languages
  • Translators
  • Humans Speaking and Understanding the Kurii Language

Humans in General

  • Fondness of Humans
  • In Regard of the Human Species
  • Mutual Respect of or Honor of
  • Treatment of Humans
  • Kurii within Human Cities of Gor

Kurii Agents and Slavers

  • Agents in General
  • Male Agents
  • Female Agents
  • Slavers and Slaves
  • Acquisition Ships and the Merchandise they Acquired

Base Twelve Mathematics and Technology

  • The Number Six and Base Twelve Mathematics
  • Technology
  • Steel Worlds
  • Chemical Dating of Objects
  • Technology from Kurii History
  • Military Bases of Operations and Complexes
  • Radios and Transmitters

Kurii Ships on Gor

  • Kurii Ships on Earth

Priest Kings and War

  • Priest Kings and War
  • Who are those Priest Kings anyway?
  • Priest Kings, the laws of and the power of:
  • The Initiates of the Priest Kings
  • Priest Kings on Earth? Or a Confused Human?

Alliances and Understandings with Humans

  • Human Alliances
  • The Hire of Mercenaires
  • Humans as Acquaintances
  • In the Company of Humans
  • Helping Humans
  • Humans as Servants
  • Humans as Enemies
We will also abide by the guidelines set forth by the group of the Resistance and recognize all characters thereof.  The Resistance information can be found here: The Resistance
(To the mun of StillbornDawn: We miss you and hope you stay safe, returning to us from your military service overseas very soon)
This section will be updated soon.

Animals and their Uses: Humans as Food

Animals and their Uses: Humans as Food


Sometimes the foraging squads of the Kurii had been accompanied by trained sleen, often four of them.  Twice, in my reconnoitering, I had had to kill such beasts.  The sleen have various uses; some are merely used as watch animals or guard animals; others are used as points in the advance of squads, some to attack putative enemies, others to return to the squad, thus alerting it to the presence of a possible enemy; others are even more highly trained, and are used to hunt humans; of the human-hunting sleen, some are trained merely to kill, and others to hurry the quarry to a Kurii holding area; one type of sleen is trained to destroy males and herd females, distinguishing between the sexes by scent.  A sleen may bring a girl in, stumbling and weeping, from pasangs away, driving her, as Kurii take little notice, through their very camp, until she is entered into a herd.  Four days ago I had seen a girl drive, in which several sleen, fanning out over a large area of territory, had scented out scattered, hiding slave girls and, from various points, driven them into a blind canyon, where a waiting Kur had swung shut a wooden gate on them, fastening them inside.  Sleen are also used to patrol the large return marches of groups of foraging expeditions, those marches between the temporary holding areas and the main camp.  The order of such a march is typically as follows: captured humans, in single file, form its center.  These humans are usually thralls and bond-maids, but not always.  The spoils are carried by the captured male humans, unless there are too many, and then the residue is divided among the bond-maids.  Kurii burden the males heavily; they can think of little more than the weight they carry, and the next step; furthermore, their wrists are usually tied to the straps of their improvised back packs.  Kurii, unlike Goreans, do no subject bond-maids to heavy labor; it toughens their meat; the bond-maids are separated from the males, that they be deprived of leadership; furthermore, the technique of keeping prisoners in single file, separating them by some feet, and preventing speech between them, tends to make conjoint action between them unlikely.  Prowling the long single-file of prisoners, male and female, in alternate groups, bond-maids thus used to separate files of men from one another, will be sleen.  Should any individual, either male or female, depart by so much as a yard from the line of march, or attempt to close the gap between himself and a fellow prisoner, the sleen prevent this.  Once I saw a girl stumble and two sleen, immediately, snarling and hissing, sprang toward her.  She leaped, weeping, to her feet and darted to her precise place in the line, keeping it perfectly, casting terrified glances at the vicious predators.  The line of prisoners and sleen is, on both sides, flanked by the Kurii foragers.  There are thus five lines, the center line of prisoners and spoils, its flanking lines of sleen, and on either side, the flanking lines of Kur foragers.  Human prisoners of Kurii, incidentally, are usually stripped; Kurii see no reason to give animals clothing.  (Marauders of Gor)

History of the Kurii Civilization and the Steel Worlds

History of the Kurii Civilization and the Steel Worlds


“You see?” asked the beast, pointing upward, it seemed at a starry sky above our head.
“Yes,” I said.  I did not recognize the patch of the heavens above us.
“That was our star, “ he said, “a yellow, medium-sized, slow-rotating star with a planetary system, one small enough to have sufficient longevity to nourish life, one large enough to have a suitable habitable zone.”
“Not unlike Tor-tu-Gor, or Sol,” I said.  “the common star of Earth and Gor.”
“Precisely,” he said.
“Tell me of your world,” I said.
“My world is of steel,” it said.  It seemed bitter.
“Your old world,” I said.
“I never saw it, of course,” he said, “It was, of course, of a suitable size and distance from its star. It was small enough to permit the escape of hydrogen, large enough to retain oxygen.  It was not so close to the star as to be a ball of scalding rock nor so far as to be a frozen spheroid.”
“It maintained temperatures at which water could be in a liquid form.”
“Yes,” it said, “and the mechanisms, the atomic necessities, of chemical evolution were initiated, and the macromolecules and protocells, in time, were formed.”
“Gases were exchanged, and the hydrogen-dominated atmosphere yielded to one in which free oxygen was a major component.”
“It became green,” it said.
“Life began its climb anew,” I said.
“Out of the two billion years of the wars and the killings, and the eatings and the huntings, came my people,” it said.  “We were the triumph of evolution in all its heartless savagery,” it said.
“And the doom of your world,” I said.
“We do not speak of what happened,” it said. It moved to the wall and, passing its paw before a switch, caused the projection on the ceiling to vanish.  It turned then to look upon me.  “Our world was very beautiful,” it said.  “We will have another.”  (Beasts of Gor)
 
 
It began, I suppose, some thousands of years ago when Kurii, in internecine wars, destroyed the viability of a native world.  Their state at that time was sufficiently advanced technologically to construct small steel worlds in orbit, each some pasangs in diameter. The remnants of a shattered species then, as a world burned below them, turned hunting to the plains of the stars.  We do not know how long their hunt took.  But we do know the worlds, long ago, entered the system of a slow-revolving, medium-sized yellow star occupying a peripheral position in one of nature’s bounteous, gleaming, strewn spiral universes.
They had found their quarry, a world.
They had found two worlds, on spoken of as Earth, the other as Gor.  (Beasts of Gor)
 
The complex, then, that in which I was prisoner, I conjectured, might well have a clock similar to those used on Kur ships, and in the distant steel worlds, a clock doubtless once developed for use on their former world, doubtless long since destroyed in their internecine wars. (Beasts of Gor)
 
I closed my eyes. “Surrender Gor,” had come the message, presumed from the steel worlds.  “Surrender Gor.”  And, earlier, months ago, a caravan boy, Achmed, the son of the merchant, Farouk of Kasra, had found the inscription on a rock, “Beware the steel tower.”  (Tribesmen of Gor)
 
Somewhere up there, beyond atmospheres, beyond the orbits of Gor, and Earth and mars, in a boulder-strewn enigmatic blackness of space, in the silence of the fragments of the asteroid belt, were the steel worlds, the lairs and domiciles of Kurii.  (Tribesmen of Gor)
 
I did not think that Kurii, again, would be willing to sacrifice this world, to achieve another.  Already, in their remote past, they had lost one world, their own.  (Tribesmen of Gor)
 
“Yes,” said Misk. “We are at war.”
I leaned back.
“But it had been so for twenty thousand years,” said Misk.
“And in that time you have not managed to bring the war to a successful conclusion?” I asked.
“Priest-Kings,” said Misk, “unlike humans are not aggressive organisms.  It is enough for us to have the security of our own territory.  Moreover, those whom you call the Others no longer have their own world. It died with their sun.  They live in a set of Master Ships, each almost an artificial planet in itself. As long as these ships remain outside the fifth ring, that of the planet Earthmen call Jupiter, the Goreans Hesius, after a legendary hero of Ar, we do not fight.”
I nodded.  Earth and Gor, I knew shared the third ring.
“Would it not be safer if these Others were driven from the system?” I asked.
“We have driven them from the system eleven times,” said Misk. “But each time they return.”
“I see,“  I said.
“They will not close with us,” said Misk.
“Will you attempt to drive them away again?” I asked.
“I doubt it,” said Misk. “such expeditions are extremely time-consuming and dangerous, and extremely difficult to carry through.  Their ships have sensing devices perhaps the match of our own; they scatter; they have weapons, primitive perhaps, but yet effective at ranges of a hundred thousand pasangs.”
I said nothing.
“For some thousands of years they have, except for continual probes, usually tests to prove the sex of their Dominants, remained beyond the fifth ring.  Now, it seems they become more bold.”
“The Others,” I said, “surely could conquer Earth.”
“We have not permitted it,” said Misk.
I nodded. “I suspected as much,” I said.
“It is within the fifth ring,” pointed out Misk.
I looked at him in surprise.
His antennae curled in amusement.  “Besides,” said Misk, “we are not unfond of humans.”
I laughed.
“Further,” said Misk, “the Others are themselves a not uninteresting species, and we have permitted certain of them, prisoners taken from disabled probe ships, to live on this world, much as we have humans.”
I was startled.
“They do not live in the same areas, on the whole, that humans do,” said Misk. “Moreover, we insist that they respect the weapon and technology laws of Priest-Kings, as a condition for their permitted survival. “
“You limit their technology levels just as you do humans?” I asked.
“Certainly,” said Misk.
“But the Others of the ships,” I said, “They remain dangerous.” (Assassin of Gor)
 
But if Priest-Kings, eventually, should halt the invasion, that, too, might be of interest to the Kurii of the steel ships, remote, prowling outside the fifth ring, that of the planet on Earth called Jupiter, that on Gor called Hesius, after one of Ar’s legendary heroes.  (Marauders of Gor)
 
Kurii, in their past, at least, were apparently torn by internecine strife, disrupted by “racial” and “civil” wars among themselves.  It is not impossible that the defertilization or destruction of their former home was a consequence of such altercations.  (Marauders of Gor)

Dominants, Egg-Carriers, Non-Dominants, and Blood-Nursers

Dominants, Egg-Carriers, Non-Dominants, and Blood-Nursers


“Even before the first groups,” it said, “we would gather for the matings and killings.  Great circles, rings of our people, would form in valleys, to watch.”
“You fought for mates? I asked.
“We fought for the joy of killing,” it said.  “Mating, however, was a prerogative of the victor.” ------“Humans, as I understand it, have two sexes, which, among them, perform all the functions pertinent to the continuance of the species.”
“Yes,” I said, “that is true.”
“We have three, or, if you prefer, four sexes,” it said.  “There is the dominant, which would, I suppose, correspond most closely to the human male.  It is the instinct of the dominant to enter the killings and mate.  There is then a form of Kur which closely resembles the dominant but does not join in the killings or mate.  You may, or may not, regard this as two sexes.  There is then the egg-carrier who is impregnated.  This form of Kur is smaller than the dominant or the non-dominant, speaking thusly of the non-reproducing form of Kur.”
“The egg-carrier is the female,” I said.
“If you like,” said the beast, “but, shortly after impregnation, within a moon, the egg-carrier deposits the fertilized seed in the third form of Kur, which is mouthed, but sluggish and immobile.  These fasten themselves to hard surfaces, rather like dark, globular anemones.  The egg develops inside the body of the blood-nurser and, some months later, it tears its way free.”
“It has no mother,” I said.
“Not in the human sense,” it said.  “It will however, usually follow, unless it itself is a blood-nurser, which is drawn out, the first Kur it sees, providing it is either an egg-carrier or a non-dominant.”
“What if it sees a dominant?” I asked.
“If it is itself an egg-carrier or a non-dominant, it will shun the dominant,” it said.  “This is not unwise, for the dominant may kill it.”
“What if it itself is potentially a dominant?” I asked.
The lips of the beast drew back.  “That is what all hope,” it said. “If it is a dominant and it encounters a dominant, it will bare its tiny fangs and expose its claws.”
“Will the dominant not kill it then?” I asked.
“Perhaps later in the killings, when it is large and strong,” he said, “but certainly not when it is small.  It is on such that the continuance of the species depends.  You see, it must be tested in the killings.”
“Are you a dominant?” I asked.
“Of course,” it said.  Then it added, “I shall not kill you for the question.”
“I meant no harm,” I said.
Its lips drew back.
“Are most Kurii dominants?” I asked.
“Most are born dominants,” it said, “but most do not survive the kllings.”
“It seems surprising that there are many Kurii,” I said.
“Not at all,” he said.  “The egg-carriers can be frequently impregnated and frequently deposit the fertilized egg in a blood-nurser.  There are large numbers of blood-nursers.  In the human species it takes several months for a female to carry and deliver an offspring.  In the same amount of time a Kur egg-carrier will develop seven to eight eggs, each of which may be fertilized and deposited in a blood-nurser.”
“Do Kur young not drink milk?” I asked.
“The young receive blood in the nurser,” he said, “When it is born it does not need milk, but water and common protein.”
“It is born fanged?” I asked.
“Of course,” it said.  “And it is capable of stalking and killing small animals shortly after it leaves the nurser.”
“Are the nursers rational?” I asked.
“We do not hink so,” it said.
“Can they feel anything?” I asked.
“They doubtless have some form of sensation,” it said.  “They recoil when struck or burned.”
“But there are native Kurii on Gor,” I said, “or, at any rate, Kurii who have reproduced themselves on this world.”
“Certain ships, some of them originally intended for colonization, carried representatives of our various sexes, with the exception of the non-dominants.” It said.  “We have also, where we knew of Kurii groups, sometimes managed to bring in egg-carriers and blood-nursers.” (Beasts of Gor)
 
 
“Is there an order among your sexes?” I asked.
“Of course there is a biological order,” he said.   “Structure is a function of nature.  How could it be otherwise?”
“There is first the dominant, and then the egg-carrier, and then the non-dominant, and then, if one considers such things Kur, the blood-nurser.”
“The female, or egg-carrier, is dominant over the non-dominant?” I asked.
“Of course,” he said.  “They are despicable.”
“Suppose a dominant is victorious in the killings,” I said.  “Then what occurs?”
“Many things could occur,” he said, “but he then, generally, with a club, would indicate what egg-carriers he desires.  He then ties them together and drives them to his cave.  In the cave he impregnates them and makes them serve him.”
“Do they attempt to run away?” I asked.
“No,” he said.  “He would hunt them down and kill them.  But after he had impregnated them they tend to remain, even when untied, for he is then their dominant.”
“What of the non-dominants?” I asked.
“They remain outside the cave until the dominant is finished, fearing him muchly.  When he has left the cave they creep within, bringing meat and gifts to the females, that they may be permitted to remain within the cave, as part of the dominant’s household.  They serve under the females and take their orders from them.  Most work, including the care of the young, is performed by non-dominants.”
“I do not think I would care to be a non-dominant.” I said. (Beasts of Gor)
 
 
“I do not think I would care to be a non-dominant.”
“They are totally despicable,” he said, “but yet, oddly, sometimes a non-dominant becomes a dominant.  This is a hard thing to understand.  Sometimes it happens when there is no dominant in the vicinity.  Sometimes it seems to happen for no obvious reason; sometimes it happens when a non-dominant is humiliated and worked beyond his level of tolerance.  It is interesting.  This occasional, almost inexplicable transformation of a non-dominant into a dominant is the reason our biologist differ as to whether our species has three, or four sexes.”
“Perhaps the non-dominant is only a latent dominant,” I said.
“Perhaps,” he said.  “It is hard to tell.”  (Beasts of Gor)
 
 
“The restriction of mating to the dominants,” I said, “plus the selections in the killings, must tend to produce a species unusually aggressive and savage.”
“It tends also to produce one that is extremely intelligent,” said the animal.
I nodded.
“But we are civilized folk,” said the animal.  It rose to its feet and went to a cabinet. “You must not think of us in terms of our bloody past.”
“Then, on the steel ships,” I said, “the killings, and the fierce matings, no longer take place.”
The animal, at the opened cabinet, turned to regard me.  “I did not say that,” he said.
“The killings and the matings then continue to take place on the steel worlds?” I asked.
“Of course,” he said.
“”The past, then, is still with you on the steel worlds,” I said.
“Yes,” it said.  “Is the past not always with us?” (Beasts of Gor)
 
 
The Kurii, for example, seem to have retained some vestiges along these lines, for in that species, as I understand it, it is not unusual for females to go to the mating cliffs in the moonlight, where, helpless in their sexuality, they cry out, or howl, their needs. (Magicians of Gor)
 
 
 
 
“I am not fond of modern weapons,” it said. “An egg-carrier or even a non-dominant could use them.  They put one at too great a distance from the kill.  (Beasts of Gor)